Schedule I

Schedule I

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Is it worth mixing?
Seems like it takes too much space and its easier just to give basic stuff out.
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Showing 1-15 of 41 comments
Havok Apr 8 @ 8:39am 
I mean, if you don't want to triple, quadruple or even in some cases 7x your profit from a single sale, no.

My 4 mix of cocaine is 450 a unit and well worth doing for minimal effort.
Kelk1ng Apr 8 @ 8:39am 
Good combos can increase your profits by a lot
I recommend looking up the Schedule 1 Calculator - I have mixes of max 8 and gaining major profits
My herbalist just grows too much and i can't keep up with it. Maybe I'm doing it wrong, I will play around with the chemist a bit.
I can't assign recipes or supply shelves to the chemist or the mixer.
ZiffyHead Apr 8 @ 8:46am 
Time stops at 4am, so you can always manually mix as long as you want before going to bed.
I give my dealers bulk base product and while they sell i mix my own to sell for myself. Its not worth wasting all the time and resources

as stated above mix after 4am, Gas station stays open so you can just keep mixing
Last edited by BobLazar; Apr 8 @ 8:48am
Diviy Apr 8 @ 8:47am 
You can buy chemists as employees who can transport from one mixer to another.

Ah sry, this only goes for meth and cocaine .. I think ...
Last edited by Diviy; Apr 8 @ 8:49am
Havok Apr 8 @ 8:48am 
Originally posted by St✩rlight:
My herbalist just grows too much and i can't keep up with it. Maybe I'm doing it wrong, I will play around with the chemist a bit.

If youre still on weed, the botanist will over produce what you can mix, which isn't a bad thing, since the pots will remain full while you have stuff ready to move to be mixed, so it slows down refills, which, in the end game is a lot of what you do.

Set up a 4 mix setup, just daisy chain 4 mixers together, with a handler filling the mixers and 1-2 chemists constantly mixing. You will increase your profit pretty quickly.
Don't worry later on cocaine will take much more time to grow than regular weed. And yes mixing will make a huge impact in prices.
Last edited by Oh no, my mayonnaise...; Apr 8 @ 8:54am
Originally posted by Havok:
Originally posted by St✩rlight:
My herbalist just grows too much and i can't keep up with it. Maybe I'm doing it wrong, I will play around with the chemist a bit.

If youre still on weed, the botanist will over produce what you can mix, which isn't a bad thing, since the pots will remain full while you have stuff ready to move to be mixed, so it slows down refills, which, in the end game is a lot of what you do.

Set up a 4 mix setup, just daisy chain 4 mixers together, with a handler filling the mixers and 1-2 chemists constantly mixing. You will increase your profit pretty quickly.
Oh so you need the handler to load the mixers? Okay, that's what I didn't get. Thanks everyone.
Last edited by St✩rlight; Apr 8 @ 8:54am
My meth is Addy, Horse Semen, Iodine, then Viagra. It really doesn't take that much work and it's worth $210, and my clients are so addicted they end up paying way more than that. I get around $800 per 3. I have 4 different shelves that carry their own mixer items and I used the delivery service to constantly stock the shelves up. I've done all the mixing completely by hand but I'll soon expand and add additional mixing stations with handlers. I've hit over 200K without leaving the Bungalow and only 1 chemist.
Tbh its worth it for the effort at weed but just automate it at meth and coke in the barn and wharehouse
You make loads of money from selling fewer bags. It is worth it yes. I've gone raw few times and I have to produce A LOT.
With the "Gorilla ♥♥♥♥" variant of Coke (8 ingredients), a single bag is worth $735 but you can easily sell 1 for $1080-$1280 if you set the price to $999 in the Products app. Check https://schedule1-calculator.com/ for recipes

But I prefer to only distribute 1 brick to each dealer, and they sell it for $20k after a few days. I have completely stopped doing deals and I don't even use the Bungalow or Barn anymore since I've set up the recipe. I use:
* 2 botanists
* 2 handlers (primarily for restocking the mixers)
* 3 chemists
* 1 cleaner

Equipment
* 2 lab ovens
* 2 cauldrons
* 8 mixers
* 16 air pots, suspension racks, and full-spectrum lamps

Just a warning, once you set this up, you have essentially beat the game. The remainder of the game is ordering ingredients and restocking shelves, resupplying dealers, and laundering money
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Date Posted: Apr 8 @ 8:36am
Posts: 41