Schedule I

Schedule I

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Streamlining Complicated Recipes
Been enjoying the game immensely, however. Playing through with a friend of mine has brought up the issue that particularly complicated recipes are monotonous and time consuming to a degree that it cuts into time you'd otherwise have to get other things done.

Would it be possible to implement a machine that could otherwise automate the process by choosing a recipe and then putting all needed ingredients in beforehand?
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Showing 1-5 of 5 comments
I think the Cauldron that you unlock later might be a "quick n' easy" way of mixing stuff in bulk, but I haven't gotten there yet.

I do think it's something of an issue that it takes longer to mix / create a high quality product- but for the amount of time it takes to do so, you're not making any more money / gaining any more experience than you would if you were just selling large amounts of baseline product in the same time-frame. Lol

I would like to see more reward for time spent on creating these intricate recipes, especially considering how in-depth it can get.
Havok Apr 4 @ 8:34am 
Originally posted by Dave Johnson:
I think the Cauldron that you unlock later might be a "quick n' easy" way of mixing stuff in bulk, but I haven't gotten there yet.

Its not, its for coca leaves.

Here is a video for 8 step mix operation.
https://www.youtube.com/watch?v=BSIB4GjIp6E&t=3s

Be forewarned, if you do this, you will literally be spending all your time ordering mats to restock the shelves. It isn't fun.

I would recommend using this setup but with 2 lines of 4 steps. Easier to sell and much easier to maintain.

Alternatively, make 1 building a mass production facility with huge reserves using just gardeners/chemists and handlers to transport and stamp into bricks, then drive stacks of bricks to another location and use chemists and handlers to make your finished product.
Originally posted by Havok:
Originally posted by Dave Johnson:
I think the Cauldron that you unlock later might be a "quick n' easy" way of mixing stuff in bulk, but I haven't gotten there yet.

Its not, its for coca leaves.

Here is a video for 8 step mix operation.
https://www.youtube.com/watch?v=BSIB4GjIp6E&t=3s

Be forewarned, if you do this, you will literally be spending all your time ordering mats to restock the shelves. It isn't fun.

I would recommend using this setup but with 2 lines of 4 steps. Easier to sell and much easier to maintain.

Alternatively, make 1 building a mass production facility with huge reserves using just gardeners/chemists and handlers to transport and stamp into bricks, then drive stacks of bricks to another location and use chemists and handlers to make your finished product.
Yeah, this pretty much solidifies the fact that mixing isn't worthwhile. Lol
It's a shame, because creating / naming your own strains is an absolute blast- but it's not worth purposely cutting your progression in half.
Hopefully the developer finds a good solution to this- either buffing the Money/EXP earnings from selling customized goods, or by lowering the time it takes to mix / raising the amount you can mix at a time.
Havok Apr 4 @ 9:41am 
Originally posted by Dave Johnson:
Originally posted by Havok:

Its not, its for coca leaves.

Here is a video for 8 step mix operation.
https://www.youtube.com/watch?v=BSIB4GjIp6E&t=3s

Be forewarned, if you do this, you will literally be spending all your time ordering mats to restock the shelves. It isn't fun.

I would recommend using this setup but with 2 lines of 4 steps. Easier to sell and much easier to maintain.

Alternatively, make 1 building a mass production facility with huge reserves using just gardeners/chemists and handlers to transport and stamp into bricks, then drive stacks of bricks to another location and use chemists and handlers to make your finished product.
Yeah, this pretty much solidifies the fact that mixing isn't worthwhile. Lol
It's a shame, because creating / naming your own strains is an absolute blast- but it's not worth purposely cutting your progression in half.
Hopefully the developer finds a good solution to this- either buffing the Money/EXP earnings from selling customized goods, or by lowering the time it takes to mix / raising the amount you can mix at a time.

Yea, the complicated mixes aren't worth it, in my opinion. I stopped mixing for the most part and just mass produce HQ bricks of whatever. Then I use the bungalo to do a 4 step, but I still have to unpack them. So, there is room to make improvements, but when youre at that stage of the game, its over anyway and youre just grinding for money for the future updates.

Early/mid game is peak. Endgame needs some work, but it will come over time
Last edited by Havok; Apr 4 @ 9:41am
if they upped the stack size letting you mix a stack of bricks with an amount of mix in equal to the total amount that the bricks would split into that would be nice, easily mix 200 product with 10 bricks and 200 of the mix ins
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Date Posted: Apr 4 @ 8:18am
Posts: 5