Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Curfew is a joke ATM - I've got two cops standing outside the skate park waving their flashlights pretending to fight crime, that's it. Every night there's 10 people on street corners waiting for their weed/meth and literally zero response to me walking around with a suitcase stuffed to the brim. Not to mention you get a curfew bonus for completing deals after 9PM, so why would you ever sell stuff during the day?
*cough* early access *cough*
Someday they will fully understand what this means.....
Maybe thats a later planned thing. Would be neat to have a backpack to go with my skateboard to help carry atleast a few more slots of goods.
Mixing is semi good to raise prices, and also lower how much you sell at a time.
If the employee's were better, I could imagine setting up a few at different locations, then picking up and restocking them every few days.
But me and my group are gettin close to finishing aswell. So likely will have to return to the game after 6-12 months once we forget about it and it has more polish.
If the day is too short, invest in a Veeper or Golden Skateboard. The former for manual supply loads (e.g. gas station in the uptown area to barn), and the latter for quick on-hand dealer drop-offs.
Curfew is easily avoided or adapted to if you learn police routes, and it all pauses at 4 AM anyway, which gives you an unlimited window to finish late night deals or do whatever you need during that window.
Time your underground market visits or bash the NPC's head in that you want and drag them over to your place- just don't drag them within the actual property. Leaving them on the sidewalk will have them remain there until you quit the game and reload. But that's only if you need something like mass amounts of acid and phosphorous.
Equipment is usually a one-time purchase anyway if you plan out your setup. Otherwise yes, I suppose you'd have to make occasional trips, but that's part of improving a lab.
The bed system isn't great, but if you have unused locations, stuff your beds there- even if it's at another home/facility. It would require you holding a clipboard from one place to the next for the initial bed setup, but you'd only have to do it once.
If jars could be mass-stacked, players would just dump some 100 (for instance) stack of jars at 5 product each per jar onto dealers, and it would just become a money collection game at that point.
Manual collections are part of what makes the game formatted to the genre, no?
Not sure why you would need growers assigned to multiple shelves.
Trash system is only annoying until you learn to keep a trash picker on a shelf somewhere, or utilize employees & equipment in a way that minimizes trash problems or eliminates them altogether for additional overhead cost.
Mixing can be a way to make the most of a product, but finding the balance is part of the experimentation process. No one's forcing anyone to mix- you can still opt to sell base, unaltered drugs. But no one's forcing you to make an 8-step strain either. Sometimes something in the middle or lower down the rung can be pretty profitable.
But out of all of that, yes- the lack of minimap and time are both a pain.
Overall though, it almost doesn't seem like your type of game.
I have skateboard, first wasted money on a car though. travel is still annoying.
The night is pitch black with a pathetic torch and no minimap.
Running from one location to another with clipboard is not good design, just remove it completely.
I want to optimise the space so that involves trying out different setups of equipment.
Just make it so once you get past certain levels you can handle more quantities of product.
Manual collection/delivery is not good when the game time is so fast and there is poor travel and no minimap.
The trash picker is slow and inefficient. Having an entire employee taking up space and getting in the way of everyone just to pick up mess is annoying.
Mixing is just not worth the time and effort.
Not liking time waste and inefficiency does not require a separate game category.
Ah yes, because being in early access invalidates all the flaws and complaints a game can have.
Yes! The whole point of early access is to get feedback from players... hence this post. I don't know why people get so defensive on someone else's behalf. I said the game was GOOD! and I had fun playing it. I have the over 100k achievement which only 25% of players have so it's not like I'm just talking out of nowhere for no reason.
Yes everyone is talking about the curfew time is when you should be working. I just assumed it was some dumb ''go to sleep'' mechanic. So I need to look into working at night more.
You don't need to have equipment delivered, because you have unlimited night time.
The pawn shop hasn't been implemented yet. Early access, and all. Selling unused items is going to be implemented soon.
The bed system does suck. Employees should find their own place to live. I'd rather have one box that pays everyone. You could make it a briefcase for one person, or a safe could handle up to 3, if you really want to balance the space vs utility thing.
Inventory management is a large part of business sims like this. Sounds to me like you just hate this type of game, to be honest. There will be quality of life changes like backpacks, in the future. For now, you can buy the van and load it up with stuff to move.
LMAO this fool automated weed growing
OH MY GOD! MY SIDES! MIXING ISN'T WORTH IT? Are you jester farming? I can't even tell. Poe's law is hitting so hard right now.
Once again, this is a sim. Your phone is how you interact with the world. It's not a large town, so finding things with the cell phone map isn't difficult. And knowing what time it is, isn't important when you set all your deals to late night.