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And as you said, later u can mix 20 at once without needing of put ingredients into mixing bowl or u can hire employe who will do it for you. Together whole this process takes like 2 mins max (including mixing process)
and that og mouthwash strain can sell for almost 100 a bud. - and being that it's not super pricy the good customers like jesse and george green and geraldine will all buy 5 or more usually for around 500.
real easy to make 10k a day when you have a stockpile of something like that, if you have the customers that is.
the key is to let the npcs make offers to you in the phone, they offer way more than the asking price.
Thanks! Missed that you could do multiple at a time when I was testing stuff out.
I thought you had to do one at a time for everything, which seemed like way too much work.
Surprising, but good to know. Thanks.
Handlers have to bring each stack of product to each mixing station for the chemists to use even if it's right next to the station as apparently Chemists can't reach 6 inches to grab it.
There's no auto-resupply option once you got a big mix being created everyday, you'll be ordering and restocking the shelves yourself mainly as you can't just for example tell Handlers to "Bring all Cuke to this shelf"
I suggest keeping the mixes small just for your own sanity, you can make more profit off of "The Best Mix", but it's just too annoying restocking the mixtures.
I read something about an upcoming update adding drivers or something? Maybe they'll unload stuff and help with auto-resupply.
I also don't want to mess around too much with mixing since it's easy to get flooded with too many pointless recipes.
I'm glad I found that site that lets you see what mixes will do, at least, but it's still a pity.
I assume mixing will get overhauled... I look forward to that. With a better system, I could see myself having fun messing around discovering stuff. As it is, it just feels like that's not worth the trouble.
I'm still very early on, so I'll see how things progress. Might just stick with a couple of basic/simple mixes. I'll see how money-hungry I get...
It's easy to get the ingredients, but my issue is that you have to mix things each time you add an ingredient.
That was especially bad when I thought you had to do it one item at a time, but even with 10x at a time, too many ingredients is a lot of work.
Say I have 60 weed, that's 6 minutes for one ingredient, and 30 for five. Nevermind scaling things up.
Well, that's with one mixing station, which is all I have the room for right now.
Personally I suggest for an early game mix OG Kush+Cuke+EnergyDrink+MouthWash, it creates a mix that gives you Athletic and Anti-Grav allowing you to smoke it yourself for a speed and jump boost. Allowing you to just fly around town.
I could see that being useful in small batches for personal consumption, but I wouldn't want to bother mass producing it.
Pretty much this. I would recommend to start with single ingredient mixes.
With an investment of only 3$ per unit you can raise your profit by a quarter or even more. But it is mainly about learning the possibilities.
Well it sells for well enough for Weed, around $150-200 per unit at Gold Quality once customers are addicted. Now that Chemists can use 4 stations you could add Banana to the mix at the end for more profit but more restocking as well.
Once you've unlocked Coke though, you can sell the best mix for $1200+ per unit once customers are addicted so that'll be your easy profit.
Money isn't really an issue in this game though, not enough properties to buy, money becomes a non-issue fairly early. Main thing you want to do is automate as much as possible so you're not having to do so much boring busy work, but with the current worker limitations that's not entirely possible.
Mixing's main problem is just restocking as it can't be fully automated yet. Gotta reorder deliveries via the phone app and restock the shelves yourself or micromanage Handlers to do it each delivery, but they stop working at 4am and deliveries take 5 hours to get there. It just becomes really tedious in the end-game.