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i also pretty much only am willing to mix meth and cocaine now later game since its just not worth if for weed. much better just pushing quantity over quality for weed early game and especially later when you unlock a brick press.
This is the most basic game progression. Make you grind away so getting better more automated systems is what makes you push on. This is the game, I don't know what else you want to be doing apart from the things in the game, this isn't a very deep or complex game, there isn't anything to do but set up production lines that you can eventually automate to some degree.
In saying that, this is really tedious, especially in the early game. I found the trick was to not go crazy on scale, the more you produce means more grindy work. Pull back until you can hire at least a chemist, that is the worst job.
the upgraded mixer does 20 at a time which helps immensely. but the process takes 1 in game hr to complete, so complex mixes can take a full day of work
needs something anyway I have 40 game hours and probably 20 of it was just mixing a 4 mix batch....
I would have just gone with cloning plant genetics.....But i get why he didnt do this"
I suppose .....kinda ruins the whole "max profit" part tho
You can get a couple mixing stations in the bungalow, I currently have 3 but my Chemist only works on 2 (3rd is for me trying to make focused samples for stupid people that like weird ass effects).
Using clipboard select the Chemist then assign a bed and however many stations you want (1-3 sadly). Then select the mixing stations and set a destination shelf for the product (this is whats limiting my mixing station usage at the Bungalow), make sure you place each mixing station a different destination shelf, otherwise you might get them mixing the same materials into the blend intended to be output, thus wasting materials. So Mixing station A goes to Shelf A, Station B to Shelf B so on in a chain for however many materials you want in the blend. Also you can set the Mixing Station to only mix if 10 or more mixer item there.
Next assign your Item Mover to Shelf A and move whatever mixer you place there to Station A, so on so forth. You also need your Item Mover assigned to the shelf that you place your harvested material on (weed/meth/cocaine). Again, these dudes are SLOW AS ♥♥♥♥ when it comes to packaging with baggies or jars so early on its a waste of money and space to have them doing the packaging.
The cleaner just needs 1 or 2 trash cans then placing a trashcan or assigning the worker to it, forget which, there is a circle around the trashcan which is the area the worker will clean around that trash can. So you place 1 can in the middle of your growers and another in the middle of your mixing stations.
Congratz, the game now gets more boring cause you are only planting, harvesting, running product to consumers (sometimes I dont even get an order in a day cause I got 3 dealers currently doing it even if they sometimes bug out and dont sell anything..) and packaging and resupplying the shelves with whatever mixing materials the chemist is using.
Once you get tired of planting and harvesting, get a Botanist. Assign the Botanist to a Supply Storage, its where you place whatever seed you want them planting and soil they use. And any fertilizer. You can then assign the PLANT POTS on the destination for the things grown in them. Either a storage or Drying Rack.
If you get tired of packing, get a dedicated packer for it, cause again, they take forever. Like I pack 5x20 weed, maybe more, in baggies in the time they do 1 stack.
Once you get tired of store running, just get deliveries.
Once you get the Barn, larger operations, more employees, more stuff to sit on shelves waiting for dealers to get low on product.