Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I cant QUITE prove the theory yet, but it seems as if the addiction metric on customers has an effect on how much they will buy and how much they will pay for it. The best example i have of my theory are from 2 of the early customers, Geraldine and Ludwig. Geraldine will buy pretty much anything, and over pay for the product, usually in more than single items at a time, their addiction metric is at 100%. Ludwig however only ever seems to buy in single items, and buys at base list price +/- a few bucks, his addiction metric is sub 75%.
I get that it increases the value of the product but I'm wondering if it would increase profits overall
Cause if what I said was true (which I'm trying to figure out if it is) you'd still end up selling the same value of products and get roughly the same profits just at different amounts of products
Right now I've just moved into the barn and I'm selling the highest quality OG Kush and people are buying 6-12 at a time
The mix is %100 addictive, and I make stupid money on my own just hawking it as I see them. We only make 1 strain, and I chose max addictive and price mix, as far as I know of currently.
However they seem to be willing to pretty much buy anything currently.
Oh okay, also I'm beginning to see a lot of people later on in the game stick to meth and leave the weed completely, is meth that much better and more profitable?
We make legendary or the orange star, it's pretty easy though. Fertilizer makes it purple, then send it off to a dry rack. It finishes in a decent amount of time that doesn't slow down the operation. However I can't say it effects much.
We did notice dealers have a very hard time selling red star, like they pretty much didn't sell it. However they sell quite easy bricks of weed that are gold star.
And anything you do in this game doesn't matter. You can live as a hobbo and get as much "enjoyment"
At this point I just wanna make the most amount of money I can in this game as quick as I can lol so I'm looking into the best way I can do that
I've tried a few mixes and just thought they required too much effort even tho I have many workers , I'm just too lazy as I thought it doesn't matter towards profit XD
Fax I just wanna have fun selling drugs while forgetting all my real life tasks
Whoaw okay, I think I'll look into more mixes if thats the case
It's a busy work game, even if it doesn't matter. The O'Dea is to keep you busy lol
Think of it like any simulator game, most of which (all I have played) there is no bad Choice often in the games. Some are just much more profitable or otherwise.