Schedule I
Everything wrong with schedule 1.
1. Handler need 8 slots not 5
2. Mixers should stack on shelves as 160 stacks not 20
3. Shelves should be able to be linked so handlers can auto stock the same items the shelves are linked to without using slots
4. Bunkbeds ....
5. Accountant business purchase (150k) manages employees salaries via menu
6. Employee rental house instead of beds ( 200k) removes the need for employee beds all togethe but requires the accountant purchase
7. Meth cost/profit improvement (weed and cocaine are MUCH better)
8. Allow mixers to output to more than one location with an ordering (location 1 first then location 2 second)
9. Deliveries should allow 640 size order not 320
10. All vehicles need an extra line of inventory including veeper
11. 1 trash man limit per location, should not be part of employee limit
12. Dealer dead drops. Have dealers drop cash off at selected locations and collect product to their inventories. Probably should be a business of some kind that has a dealer manager and menu.
13. Laundering should have auto repeat button to automatically launder but require and extra period of time when a business is set to automatic.
14. Npcs need their base cash slightly increased. It rises as you rank up but npcs like chloe and Donna will struggle to be of any use sales wise and waste slots for your dealers for example even as a kingpin.
15. Cop patrols need to be more random and should be much more prevelant during curfew.
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Bunkbeds are such a good idea.

Accountant is brilliant too but not cost 150k lol, that's too much. 50k is more reasonable.

Deliveries should be much larger for sure, 640 instead of 320 is great. Vans should have double the inventory slots, including veeper.

For point 14. I believe this is why it should be worth making different kinds of drugs? For the addicts who only have a small wallet you can deal weed to them but the richer folks can afford meth/coke. So make weed at the bungalow, meth at the barn and coke at the warehouse and such. This would mean changes are required for Mixers such as being able to assign 3 recipes to a single mixer and have those recipes be crafted in order.

For your point 13. Why not pay an NPC to work the laundering for you? Say they get a small % cut from the money being laundered.
Messaggio originale di Capybarasan:
Bunkbeds are such a good idea.

Accountant is brilliant too but not cost 150k lol, that's too much. 50k is more reasonable.

Deliveries should be much larger for sure, 640 instead of 320 is great. Vans should have double the inventory slots, including veeper.

For point 14. I believe this is why it should be worth making different kinds of drugs? For the addicts who only have a small wallet you can deal weed to them but the richer folks can afford meth/coke. So make weed at the bungalow, meth at the barn and coke at the warehouse and such. This would mean changes are required for Mixers such as being able to assign 3 recipes to a single mixer and have those recipes be crafted in order.

For your point 13. Why not pay an NPC to work the laundering for you? Say they get a small % cut from the money being laundered.

I think accountant needs to be mid/late game and 150k isn't that much to automate your employees salaries i think is pretty okay.

The issue with low value npcs is ignoring then is more efficient than catering for them.

For laundering is dont really care what solution they do. There just needs to be one because the game already has a lot of busy work that's all.
Messaggio originale di Fast:

The issue with low value npcs is ignoring then is more efficient than catering for them.

I'm only about 10 hours in; is there a way to know which NPCs spend more money than others? I've noticed a couple that do, but I've not seen anything in-game to show this
Messaggio originale di datCookie:
Messaggio originale di Fast:

The issue with low value npcs is ignoring then is more efficient than catering for them.

I'm only about 10 hours in; is there a way to know which NPCs spend more money than others? I've noticed a couple that do, but I've not seen anything in-game to show this

Get a high value mix. Try to deal with an npc... the put in product until it says 0 chance then reduce price by hundreds until you get a chance to succeed then increase cost by 10s and 1s until it says 0 . That show much they have.
Ultima modifica da Fast; 5 apr, ore 4:26
And you are telling us this because? We are not developers of the game and the developer is not reading that.
Messaggio originale di Fast:
Messaggio originale di datCookie:

I'm only about 10 hours in; is there a way to know which NPCs spend more money than others? I've noticed a couple that do, but I've not seen anything in-game to show this

Get a high value mix. Try to deal with an npc... the put in product until it says 0 chance then reduce price by hundreds until you get a chance to succeed then increase cost by 10s and 1s until it says 0 . That show much they have.

Hmm, seems pretty tedious.
"Wrong property" the removal of the ability to assign workers anywhere is something Wrong with this game. A happy accident removed from this most recent updated. I want it back.

without it there is no way to re-assign workers to another property...
Ultima modifica da WTFłłVIPΣR; 5 apr, ore 4:29
Messaggio originale di datCookie:
Messaggio originale di Fast:

Get a high value mix. Try to deal with an npc... the put in product until it says 0 chance then reduce price by hundreds until you get a chance to succeed then increase cost by 10s and 1s until it says 0 . That show much they have.

Hmm, seems pretty tedious.

Takes a few seconds.
Messaggio originale di Fast:
1. Handler need 8 slots not 5
2. Mixers should stack on shelves as 160 stacks not 20
3. Shelves should be able to be linked so handlers can auto stock the same items the shelves are linked to without using slots
4. Bunkbeds ....
5. Accountant business purchase (150k) manages employees salaries via menu
6. Employee rental house instead of beds ( 200k) removes the need for employee beds all togethe but requires the accountant purchase
7. Meth cost/profit improvement (weed and cocaine are MUCH better)
8. Allow mixers to output to more than one location with an ordering (location 1 first then location 2 second)
9. Deliveries should allow 640 size order not 320
10. All vehicles need an extra line of inventory including veeper
11. 1 trash man limit per location, should not be part of employee limit
12. Dealer dead drops. Have dealers drop cash off at selected locations and collect product to their inventories. Probably should be a business of some kind that has a dealer manager and menu.
13. Laundering should have auto repeat button to automatically launder but require and extra period of time when a business is set to automatic.
14. Npcs need their base cash slightly increased. It rises as you rank up but npcs like chloe and Donna will struggle to be of any use sales wise and waste slots for your dealers for example even as a kingpin.
15. Cop patrols need to be more random and should be much more prevelant during curfew.
100% agree!
Messaggio originale di I C DEAD PEOPLE:
And you are telling us this because? We are not developers of the game and the developer is not reading that.
I have gotten 2 of my ideas added to the update road-map. idk it does seem like the Dev frequent the discussions page...

unless i just posted hours before the dev had the same 2 ideas.
Ultima modifica da WTFłłVIPΣR; 5 apr, ore 4:34
Good ideas, I'll try to add on top of that.
Point 2: A way to connect small storage shelf to the stations would be nice. Maybe add it as some kind of kitchen Cupboard on top / on the sides of the stations. This connects straight into Point 3 of yours.

Point 5/13: The accountant could also help you with laundering, were you can talk to him to give him the money for the businesses. Then again, with dealers and deliveries, there is not too many reasons to visit the city already, so that would leave a dead open world were you only go to the casino / car shop a few times, especially when you add dealer dead drops or management for that.

A whole new idea: if employees had access to every storage location in the "factory", you could also have them automatically collect ressources from there.
That would enable you to have them mix recipes of stuff that you already created. Just tell them "I want recipe Pink ♥♥♥♥" and theyll mix it step by step and put it into the defined output location.
All of these suggestions are great
They should also add some more bud types for weed
Messaggio originale di I C DEAD PEOPLE:
And you are telling us this because? We are not developers of the game and the developer is not reading that.

yup im with you, all im reading is this guy needs the game to be made easier for him
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Data di pubblicazione: 5 apr, ore 3:57
Messaggi: 34