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Employee limit for the Sweatshop?
Is this a new update? I saw streamers/YouTube videos having multiple employee beds in the Sweatshop above the Chinese restaurant, but when I went to hire another employee for that building it showed there's now a limit. Is this part of a recent update?
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I put my beds in the sweatshop shop but assign workers to the bungalow bc the worker's bed dont need to be in the same place as theyre assigned
Originally posted by maximis0987654321:
I put my beds in the sweatshop shop but assign workers to the bungalow bc the worker's bed dont need to be in the same place as theyre assigned
This was patched in a recent update, but I believe if they were already there they won't be unassigned unless done manually :meltychan:
Last edited by Mizuki Akiyama (Real); Apr 5 @ 10:11am
I dont understand the point of limiting to 1 employee for the sweatshop, my operation wont even work without a chemist and a handler because the chemist wont refill anything only the handler does i think? I had the room for it and everything...
Shane Apr 16 @ 11:31am 
The employee limit is as stupid as the beds, and is the developers only solution to lag via staff the whole staff mechanic and how it works reminds me of a coder who doesnt understand enough code to make a better system and the current one just doesnt work but it kinda gets the job done for a lack of better wording...

and thats how games are made these days, they use to be made by gamers for gamers that understand and had more control in the older days, their bosses ran the compaines at their mercy

not anymore....

these days its like any other industry its about profits, stocks, etc. and the new bosses just want like the publisher want fast revenue quick turn around, profit and speed. and when you code something its about whats the least amount of effort required, the least amount of lines, the most effiecent way of getting to a goal or objective

and this games mechanics stinks of that rule...

the entire inventory system, the way staff works etc, smells of that principle
Originally posted by Shane:
The employee limit is as stupid as the beds, and is the developers only solution to lag via staff the whole staff mechanic and how it works reminds me of a coder who doesnt understand enough code to make a better system and the current one just doesnt work but it kinda gets the job done for a lack of better wording...

and thats how games are made these days, they use to be made by gamers for gamers that understand and had more control in the older days, their bosses ran the compaines at their mercy

not anymore....

these days its like any other industry its about profits, stocks, etc. and the new bosses just want like the publisher want fast revenue quick turn around, profit and speed. and when you code something its about whats the least amount of effort required, the least amount of lines, the most effiecent way of getting to a goal or objective

and this games mechanics stinks of that rule...

the entire inventory system, the way staff works etc, smells of that principle
well get coding a fix it. its not like its 1 person who made this game or anything. go show us all how easy it is.
Shane Apr 16 @ 11:48am 
2
i have coded things before, but im by no means anything special...
my knowledge is very low really...

i messed with the cryengine for a bit and gave up


but...

if you want to bring up the sole developer as an excuse then you must and have to also admit and understand that this games success and mechanics are dependant on the knowledge of a single person.

and whether you like it or you dont, this game has so many bugs and problems and a lot of in your face issues that suggest his ambitions are beyond his ability not to tear him an new one or anything..

but the staff mechanics and inventory systems are very old skool
Originally posted by Shane:
i have coded things before, but im by no means anything special...
my knowledge is very low really...

i messed with the cryengine for a bit and gave up


but...

if you want to bring up the sole developer as an excuse then you must and have to also admit and understand that this games success and mechanics are dependant on the knowledge of a single person.

and whether you like it or you dont, this game has so many bugs and problems and a lot of in your face issues that suggest his ambitions are beyond his ability not to tear him an new one or anything..

but the staff mechanics and inventory systems are very old skool

You say you have first hand experience that it's difficult, and then move the goalpost even further. There is a reason this game is in early access. There is also a reason it has done so well. Jank is fun, and almost all the game breaking stuff was patched in the first week of EA. The developer is doing wonderfully, but is limited by their lack of infinite shadow clones. If you had a hard time of coding on your own, you should know firsthand that this isn't easy, and that any issue big or small can be an easy fix or an esoteric bundle of Gordian Knots from a single misstep years ago in early development. Stoneshard had to remake most of the game before the Rags to Riches update, and that was a small team. Exanima had to rebuild the whole damn engine to keep developing that game.
Aticoy Apr 16 @ 12:04pm 
You are suppose to leave the sweatshop as soon as possible. The dev does not want you there for long.
Shane Apr 16 @ 12:14pm 
i never said coding was easy or that the sole developer is a bad person who cant do things the rest of us customers cant do...

i said his only motivation is to create a game the fastest way possible, and make money like we all do in our daily jobs. and no more

beyond that its clear hes not very good because there are plenty of games out there in better shape made by sole developers. and also its very clear from the product itself.

early access is a joke, i buy them as do you...

but under legal terms this developer has made a lot of cash now, and trust me legally speaking he can just walk away right now and take the money if he felt it was enough for him finical speaking

trust me many have, i dont hold any respect for developers generally speaking.
he doesnt even talk here...
Originally posted by Shane:
trust me many have, i dont hold any respect for developers generally speaking.
he doesnt even talk here...
i can't imagine why
Shane Apr 16 @ 12:31pm 
they dont care about us trust me, but if im wrong and he shows up....
then maybe the limit will change...
Gnorak Apr 22 @ 12:55am 
farmer shane didnt get a single jester... shame
Shane Apr 22 @ 1:43am 
i dont want a jester the money bag is worth more
LarryWF Apr 22 @ 1:50am 
Originally posted by Shane:
i have coded things before, but im by no means anything special...
my knowledge is very low really...

i messed with the cryengine for a bit and gave up


but...

if you want to bring up the sole developer as an excuse then you must and have to also admit and understand that this games success and mechanics are dependant on the knowledge of a single person.

and whether you like it or you dont, this game has so many bugs and problems and a lot of in your face issues that suggest his ambitions are beyond his ability not to tear him an new one or anything..

but the staff mechanics and inventory systems are very old skool
If only he had enough income to hire more developers, then the game's technical progress wouldn't be dependant on him alone. hmmm, how might that happen.
Shane Apr 22 @ 2:07am 
well he would have to get of his backside and hire somebody who is better than him, and then pay his wages and all the other things go along side hiring staff
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