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Handler triple stacking product on chemistry station
I am having an issue with my handler triple stacking items on the chemist station, I am trying to make meth but my handler puts 3 packes of Pseudo into the chemist station rather than each product.

I tried having the items each on a separate shelf and asigning the handler to each, take each prouduct from each shelf to the chemist table.

I also tried putting all 3 products on one shelf and assigning the handler to take from that shelf to the chemist station

The same issue occurs for each setup.

Any suggestions on how to fix or work around this.
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Showing 1-7 of 7 comments
City312 Apr 5 @ 9:56pm 
I don't think there is a fix for that yet mechanically. We might have to wait for some kind of QoL update in the future where we can assign separate items for each handler. At the moment, you might have to do it yourself.
malogoss Apr 5 @ 9:58pm 
Set the recipe at the stations before assigning a handler to refill them.

Start by placing the ingredients correctly in the stations yourself. After that, you should be good. Handlers can't replace 8 pseudo in a station with 10 acid or things like that.

I have 1 handler filling chemistry stations, all from a single rack holding all 3 ingredients, and it never breaks. Maybe if I'd let the rack and stations go empty it could break when restocking the rack, but I don't know. I never forgot to refill for long enough.

Good luck.
Last edited by malogoss; Apr 5 @ 9:58pm
Star Apr 6 @ 1:15am 
Originally posted by malogoss:
Set the recipe at the stations before assigning a handler to refill them.

Start by placing the ingredients correctly in the stations yourself. After that, you should be good. Handlers can't replace 8 pseudo in a station with 10 acid or things like that.

I have 1 handler filling chemistry stations, all from a single rack holding all 3 ingredients, and it never breaks. Maybe if I'd let the rack and stations go empty it could break when restocking the rack, but I don't know. I never forgot to refill for long enough.

Good luck.
thanks I also figured this out through, but it is good to know you are doing with a single rack I am doing with 3 racks 1 for each ingredient but may change to one rack for space!
Originally posted by Star:
thanks I also figured this out through, but it is good to know you are doing with a single rack I am doing with 3 racks 1 for each ingredient but may change to one rack for space!

Yeah, less racks saves space but even more important for me, it uses 1 handler's route instead of 3. So 4 routes remaining for other stuff!
Zeff Apr 6 @ 1:39am 
I came across this and just straight up skipped making meth. Weed easily carries, especially if you mix it.
Star Apr 6 @ 5:28pm 
Originally posted by Zeff:
I came across this and just straight up skipped making meth. Weed easily carries, especially if you mix it.

Yea I am doing it more for the game experience than a need for it, I just got rid of my weed setup to start on cocaine, my meth seems to be going ok for now
syphant Apr 6 @ 5:47pm 
Originally posted by malogoss:
Set the recipe at the stations before assigning a handler to refill them.

Start by placing the ingredients correctly in the stations yourself. After that, you should be good. Handlers can't replace 8 pseudo in a station with 10 acid or things like that.

I have 1 handler filling chemistry stations, all from a single rack holding all 3 ingredients, and it never breaks. Maybe if I'd let the rack and stations go empty it could break when restocking the rack, but I don't know. I never forgot to refill for long enough.

Good luck.

This works until your source storage rack runs out of a specific ingredient.
The optimal way to fix this would be for chemists to be able to be assigned a "Supplies" shelf, the same way Botanists can (I submitted this as a feature suggestion)
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Showing 1-7 of 7 comments
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Date Posted: Apr 5 @ 9:45pm
Posts: 7