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Also, DDS devs are suing S1. So I would never buy their product since they can't handle competition. Regardless of their grounds, unless Tyler stole their assets, they are making a baseless claim and don't hold the IP of drug dealing games. If games were sued for using similar concepts as others, and won, 70% of games would cease to exist.
Screw DDS and their devs. They want to cash in because Tylers game blew up and theirs no one even knew about until they started an investigation.
Most other drug dealing sims ask for money upfront, with little to go off outside of the store page, so those other games never enticed me.
Thank-you for your recommendations.
DDS looks like another generic simulator game with nothing interesting for my nugget sized brain. Schedule one lets me drug the entire town with lighting spouting zombie cyclops inducing drugs.
And honestly as though the map looks really basic with its design such as Roads being too small and the map feeling as though it was quickly put together and all its other flaws, its still a really funny game to play with the boy's for a few hours EVEN in its limited state.
And yeah having to buy a whole other game every time they decide to add some new feature or content to their current existing build only to resell it rather than update their first game is a big throw off for me.
It's a good game, but ~400k peak is insane.
I don't have an answer, but I can share what led me here (or you can skip to a TL;DR at the bottom).
I first wishlisted this game... some time ago. Don't remember when, don't remember how I found out about it.
I'm not specifically interested in the premise, but I enjoy life sims and management games in general. I also enjoyed Dope Wars back in the day.
I'd forgotten about this game after wishlisting it, but something I saw recently (maybe a youtube video? maybe an article? I'm not sure) brought it back to my attention, which let me know it was finally out in Early Access, and that it was hugely popular already, for some reason. This made me curious.
For what it's worth, I have more games than I'll ever have the time to play, and I very rarely buy things at launch/full price.
If this game didn't have a demo, I would have waited until it was in a bundle, or had a deep sale.
It does have a demo, though, so I tried it, and I got hooked.
I also appreciate that it's a labor of love from a single dev; I'd much rather give my money to someone like that than some predatory big corporation.
Of the games you've mentioned, I played Weed Shop 2 for about 18h. It was alright, but got tired of the grind, and the experience felt kind of hollow, IIRC. Been a while since I played. I just lost interest and moved on to something else... I do that a lot. It's not like I consciously decided "I'm done with this game", I just didn't go back.
I've had Drug Dealer Simulator on my wishlist for some time, but I never cared enough to try it. Was waiting for a bundle/deep sale, I guess. I see now that it has a demo... don't know if it had one last time I looked at it, but I guess I just didn't care enough if it did, maybe. I've removed it from my wishlist now, because the publishers are apparently planning to sue this game's dev. ♥♥♥♥♥♥♥♥. ♥♥♥♥ them.
I'd seen Definitely Not Fried Chicken, but apparently hadn't even bothered to wishlist it (I thought I had? but I guess not). It looks... alright? But I'm not especially interested in the whole "drug theme", and I've got plenty of other management games in my backlog I'd rather play, so this one just doesn't look that interesting to me. Also, as much as I like strategy/management games in a general sense, they also often stress me out. I won't claim to have OCD (I'm not diagnosed), but I definitely have some OCD-like tendencies, which gets in the way of enjoying such games.
Never heard of The Dope Game before. Might be interesting? Not really up for a deep dive/my usual research into an unknown game/dev right now. At a quick glance, though, I find the artwork offputting, and consider the fact that the linked website is broken to be a red flag.
Another game in the genre which you haven't mentioned is Weedcraft Inc.. I played that one about 16h, and enjoyed my time with it. I think about it every now and then and keep meaning to go back to it, but I'm just never quite in the right mood for it, I guess? It's been a while, but I think I stopped because it became a mix of overwhelming and boring? Like, there was more and more stuff to juggle, but none of it felt fresh enough to feel worth my time. Could be wrong. Like I said, been a while.
Now, where does Schedule I fit in with all of this?
I like the open world aspect. The gameplay loop is grindy, but just on the right side of not too annoying. IIRC, both Weed Shop 2 and Weedcraft Inc. were just a bit on the other side of that line. There's something really satisfying about Schedule I's grind... something I didn't feel with those other games.
Maybe it's just a question of time and I haven't gotten bored/annoyed with Schedule I yet? That's also possible. I kind of feel like this one will have more staying power, though.
I'll see how things go, but I tend to lose interesting in games when things become too repetitive with nothing of note on the horizon, and/or when I get overwhelmed by systems.
With this one, it looks like I'll progressively have new toys to play with (new drugs, new equipment, employees, businesses, vehicles, etc.) for a while, and though it can probably get overwhelming with automation/a big drug empire, I can always just slow down a bit and pick up some trash.
I don't know why, but I really like that you can pick up trash and get a bit of cash for it.
I assume that for a lot of people, the fact that you can play this game co-op is a big factor; all those other games are just singleplayer.
I don't do multiplayer, though, so that doesn't apply to me, but I guess that's probably one of the big reasons why this one is that much more popular.
TL;DR -
At a guess, a mix of word of mouth, influencer hype, being a solid game all around, having a good demo, and having multiplayer.
I'm not surprised that it's doing well. But I am surprised that it's doing this well.
...but yeah. The way the DDS devs are acting around Schedule 1 is awful. I've lost what little respect I had for them.
/slowclap
On target.
Obensuer pretty good tho and played a lot, but even tho made in Finland it has the Eastern Europe pain simulator feel with extra depression. So totally different to SC1 which is so much fun. So i don't know if there much audience overlap here
i found dds uninteresting for some reason
dds 2 demo mechanics left me very confused so i gave up