Schedule I

Schedule I

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Barn Employees
Wondering if anyone else has had the problem of their botanist or even cleaners suddenly stopping all movement and work, regardless of there being work needing to be done and being paid for the day. Occasionally as well I've had to just fire them and rehire or start removing shelves I've placed down around the barn (not blocking paths) up and replacing down and then the employees will then move and continue work..
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Yes this is a common issue amongst many players at any location/safehouse.

There are a few known ways to mitigate the issue but they aren't perfect and might just cause another employee to stop working.

Punch the employee to push them in a diff direction
Reset all their tasks and their bed
Back out to the main menu then reload the saved game
Fire the employee and hire a new one

It's a bug the dev will have to fix
First try a charged punch and it will knock them down and should reset their pathing, there are other issues that can happen that require you to unassign their beds and stations and sleep and save and reload the save then redo the assignments.

There are a lot of things to look out for in automation, angle of approach to the work stations and who does what. And who hauls what products to what shelves, you dont want two separate workers competing to supply the same item form separate shelves otherwise items can get stuck in their inventory causing overflow then they just eat items and you can watch a shelf of items disappear into the void as they pick them all up and delete them if your not careful.

Just make sure all workers are handling their own thing and not competing with eachother for anything, picking stuff up is probably not a problem if they compete to pick up the same item but setting stuff down will be if they have stuff in transit to fill a stack and both do it at same time one will be left with items they cant set down.
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Date Posted: Apr 6 @ 4:05pm
Posts: 2