Schedule I

Schedule I

Lihat Statistik:
Anyone have lists of cost effective mixes instead of "highest selling" mix.
I've noticed most guides are literally "this mix makes the highest selling price".
But turns out that you can mix something that is literally $3 less than the highest selling mix but save over $100 in ingredients.
----------------------------------------------------------

[Example] There was a meth mix that started with banana but sold for $3 more if started with oil.
Problem is, those "$3" cost $100+ more in ingredients to achieve! (When doing a batch of 20 meth.)

I still haven't unlocked coke but damn, I'm at the point where cleaning money is such a chore so ANY TIME I WANT TO MAKE A MIX I'm spending clean money.

To me it's just not worth it for "$3" extra dollars since I'M PAYING $800 in ingredients but when using the banana recipe it's like $680. For a net increase of $3 you have to spend $120 CLEAN money. It doesn't feel worth it.
-------------------------------------------------

So that's why I am asking; Are there any guides that have OPTIMAL mixes and not just "highest selling" mixes.
Terakhir diedit oleh Daniel_USA; 2 Apr @ 4:31am
< >
Menampilkan 1-15 dari 33 komentar
schedule1-calculator.com/all_seeds

gives both, sell value and crafting cost.
Diposting pertama kali oleh malogoss:
schedule1-calculator.com/all_seeds

gives both, sell value and crafting cost.
BROTHER...
I know about that website and use that website.

I'm looking for a guide with already listed mixes SO I DON'T HAVE TO SIFT THROUGH THOUSANDS OF RANDOM MIXES.

Also you have to chose either cost or sell and can't see both.
You look at 12-15 first seeds, ordered by sell value, and the answer is one of them. The highest margin of profit is there, those that sell for less than that margin cannot, by definition, generate that high of a margin.

And each listed seed shows sell value and cost, no matter what you select as the display order.

brother
Terakhir diedit oleh malogoss; 2 Apr @ 4:59am
1 Acid = 40 $
1 Phosphorus = 40 $
1 Pseudo = 80 $

160$/10Items=16$

1 Lab Oven = 1000$
1 Chemistry Station = 1000$
1 Pack Station = 750§

2750$/1000Items= 2,75$

70$ Base Sale * 0,8 (20% Dealer Cut) = 56$

56$ - 16$ - 2,75$ = 37,25 Profit per Item (Without Worker with 1000 Sells)

If you have all Dealers full loaded with Items you can think about mixing. But every mix need more time or workers. I dont like to mix. Do what you like. You get enough money.
I don't have a list but I'v tried and looked at plenty of them for regular weed;

I find that basic OG kush + viagra + cuke + mega bean sell for a base 100$, cost 13$.
Since it's a 3mix, you only need one chemist, one to haul/pack, one botanist (2 if you dry) and one cleaner.

I don't think anything that cost too much $ from your bank account is worth it, since washing money is time consuming (I can only wash 12k/ day right now) and I'm actually having a good balance in cash (enough paper to buy from the warehouse and pay employee.

If I would get a higher price let's say 30$ for 160$, while it sound worth it, I would need 6 people ( 6 mix, so 2 hauler 2 chem 1 bota 1 cleaner) so it wouldn't fit in the bungalow and I would end up with too much paper on me while stockpiling less money in my bank, preventing me from buying new building.

I was able to fit all 5 guys (8 pot, 8 drying rack, 1 packing, 3 chem station) in the Bungalow and so far it produce more than I can sell (I have 4 dealer right now).
I can probably skip drying, it's only useful the first time in a new area since after that I don't deal myself. Still learning.
You know there are millions of possibilities? It all depends on product, amount of ingredients etc. Once you select the product and how many substances you want to include it does tell you both the cost and sell price. You need to use filter. There are optimal recipe with 1 substance and optimal with 9, I personally went for OG Kush - Cuke - Viagra - Bean, Cost: $13.00 Sell Price: $100 and only 3 mixes for meth Viagra - Horse cost 13 profit 139
Terakhir diedit oleh Giliador; 2 Apr @ 5:01am
One of my favorite is

Green Crack
Viagra
Bean
Mouth Wash

Selling price is 84 or so. For me a good mix of profit and work balance midgame.
Just speculating here, but I suspect that the sale price is calculated based on the ingredient prices, and thus always scales the same way, if true then there would be no mix that is more 'cost effective' - the percentage profit would always be the same, but the 'amount' of profit would increase when the ingredients cost more, so that's why lists of those exist.
No a 3 dollar bump may not be worth it. But if the bumb is due to Coke (let's not kid ourselves) that cost 2 dollar each. Then there is a 1 dollar profit still.

Coke, Beans, Viagra, Addy, Battery - replace Battery with Horse Semen for a differerent traits and a nice profit bump.

Chili, Iodine, Bananas, Addy, Battery - Spicy, Gingeritis and other effects.

Use these on Meth and you get 200 dollar Chrystals. No need to mix 6 ingredients for 300-400 dollar Meth.

These ingredients should get you above 100 dollar on weed too.
Diposting pertama kali oleh Zadkiel:
Just speculating here, but I suspect that the sale price is calculated based on the ingredient prices, and thus always scales the same way, if true then there would be no mix that is more 'cost effective' - the percentage profit would always be the same, but the 'amount' of profit would increase when the ingredients cost more, so that's why lists of those exist.
Some mix get his value go down after you add more stuff in it. So, no. Also, order matter (some stuff value more or less depending of the order)
motor oil, cuke, gasoline, cuke, battery, horse semen, mega bean. = best seling coke. -750 ish
banana, _ (rest same) = best meth. - 350 ish

:) have fun it also makes customers who you delt to bright green and glowy so you dont waste ur time finding who needs a fix
Diposting pertama kali oleh Zadkiel:
Just speculating here, but I suspect that the sale price is calculated based on the ingredient prices, and thus always scales the same way, if true then there would be no mix that is more 'cost effective' - the percentage profit would always be the same, but the 'amount' of profit would increase when the ingredients cost more, so that's why lists of those exist.

Sell price is 100% given by the effects and the basic cost of a drug.

So because of base prices, meth will always dominate weed, and cocaine meth, if you put the same effort in mixing.

Some effects give a bigger price increase, some a smaller increase. But if you have 4 effects on a drug, add 4 more while keeping the first 4 and the result will be a more expensive drug. The max number of effects is 8. So to get a result that sells for a lot, it's about finding a recipe that will squeeze as many "expensive" effects as possible in that product.
ye once you get coke put your mixing item spending into that and stop making meth imo also the additive level plays into the sampling if you fail once they still crave it again even if u dont have the attributes they want :)

Diposting pertama kali oleh malogoss:
Diposting pertama kali oleh Zadkiel:
Just speculating here, but I suspect that the sale price is calculated based on the ingredient prices, and thus always scales the same way, if true then there would be no mix that is more 'cost effective' - the percentage profit would always be the same, but the 'amount' of profit would increase when the ingredients cost more, so that's why lists of those exist.

Sell price is 100% given by the effects and the basic cost of a drug.

So because of base prices, meth will always dominate weed, and cocaine meth, if you put the same effort in mixing.

Some effects give a bigger price increase, some a smaller increase. But if you have 4 effects on a drug, add 4 more while keeping the first 4 and the result will be a more expensive drug. The max number of effects is 8. So to get a result that sells for a lot, it's about finding a recipe that will squeeze as many "expensive" effects as possible in that product.
the cost of the drug doesn't matter.
Any weed is 35$, but each effect have a value that increase the cost.
OG kush add calming, and calming add 10%$ (so 3.5). the price is rounded up to 39$.
Granddady purple is Sedating, and Sedating is 0.26%$ (so 9.1). the price is rounded down to 44$.

cuke give Energizing (22%) and cost 2 (its a reference to help you guys understand). So early on it's never a super bad idea to add it before you start to understand what you should really do.

Banana on the other hand is Gingeritis (20%), but would also swap the Calming from the OG kush to Sneaky (10% => 24%, so +14%) for a total of +34% making it clearly better. But only if you have the Calming from the OG Kush. Swapping effect is where the money is.

An another example, Sour diesel is Refreshing (14%). Add Iodine (+Jennerising 42%), and it swap the Refreshing for Tough-provoking (44%, so a gain of +30%). Iodine cost 8, but would give 86% of 35$ so 30$ (total 65$) instead of the base 14% you have at the start (4.9$, so total of 40$).
Meaning adding iodine cost 8, but give 25$ in that case.

That's why it can be quickly complicated to increase the price. You want to stack effect with high value because you can only have so many effect, but each stuff you add can also downgrade other effect and/or add effect on their own that would also increase the value.
And then sometime you would swap an effect for a better, before reintroducing the first effect back (usually because it come directly from a product). If you mix the other way around you will end up with one less effect since you can't stack the same effect twice.
Terakhir diedit oleh Oragepoilu; 2 Apr @ 6:15am
OG Kush + mouth wash = purple cheese. very cheap, quick to set up and I sell 1 jar for £700. every time I get a message, I round to nearest 5 and sell £700 per 5 (1 jar). I've sold 10 for 1,400. I think it's broken tbh :'D

Standard meth I sell for 750 per jar. both have 100% acceptance rate.
< >
Menampilkan 1-15 dari 33 komentar
Per halaman: 1530 50

Tanggal Diposting: 2 Apr @ 4:30am
Postingan: 33