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So basically, it's totally useless right now.
each NPC have a soft cap of money each day anyway and it's extremely easy to reach it (even with weed, if you mix it with 3 items each weed sell for base 100$ and it take a fair amount of time before you reach NPC with 1300+$, before that it's around 700$).
So even if it could in theory help when you manually deal with random NPC, it's already super easy to sell near they soft cap with regular quality (blue) with 90%+ chance.
What really matter to raise the %chance to make a deal is their preference. But dealer ignore that too, so unless you manually sell you can just make one efficient cost/price drug and just use that all the time.
On a side note, additive to your crop to get more crop is barely worth it considering the price and the time required to actually pour it on your weed. Just place more pots.
The other factor it affects is fair price. For standard stuff the fair price is the default. For high quality, you can manually push the asking price another ~15% higher. For heavenly products, you can push the asking price another ~15%, or 30% above fair price and people will still buy it.
There's a certain amount of strategy to deciding what to sell and where to maximize profits. My $136 OG Kush sells twice as fast in the first three dealer areas vs the 165-171 mixes I made, though they all do sell. I only offer 1 kind of meth and it's $353/g, so if they buy that, the brokies only buy 1g of it per day because they only have $400, but the ones with $700 will offer you to buy 2g for $700, but your dealers will only sell them one. The solution is to make sure to price it accordingly. Set the price to $350/g and the dealers will potentially be able sell those people 2g/day.