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when they are released from their pins, the armatures origin doesn't follow the ragdoll because it as an "object" doesn't follow the ragdoll, only the bones do.
so while the armature is active and moving with the bones it has a "texture space" where it remains visible, and the texture space is a box defined by the objects origin at its center. - this is specificially talking about the mesh that is being deformed by the armature itself, while being moved the meshes origin will remain where it is locally to its parents origin: the armatures.
if it exits that texture space it vanishes.
in almost all game engines, the way to fix this is to simply have the armature that follows the ragdoll to be parented to the base part of the ragdoll itself, (usually the hips because they aren't constrained to anything to begin with as they are the base of the ragdoll; the legs and abdomen are constrained to the hips, not the other way around,) so while the ragdoll moves away from the control rig while unpinned the armatures object origin will follow as well.
fallout new vegas had this issue as well with dropped loot.