Schedule I

Schedule I

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We Got Chemists working FOUR stations now.
YUGE.

Next tell the Cleaners to work an extra trashcan.
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Showing 1-11 of 11 comments
We need chemists working 5 stations each to be better balanced based on my testing. For meth, an 8-mixing station setup will have 2 additional stations for the initial cooking of the meth. And it really SHOULD be a 2-chemist show to get both 7 and 8 mixing station setups all organized.

In my barn I have two sides of the barn doing the same task which is a 7-mixing station setup but I used to have 8. Either way instead of 4 chemists to achieve both setups, I need 6 currently. Having a 7 station setup or an 8 mixing station setup with the additional 2 cooking stations requires (even 4 stations per chemist) me to need 3 chemists per side or at the very least, 5 chemists overall instead of an even 4.

5 stations per chemist would be perfectly balanced. As for cleaners - I agree with OP
SKOFLEK Apr 3 @ 5:24pm 
Wicked!
Kyle Apr 3 @ 5:27pm 
i just set up my production line so this is painful for me

good update though
SKOFLEK Apr 3 @ 6:36pm 
Originally posted by Kyle:
i just set up my production line so this is painful for me

good update though
You mean you just got hours more out of the game lol
4 station is bad for mixing, chemist too slow mixing in 4 station even with Mk2 1st station always finished before they start 4th one so they start at 1st station again. My production get delayed there.
Yeah mixing is gonna be a pain, especially a long mixing sequence.

I wonder if Mr. Tyler has something in store for that.
Cause most of this game is being given a problem, and working to buy the solution to that pain point.

i.e Mk2 Packager, ANY worker for the business, or just the humble trash grabber.


So i'm holding onto Cope, and hoping that some flashy Mk.3 model of Mixer will be released.
And solves these issues.
SKOFLEK Apr 3 @ 7:03pm 
Originally posted by AlphazAW:
4 station is bad for mixing, chemist too slow mixing in 4 station even with Mk2 1st station always finished before they start 4th one so they start at 1st station again. My production get delayed there.
The highest yield mix is a 8 step mix though, so you cut out one chem and add a hauler
I'd rather have trashcans with a wider radius than a 4th with current radius.
Originally posted by AlphazAW:
4 station is bad for mixing, chemist too slow mixing in 4 station even with Mk2 1st station always finished before they start 4th one so they start at 1st station again. My production get delayed there.
Then only assign 3?
Maybe we get Mk.2 Trashcan.

Or better yet.... a Roomba
SKOFLEK Apr 3 @ 7:34pm 
Originally posted by malogoss:
Originally posted by AlphazAW:
4 station is bad for mixing, chemist too slow mixing in 4 station even with Mk2 1st station always finished before they start 4th one so they start at 1st station again. My production get delayed there.
Then only assign 3?
Stagger your chemists, nobody is ever outside in my mix house unless i forgot to bring the mix
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Showing 1-11 of 11 comments
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Date Posted: Apr 3 @ 5:12pm
Posts: 11