Schedule I

Schedule I

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HAVE TO sell variety weed?
Do I need to grow and sell several different strains of weed, or is it possible to just sell OG Kush after acquiring customers with their needs? Currently, I'm creating total chaos by offering five strains of weed, and I simply don't see the point. Can I just offer the most expensive one and have everyone buy it?
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Showing 1-15 of 28 comments
Xeirus Apr 3 @ 6:49am 
I'm playing co-op, but we have found sticking to roughly 3-4 strains has been very good.
It gets much too complicated trying to maintain anything beyond 4 IMO.

If single-player, I would stick with 2-3 strains and also meth.
Jeron Apr 3 @ 6:50am 
Sell whatever you want, just don't overwork yourself. If 5 is too much reduce it. People will buy whatever you sell, even if it's only og kush.
But you gotta make money right.
If you make only one, make the one that sells for more, and try finding new ones with the mixing table.
Good luck exploring.
Prometheus Apr 3 @ 6:57am 
You can just offer one, doesn't seem to be a problem.

I can give a tip that'll help a lot. For customers that come to you directly have them always schedule it late night. You get the after curfew bonus and the clock stops so you have all the time you need to do it.
Pluto Apr 3 @ 7:08am 
just 1 works fine
If they're addicted, then you can sell anything. They will only be picky at first.
I only need to mix new strain whenever there's new customer to give samples to but only enough to unlock them, then I sell the same stuff.
OG works the best for me, so I have 2 strain mixed from OG: 3 substances for low baller and 7 substance for middle one.
ChrisK Apr 3 @ 8:10am 
I only sell 2 strains at a time. The people will buy what you have for sale. While they all have their "preferences" none of them will ask you for something you don't have listed. If you are selling mixes don't list them just give them to your dealer and he'll sell those too so you don't have anyone bugging you for them.
Kerb Apr 3 @ 8:26am 
I only sell grand daddy purple, no mixing, I just do volume, and ensure it's at either premium or heavenly quality. You don't need to do anything special. It's really too much to bother to manage more than one strain. The only difference between strains / mixes is how likely someone is to accept a sample. If you sell it cheap enough, anyone you're trying to raise relations with will buy it at the right price. Otherwise, just give the dealers the product and let them do the rest. I'm at the point where I'm pushing soo much volume that most of my loop is getting supplies, and I'm about to be at the point where everything is soo automated that I'll have multiple shelves worth of product produced daily.
I just sell gold star purple weed (whatever its called the most expensive) and base Meth, I make bank. Just give it all to my dealers.

I play with mixing but I sell those myself so I dont lose the 20% on the higher priced stuff.

Im pulling about $5k a day easy minus employee costs
Xeirus Apr 3 @ 8:53am 
Originally posted by WolfVonhinslik:
I just sell gold star purple weed (whatever its called the most expensive) and base Meth, I make bank. Just give it all to my dealers.

I play with mixing but I sell those myself so I dont lose the 20% on the higher priced stuff.

Im pulling about $5k a day easy minus employee costs

You don't need anything more than moderate quality until muuuch later in the game.
I'm making close to 20k a day.

But I also have the benefit of playing multiplater.
He handles all the production, I do all the sales.
I only sell grandaddy purple after i discoverered how insane it is to keep up with multiple different strands. Just stick to whatever strand you want, and sell it in bulk
Ghevd Apr 3 @ 8:59am 
I'd say one strain is enough and once you unlock the mixing station you will be drowning in varying strains that all stem from that one strain. Multiple strains are possible but the logistics becomes a nightmare.

I'm planning on starting fresh and this is one of the reasons. The other reason is consolidating my workers beds in one location.
Sort of.

Effects are irrelevant once you've acquired all the customers. They'll buy whatever you have. The recipes for the absolute most valuable mixtures is already up on here, so once you've convinced people to buy from you using high quality stuff and mixing their favorite effects, you can just stick to a single high value product and they'll happily buy it, regardless of effects. This is really my only big gripe with the progression. There really is no reason to diversify except to make meme mixtures that do specifically funny things or that give you anti-gravity. Early Access, of course, but for the time being, just make the highest quality stuff you can and make the most valuable mixture you feel like tolerating. Automating mixing is annoying as hell, and restocking ingredients is expensive in money and time. Cash is difficult to launder early game as well.

Originally posted by Ghevd:
I'd say one strain is enough and once you unlock the mixing station you will be drowning in varying strains that all stem from that one strain. Multiple strains are possible but the logistics becomes a nightmare.

I'm planning on starting fresh and this is one of the reasons. The other reason is consolidating my workers beds in one location.

Are we able to move workers to different sites if their beds are in other locations? I thought they were locked to their respective property, but I never thought to test it out. I could have a cleaner in the Sweatshop handle some of the other properties if that's the case.
b0nehead Apr 3 @ 11:40am 
I've tested this quite a bit. Your clients have a different fixed daily amount of money/budget and they will buy whatever they can to meet that budget, then they will randomly select your different products if you have multiple. Sell 2 units for 300, or 10 units for the same amount.

Jessi waters is a good tester for the above. Available from the start and you will see the pattern.

It's not a very complex implementation atm and i dont think the the customer interaction with effects is working properly, since you can offer people samples with 90% chance and you match none of the effects beyond quality.

I just mix everything with viagra hoping that the addiction part works. Give all the sub 5 unit buyers to my dealers so that i just deliver juicy jars.
Last edited by b0nehead; Apr 3 @ 11:45am
Originally posted by Xeirus:
Originally posted by WolfVonhinslik:
I just sell gold star purple weed (whatever its called the most expensive) and base Meth, I make bank. Just give it all to my dealers.

I play with mixing but I sell those myself so I dont lose the 20% on the higher priced stuff.

Im pulling about $5k a day easy minus employee costs

You don't need anything more than moderate quality until muuuch later in the game.
I'm making close to 20k a day.

But I also have the benefit of playing multiplater.
He handles all the production, I do all the sales.


exactly. i also noticed NPCs have a limited pocket amount per day anyways.
i can only get to 28k daily. selling coke for $900 a piece. but i can only sell 1 per customer they cant afford 2.
poop man Apr 3 @ 11:49am 
I just sold one strain at a time until I unlocked cocaine, singleplayer. Mix ins are way worth it in the beginning.
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Date Posted: Apr 3 @ 6:46am
Posts: 28