Schedule I

Schedule I

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Quit after $150k.... too many annoying bottlenecks
This game is good but gets too annoying once you want to expand past 100k...

The day is too short.
The curfew is too long.
The underground market only being open briefly just before curfew is super annoying.
Cant get equipment delivered.
You can't sell unwanted stuff only trash it.
The bed system for employees is terrible.
Items only coming in small quantities is annoying (10 jars per slot etc).
Having to manually collect/deliver to suppliers/dealers gets annoying.
Growers only being assigned one supply shelf is annoying.
Trash system is super ♥♥♥♥♥♥♥ annoying. even with an employee. employees should just not make trash in the first place they can clean up their own mess.
Mixing system is not worth the time and effort.
No mini map is a pain in the ass.
No time display on the HUD is annoying.

Fix all stuff like that and I will come back and play more.
Last edited by hexxcast; Apr 3 @ 2:47am
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Showing 1-15 of 18 comments
UFO Apr 3 @ 1:53am 
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You're not using your time properly. Think of it this way - once the clock hits 4AM you have *forever* to finish deals and visit the underground market (it never closes until you go to bed)! You can also cook meth for hours and hours of real time, call your suppliers for more raw materials and visit your dealers to resupply them for the next day. Orders from shops will still count down properly and show up at your doorstep, etc. etc.
Curfew is a joke ATM - I've got two cops standing outside the skate park waving their flashlights pretending to fight crime, that's it. Every night there's 10 people on street corners waiting for their weed/meth and literally zero response to me walking around with a suitcase stuffed to the brim. Not to mention you get a curfew bonus for completing deals after 9PM, so why would you ever sell stuff during the day?
Last edited by UFO; Apr 3 @ 2:00am
hexxcast Apr 3 @ 2:00am 
Manually dealing product is the biggest waste of time I can think of... maybe if there was a minimap it would be more tolerable. Plus I cba groping around in the dark with cops spawning in every 10m. It's cheezball stuff. Basically I want full passive options where you can just focus on automating and expanding.
The inventory and shelf space does need rework. Some kind of leveling upgrade to increase stack sizes and shelf efficiency might make it reasonable. I didn't need the extra space until I started hiring. It does feel like they optimized to make the early game a bit of a challenge but didn't tune later game very much.
Originally posted by Marilketh:
The inventory and shelf space does need rework. Some kind of leveling upgrade to increase stack sizes and shelf efficiency might make it reasonable. I didn't need the extra space until I started hiring. It does feel like they optimized to make the early game a bit of a challenge but didn't tune later game very much.
yes I had the same problem with supermarket simulator the early game is fun but once you get to a certain size there is too much tedious micromanaging BS. They did eventually do lots of updates since I stopped playing it but by that point I'd lost interest in playing.
Originally posted by hexxcast:
This game is good but gets too annoying once you want to expand past 100k...

The day is too short.
The curfew is too long.
The underground market only being open briefly just before curfew is super annoying.
Cant get equipment delivered.
You can't sell unwanted stuff only trash it.
The bed system for employees is terrible.
Items only coming in small quantities is annoying (10 jars per slot etc).
Having to manually collect/deliver to suppliers/dealers gets annoying.
Growers only being assigned one supply shelf is annoying.
Trash system is super ♥♥♥♥♥♥♥ annoying.
Mixing system is not worth the time and effort.
No mini map is a pain in the ass.
No time display on the HUD is annoying.

Fix all stuff like that and I will come back and play more.

*cough* early access *cough*

Someday they will fully understand what this means.....
Jaregon Apr 3 @ 2:30am 
i could of sworn the dev mentioned having better stack sizes and backpacks at one point before release.

Maybe thats a later planned thing. Would be neat to have a backpack to go with my skateboard to help carry atleast a few more slots of goods.

Mixing is semi good to raise prices, and also lower how much you sell at a time.

If the employee's were better, I could imagine setting up a few at different locations, then picking up and restocking them every few days.

But me and my group are gettin close to finishing aswell. So likely will have to return to the game after 6-12 months once we forget about it and it has more polish.
Might be shots in the dark, but maybe they could help:

If the day is too short, invest in a Veeper or Golden Skateboard. The former for manual supply loads (e.g. gas station in the uptown area to barn), and the latter for quick on-hand dealer drop-offs.

Curfew is easily avoided or adapted to if you learn police routes, and it all pauses at 4 AM anyway, which gives you an unlimited window to finish late night deals or do whatever you need during that window.

Time your underground market visits or bash the NPC's head in that you want and drag them over to your place- just don't drag them within the actual property. Leaving them on the sidewalk will have them remain there until you quit the game and reload. But that's only if you need something like mass amounts of acid and phosphorous.

Equipment is usually a one-time purchase anyway if you plan out your setup. Otherwise yes, I suppose you'd have to make occasional trips, but that's part of improving a lab.

The bed system isn't great, but if you have unused locations, stuff your beds there- even if it's at another home/facility. It would require you holding a clipboard from one place to the next for the initial bed setup, but you'd only have to do it once.

If jars could be mass-stacked, players would just dump some 100 (for instance) stack of jars at 5 product each per jar onto dealers, and it would just become a money collection game at that point.

Manual collections are part of what makes the game formatted to the genre, no?

Not sure why you would need growers assigned to multiple shelves.

Trash system is only annoying until you learn to keep a trash picker on a shelf somewhere, or utilize employees & equipment in a way that minimizes trash problems or eliminates them altogether for additional overhead cost.

Mixing can be a way to make the most of a product, but finding the balance is part of the experimentation process. No one's forcing anyone to mix- you can still opt to sell base, unaltered drugs. But no one's forcing you to make an 8-step strain either. Sometimes something in the middle or lower down the rung can be pretty profitable.

But out of all of that, yes- the lack of minimap and time are both a pain.
Overall though, it almost doesn't seem like your type of game.
So this game can mostly be about automation if you desire it to be, everything can be sold, want it or not, but I wouldn't recommend running around trying to sell weed bricks, not super easy from experience
Originally posted by Vistresian:
Might be shots in the dark, but maybe they could help:

If the day is too short, invest in a Veeper or Golden Skateboard. The former for manual supply loads (e.g. gas station in the uptown area to barn), and the latter for quick on-hand dealer drop-offs.

Curfew is easily avoided or adapted to if you learn police routes, and it all pauses at 4 AM anyway, which gives you an unlimited window to finish late night deals or do whatever you need during that window.

Time your underground market visits or bash the NPC's head in that you want and drag them over to your place- just don't drag them within the actual property. Leaving them on the sidewalk will have them remain there until you quit the game and reload. But that's only if you need something like mass amounts of acid and phosphorous.

Equipment is usually a one-time purchase anyway if you plan out your setup. Otherwise yes, I suppose you'd have to make occasional trips, but that's part of improving a lab.

The bed system isn't great, but if you have unused locations, stuff your beds there- even if it's at another home/facility. It would require you holding a clipboard from one place to the next for the initial bed setup, but you'd only have to do it once.

If jars could be mass-stacked, players would just dump some 100 (for instance) stack of jars at 5 product each per jar onto dealers, and it would just become a money collection game at that point.

Manual collections are part of what makes the game formatted to the genre, no?

Not sure why you would need growers assigned to multiple shelves.

Trash system is only annoying until you learn to keep a trash picker on a shelf somewhere, or utilize employees & equipment in a way that minimizes trash problems or eliminates them altogether for additional overhead cost.

Mixing can be a way to make the most of a product, but finding the balance is part of the experimentation process. No one's forcing anyone to mix- you can still opt to sell base, unaltered drugs. But no one's forcing you to make an 8-step strain either. Sometimes something in the middle or lower down the rung can be pretty profitable.

But out of all of that, yes- the lack of minimap and time are both a pain.
Overall though, it almost doesn't seem like your type of game.

I have skateboard, first wasted money on a car though. travel is still annoying.
The night is pitch black with a pathetic torch and no minimap.
Running from one location to another with clipboard is not good design, just remove it completely.
I want to optimise the space so that involves trying out different setups of equipment.
Just make it so once you get past certain levels you can handle more quantities of product.
Manual collection/delivery is not good when the game time is so fast and there is poor travel and no minimap.

The trash picker is slow and inefficient. Having an entire employee taking up space and getting in the way of everyone just to pick up mess is annoying.

Mixing is just not worth the time and effort.

Not liking time waste and inefficiency does not require a separate game category.
Last edited by hexxcast; Apr 3 @ 2:58am
Originally posted by Liquid Todd / Slash:
Originally posted by hexxcast:
This game is good but gets too annoying once you want to expand past 100k...

The day is too short.
The curfew is too long.
The underground market only being open briefly just before curfew is super annoying.
Cant get equipment delivered.
You can't sell unwanted stuff only trash it.
The bed system for employees is terrible.
Items only coming in small quantities is annoying (10 jars per slot etc).
Having to manually collect/deliver to suppliers/dealers gets annoying.
Growers only being assigned one supply shelf is annoying.
Trash system is super ♥♥♥♥♥♥♥ annoying.
Mixing system is not worth the time and effort.
No mini map is a pain in the ass.
No time display on the HUD is annoying.

Fix all stuff like that and I will come back and play more.

*cough* early access *cough*

Someday they will fully understand what this means.....

Ah yes, because being in early access invalidates all the flaws and complaints a game can have.
Originally posted by Non-breath oblige:
Originally posted by Liquid Todd / Slash:

*cough* early access *cough*

Someday they will fully understand what this means.....

Ah yes, because being in early access invalidates all the flaws and complaints a game can have.

Yes! The whole point of early access is to get feedback from players... hence this post. I don't know why people get so defensive on someone else's behalf. I said the game was GOOD! and I had fun playing it. I have the over 100k achievement which only 25% of players have so it's not like I'm just talking out of nowhere for no reason.
little tip at 4 am that's when the magic starts your able to make and bag meth as well as doing round door knocking trips to make heaps of money, if you didn't know at 4 am you can keep going around and door knocking for sales not sure on the reload time tho i think i was doing it every 5-10 mins making 300-500 a door JUST DON'T DIE
Originally posted by Reklesnes:
little tip at 4 am that's when the magic starts your able to make and bag meth as well as doing round door knocking trips to make heaps of money, if you didn't know at 4 am you can keep going around and door knocking for sales not sure on the reload time tho i think i was doing it every 5-10 mins making 300-500 a door JUST DON'T DIE

Yes everyone is talking about the curfew time is when you should be working. I just assumed it was some dumb ''go to sleep'' mechanic. So I need to look into working at night more.
Guts Apr 3 @ 3:17am 
The day is too short, if you're a ♥♥♥♥♥. There's only like 6 cops in the whole town at night. You could shoot them all and go about your business unhindered FOREVER, because they won't respawn until the next day. And you choose when the next day happens, because time freezes at 4am. And while time freezes, you can still make as much product as you want because all the stores and delivery options are still available.

You don't need to have equipment delivered, because you have unlimited night time.

The pawn shop hasn't been implemented yet. Early access, and all. Selling unused items is going to be implemented soon.

The bed system does suck. Employees should find their own place to live. I'd rather have one box that pays everyone. You could make it a briefcase for one person, or a safe could handle up to 3, if you really want to balance the space vs utility thing.

Inventory management is a large part of business sims like this. Sounds to me like you just hate this type of game, to be honest. There will be quality of life changes like backpacks, in the future. For now, you can buy the van and load it up with stuff to move.

LMAO this fool automated weed growing :steammocking: AND he DOUBLED DOWN by saying that the trash is a problem. Imagine that, trash is a problem for an indoor garden. Maybe if you switched up your operation like the game intends, you wouldn't be wading through trash. Dime bag Darryl over here thinks he knows the game, and hasn't even got an employee to cook some glass. Meth has no garbage, when done by employees.

OH MY GOD! MY SIDES! MIXING ISN'T WORTH IT? Are you jester farming? I can't even tell. Poe's law is hitting so hard right now.

Once again, this is a sim. Your phone is how you interact with the world. It's not a large town, so finding things with the cell phone map isn't difficult. And knowing what time it is, isn't important when you set all your deals to late night.
Last edited by Guts; Apr 3 @ 3:19am
Jules Apr 3 @ 3:25am 
`sybau FN get good noob
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Date Posted: Apr 3 @ 1:43am
Posts: 18