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Packagers stealing my stuff.
I've managed to fix it a few times when it happens, but this time I can't fix it. The packager is taking the items from the shelf and wont put them in the mixer just takes the full shelf and goes back outside waiting. This seems to mainly be in the bungalow and it's only when it's taking mixers from shelf to mixing stations and when i'm trying to use them to restock the main item shelf just empties the shelves.
I've Sacked them. I've sacked all employees just to try rehiring all the same ones for the exact same thing to happen. literally stole 350k worth of resources and dropped my net worth on the game by 1/5 in 1 hour of trying to fix it.
Shot the B****, closed the game, quit and now i'm looking for advice to fix this. please.
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Showing 1-11 of 11 comments
it might have to do with what items they are interacting with, try to make sure they are not competing with each other to pick up or fill stacks of similar items on the same shelf. if items get stuck in their inventory it will overflow an when they try to pick something up it just eats it.

Only thing to do is unassign their beds and workstations and routes and sleep to save then reload then reassign them more carefully so that only one person is taking items off a shelf to one mixer and not multiple things going to the same spot etc. keep things organized and clean logically.

I see tons of peoel have this problem and i have this issue with the cauldron the most but that is because a botanist, a hauler and a chemist all interact with that device to load it with something or use it. setting only one cauldron per chemist and having them face directly across from the ovens keeps there pathing simple and and from bugging.

The other issue they can have is they are stuck in place frozen looking liek they are trying to do something, this is them just being out of range of their interaction bubble and you need to use a charged punch to knock them down and they will try repath to it.
Smity Apr 6 @ 9:23pm 
Interesting points; might be useful before fixes, thx. But still not clear to me what occurs the bug where handlers steal items. Because my handlers have their own racks and none of the others interact with it, same with mixing stations.
maybe you filled one of the stations or shelves when they were trying to fill it too who knows. Either way it has to do with inventory bugs so you have to make sure nothing causes them to bug out. and if they do bug you have to do the reset with them and maybe even take the money and pick the beds up and set them back down to reset them fully but once they are reset it can work fine.

I have a grow house fully automated that runs non stop without a hitch, i also have fully automated 8 mix chains and 4 cauldrons and 4 ovens at both the warehouse and the barn that is fully automated pumping out bricks of mixed coke and they run without a hitch too now that I have made sure everything is set properly.

The weed house has two packagers in it that haul bags from the loading dock vehicle to their own bag supply shelves and to the packagers, two packagers fill 2 shelves a day from one botanist and 8 plants all fully automated with 1 cleaner and 1 extra hauler that does not do any packaging just hauling. None have bugged out other than one time and it was probably because I was moving items around on the shelves or restocking them. It had to be something since the system has been incredibly stable for me mostly because I only try to interact with filling the shelves that they take from and they never try to put something down on a shelf I am adding things to.
Last edited by Ninefinger; Apr 6 @ 9:38pm
I had this issue. I just fired him and re hired someone else and it fixed it.
Ebyl Apr 6 @ 9:53pm 
Surely the old, reliable method of a baseball bat to the head will solve this issue.
It's my mixers for me, from what I've heard it is a bug with all the npc's after the update to make them more efficient
Originally posted by DrBossWatson:
It's my mixers for me, from what I've heard it is a bug with all the npc's after the update to make them more efficient

May I ask, do you know if it's meant to happen and when they're full they will finally start placing or is this a bug? Because they've literally stole about 7 full shelves of items in 1 swoop. I'm not even sure how they can carry it all. I sacked the whole bungalow staff and hired them all again to try and fix. I don't have these problems when there is plenty of space for them to move. I.E my dock and barn are both fully auto 8 mix brick makers and they're fine. I just can't get the workers to do the right thing when it's in such a tight space, it's like they just grab off of any shelf they want because of entity crowding or something.
Originally posted by iamdawson:
Originally posted by DrBossWatson:
It's my mixers for me, from what I've heard it is a bug with all the npc's after the update to make them more efficient

May I ask, do you know if it's meant to happen and when they're full they will finally start placing or is this a bug? Because they've literally stole about 7 full shelves of items in 1 swoop. I'm not even sure how they can carry it all. I sacked the whole bungalow staff and hired them all again to try and fix. I don't have these problems when there is plenty of space for them to move. I.E my dock and barn are both fully auto 8 mix brick makers and they're fine. I just can't get the workers to do the right thing when it's in such a tight space, it's like they just grab off of any shelf they want because of entity crowding or something.
The only workaround ATM is to edit your save and delete their inventory. Firing them and hiring another is an expensive workaround as well. The ideal way to get passed it is to go back to manual mixing and handling. Chemists seem to bug out and stand around as well likely due to something related or not as well. Reloading a save seems to clear that up.
Originally posted by Induced Apathy:
Originally posted by iamdawson:

May I ask, do you know if it's meant to happen and when they're full they will finally start placing or is this a bug? Because they've literally stole about 7 full shelves of items in 1 swoop. I'm not even sure how they can carry it all. I sacked the whole bungalow staff and hired them all again to try and fix. I don't have these problems when there is plenty of space for them to move. I.E my dock and barn are both fully auto 8 mix brick makers and they're fine. I just can't get the workers to do the right thing when it's in such a tight space, it's like they just grab off of any shelf they want because of entity crowding or something.
The only workaround ATM is to edit your save and delete their inventory. Firing them and hiring another is an expensive workaround as well. The ideal way to get passed it is to go back to manual mixing and handling. Chemists seem to bug out and stand around as well likely due to something related or not as well. Reloading a save seems to clear that up.

Thank you, I've completed the game twice and this time round is the only time I've had these problems with the packers and I can't fix it. I hope he can do a quick bug fix on it when the new update officially comes out. I thought of an idea for another employee, "product manager" he could possibly need a van to do his job and he can be assigned 4-8 shelves and will automatically order and stock said shelves every morning with what is missing (the cost of goods can either be put in a safe where he takes the cash till it runs dry or add more ways to launder money and hey takes it out the bank automatically). Another could be "CEO" and he will do the laundry run every 24 in game hours for you (again assigned safes where he will take the cash). Really enjoying the game at the moment and hope the updates keep up with the momentum of the game.
Akadai Apr 7 @ 1:08pm 
I'm still early in the game and haven't hired anyone yet (other than dealers), but reading a lot of these bugs with employees makes me want to hold off as long as my sanity provides

From what I gather, it sounds like 2 different issues. Pathing, and inventory. From NInefinger's post, he seems to have a good idea on how the AI logic works. My guess is the AI doesn't have enough fail state recoveries and thus gets stuck doing certain things. Greatly simplifying their tasks allows cleaner flow of AI logic

In terms of inventory, I wonder if giving the player full access to a employee's inventory (that includes anything hidden) would atleast allow the player to not only recover items, but also help reset their AI. I don't know if the dev will read this or not, but that would be my suggestion. Atleast until a proper fix is issued (which might already be in the works)

Ninefinger's suggestion for now seems pretty sound though, it's the approach I would have taken
Originally posted by Akadai:
I'm still early in the game and haven't hired anyone yet (other than dealers), but reading a lot of these bugs with employees makes me want to hold off as long as my sanity provides

From what I gather, it sounds like 2 different issues. Pathing, and inventory. From NInefinger's post, he seems to have a good idea on how the AI logic works. My guess is the AI doesn't have enough fail state recoveries and thus gets stuck doing certain things. Greatly simplifying their tasks allows cleaner flow of AI logic

In terms of inventory, I wonder if giving the player full access to a employee's inventory (that includes anything hidden) would atleast allow the player to not only recover items, but also help reset their AI. I don't know if the dev will read this or not, but that would be my suggestion. Atleast until a proper fix is issued (which might already be in the works)

Ninefinger's suggestion for now seems pretty sound though, it's the approach I would have taken
Honestly from what I can tell, it's only happening in the bungalow, you can easy hire 10 for docks and barn and they work like they should. Don't let my moaning stop you hiring! it's damn fun what they can do in docks and barn with no issues. Just late game turns to shelf stacking simulator if you want to do an 8 step auto mix.
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Date Posted: Apr 6 @ 7:59pm
Posts: 11