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Een vertaalprobleem melden
Let's hope the indie dev will hear the community's request.
well, theres good points about third party sites, but having workshop its like fast installing, such as rimworld or kenshi, indeed making a mod its hard and prob buggy, but to allow ppl stay at a single place its pretty convinient, and having that much playerbase to rate what mod its good on workshop "if in case came" makes alot better and easy to manage and instant feedback.
but its just my humble opinion. xD
the game gets atm frequently patched ... this means whoever made a mod for the game needs to check constantly if it is still working or not... and if not then needs he/she to fixx it. otherwise get peoples like you upset at said mod creator because he/she doesnt fixxes it because you depend on this mod which just worked fine in the previews version and then being aswell possibly super angry because mod outdated that it breaks your save file etc.
i could putt many more reasons down why steam workshop should not yet be a thing for schedule 1. maybe way later when the game reaches v1.0 or when it is close to it etc. where the game gets then maybe not longer so often updates/patches.
you have a point, indeed, but all had to do with if the game has or not implemented a stable branch, but since right now the game has version branches, does not need to worry about incompatibility , and also has to do if the mod creator cares about, i think its not that a biggest deal to worry about it, occurs same practically on the 3rd party, if here updates, they will update eventually, so having it here into a single place will be more accessible to all the playerbase that steam has.
And having third party sites is exactly the same, you have to be cheking at the version or if the mod and the game, or if works with the latest patch, with the inconvenience of downloading and installing it manually... Yes, I know of many games where they make mods during the early version but then they are abandoned, but it's a better way to have everything together and you can't prevent fans from making mods when they want...
Exactly.
all i am saying is that peoples often blame the mod creators when they use their mods on a game which is in an early state and gets updated frequently and then the mod breaks something expecially when it makes your save unuseable.
but the truth is, its YOUR fault for using mods on a game which is in a early state and gets frequently patched.
on some games might this be not an issue like repo or lethal company. those are games where you quickly reset anyways through normal means but here in schedule 1 is this different, you could loose hours which you putted into your save and i am sure you going to blame the heck outta mod creators because they didnt updated their mod in time and it broke your save.
i seen it so often that peoples do this even tho its their fault for using mods in the first place.
and if a mod doesnt gets anymore updated because the creator quitted aka doing something else will ya rage aswell.