Schedule I

Schedule I

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Customers dissatisfied with product??
So I have like 10 hours in this game. I played 6 with a friend then started my own game.

I was selling OG Kush just fine and then I started to mix it with mouthwash. I made about 60 and turned off OG Kush and turned on my new drug "Sticky Kush" I got 6 orders the first night.

2 of the 6 people I gave it to with the proper product and amount said they were dissatisfied with the product? I've not seen that before..?

I always thought if you give them what they order and it's the correct amount then it's all good? Anyone have this happen?

Thanks
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Showing 1-5 of 5 comments
All people you sold to before? This kinda happened to me, where i was like wtf that what you ordered and the amount, but it was because the quality was not what she wanted. When i upgraded the quality, that didnt pop up anymore.
The standards of customers means their minimal request for product quality.
Tanyon Apr 6 @ 10:20am 
Originally posted by paintedwithmud:
All people you sold to before? This kinda happened to me, where i was like wtf that what you ordered and the amount, but it was because the quality was not what she wanted. When i upgraded the quality, that didnt pop up anymore.

Yes these were people I already sold to.

The original product I gave them was standard quality and so was the new strain. SO I don't get it lol.
skOsH♥ Apr 6 @ 10:27am 
Doesn't it show each customer's desired effects in the phone? I remember it shows up when you interact with a potential new customer but it should save in the phone.

If it doesn't, it should, that would be helpful UI QoL change. I just ignore their desired needs for now since some of them are super random

One lady that works at the hospital had a desired trait for a weed strain that was lethal, and I thought...ehh...I don't wanna open up a potential can of worms that early in my playthrough.
Tanyon Apr 6 @ 10:58am 
Originally posted by skOsH♥:
Doesn't it show each customer's desired effects in the phone? I remember it shows up when you interact with a potential new customer but it should save in the phone.

If it doesn't, it should, that would be helpful UI QoL change. I just ignore their desired needs for now since some of them are super random

One lady that works at the hospital had a desired trait for a weed strain that was lethal, and I thought...ehh...I don't wanna open up a potential can of worms that early in my playthrough.

Yea but I thought that was only important to initially get them as a customer. Unless baseline OG Kush is just universally accepted. I've had friends make other strains and we never paid attention to the desired affects and never had a customer say it was bad or were dissatisfied. hmm.. just seems odd.

Maybe I'll scrap and try something else.
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Showing 1-5 of 5 comments
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Date Posted: Apr 6 @ 1:14am
Posts: 5