Schedule I

Schedule I

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Anyone have lists of cost effective mixes instead of "highest selling" mix.
I've noticed most guides are literally "this mix makes the highest selling price".
But turns out that you can mix something that is literally $3 less than the highest selling mix but save over $100 in ingredients.
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[Example] There was a meth mix that started with banana but sold for $3 more if started with oil.
Problem is, those "$3" cost $100+ more in ingredients to achieve! (When doing a batch of 20 meth.)

I still haven't unlocked coke but damn, I'm at the point where cleaning money is such a chore so ANY TIME I WANT TO MAKE A MIX I'm spending clean money.

To me it's just not worth it for "$3" extra dollars since I'M PAYING $800 in ingredients but when using the banana recipe it's like $680. For a net increase of $3 you have to spend $120 CLEAN money. It doesn't feel worth it.
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So that's why I am asking; Are there any guides that have OPTIMAL mixes and not just "highest selling" mixes.
Last edited by Daniel_USA; Apr 2 @ 4:31am
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Showing 16-30 of 33 comments
I don't have coke unlocked. I don't know what triggers coke to appear. I just bought the barn and I own the laundry and post office. Own a van and also have a single cleaner working.

I have the 3rd locale unlocked to sell too and just bought the dealer there as well. I'm guessing get most of the new customers to green satisfaction?

I just hit hustler or whatever the second to last title chain is called. Only thing left to unlock at warehouse are the brick press and cooking pot. I got blue pseudo and just unlocked the ability to meet up to buy pseudo.
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But yeah, I was wondering if anyone had a list or guide that generated data skewed towards efficiency.
Like has been stated, 8 ingredient mixes are nice but require hiring a bunch of chemists to automate where as the guy selling weed with mouth wash is making a killing off of spending like $80 instead of $800 for ingredients and the cost of hiring and paying for workers.
Originally posted by Daniel_USA:
I don't have coke unlocked. I don't know what triggers coke to appear. I just bought the barn and I own the laundry and post office. Own a van and also have a single cleaner working.

I have the 3rd locale unlocked to sell too and just bought the dealer there as well. I'm guessing get most of the new customers to green satisfaction?

I just hit hustler or whatever the second to last title chain is called. Only thing left to unlock at warehouse are the brick press and cooking pot. I got blue pseudo and just unlocked the ability to meet up to buy pseudo.
------------------------------------

But yeah, I was wondering if anyone had a list or guide that generated data skewed towards efficiency.
Like has been stated, 8 ingredient mixes are nice but require hiring a bunch of chemists to automate where as the guy selling weed with mouth wash is making a killing off of spending like $80 instead of $800 for ingredients and the cost of hiring and paying for workers.
keep unlocking customers and leveling up, make connections with the supplier for coco leaves and start growing them instead of weed. then u do other stuff with it to make coke.

getting the customers that connected to the dealer was annoying having to offer samples day after day or create the perfect one for them then make them happy enough to connect to the supplier
BluD Apr 2 @ 12:53pm 
Cocaine: (Motor Oil, Cuke, Paracetamol, Gasoline, Cuke, Mega Bean, Battery) $657 Base|$900 List Price[$624 Profit over base or $867 Profit over list price] this mix also regularly sells for over $1000 each and as high as $1075 before even hassling.
Ladle Apr 2 @ 2:28pm 
Originally posted by Daniel_USA:
Originally posted by malogoss:
schedule1-calculator.com/all_seeds

gives both, sell value and crafting cost.
BROTHER...
I know about that website and use that website.

I'm looking for a guide with already listed mixes SO I DON'T HAVE TO SIFT THROUGH THOUSANDS OF RANDOM MIXES.

Also you have to chose either cost or sell and can't see both.

You can use S1Sim.[www.s1sim.com] You can simulate ingredient chains and it takes into account (and displays in real time) ingredient cost, final sale price, and total profit per 20units minus ingredient costs. They also have a reverse engineer page that will show the cheapest way to get to an effect.
Last edited by Ladle; Apr 2 @ 2:30pm
Originally posted by Ladle:
Originally posted by Daniel_USA:
BROTHER...
I know about that website and use that website.

I'm looking for a guide with already listed mixes SO I DON'T HAVE TO SIFT THROUGH THOUSANDS OF RANDOM MIXES.

Also you have to chose either cost or sell and can't see both.

You can use S1Sim.[www.s1sim.com] You can simulate ingredient chains and it takes into account (and displays in real time) ingredient cost, final sale price, and total profit per 20units minus ingredient costs. They also have a reverse engineer page that will show the cheapest way to get to an effect.

Damn 10/10 website, no sign up or pay wall. Just works. :cozybethesda:
bUrnIt Apr 2 @ 3:07pm 
I found that you can get used to and set up a chemist early to make
OG Kush + Banana > Cuke > Banana again. It's an early recipe but damn it's effective on the output of effects.
cost the least.
but still is a 3mix.
sell base 80.

but probably better to find a 1mix than makes as much or more like Meth does.
Last edited by bUrnIt; Apr 2 @ 3:10pm
ZiggyPanda Apr 10 @ 11:20pm 
Originally posted by Ruthless:
OG Kush + mouth wash = purple cheese. very cheap, quick to set up and I sell 1 jar for £700. every time I get a message, I round to nearest 5 and sell £700 per 5 (1 jar). I've sold 10 for 1,400. I think it's broken tbh :'D

Standard meth I sell for 750 per jar. both have 100% acceptance rate.
This ^ me and a friend charged $125 and pretty much raked the money in for the early game… I didn’t know about jars tho, will have to give them another look. We just filled the dealers up and then mass delivered ourselves and made about $10k in a couple in-game days
Last edited by ZiggyPanda; Apr 10 @ 11:21pm
Jessaroo Apr 17 @ 3:14pm 
The most cost and time efficient weed is OG Kush + Mouth wash, and the most efficient meth is mixed with Viagra. I haven't gotten to coke yet so I haven't calculated that. From all I could tell from experimenting, ingredients beyond a single mix become less cost effective the more you add while requiring more time and effort, the only real reason to mix multiple ingredients beyond that is for the effects but I've had no issues selling tons of OG Kush + Mouthwash and Meth + Viagra, and just keeping some of a few other mixes on hand for samples to new customers. There are I'm sure more profitable multi-ingredient mixes (keeping in mind there are probably millions of possible mixes) but considering the extra time and effort required for them, especially if you're paying employees, is not worth it IMO.
Darren Apr 17 @ 3:50pm 
Here are some Favorites for Weed from my cooking Book:

OG + Addy + Iodine + Horse = Long Dong: 26$ cost, 96$ Sellprice

OG + Donut + Paracetamol + Cuke + Banana = Ginger Ale Cost: 10$ Sellprice 86$

Diesel + Cuke + Viagra + Banana + Cuke = Blue Energy: 10$ Cost - 86$ Sellprice

G.Crack + Battery + Bean + Viagra = Thunder Ghost 19$ Cost - 97$ Sellprice

i dont like long mixes, so they arent too much in selling but okay, for everyone who likes.
Last edited by Darren; Apr 17 @ 3:54pm
Originally posted by Darren:
Here are some Favorites for Weed from my cooking Book:

OG + Addy + Iodine + Horse = Long Dong: 26$ cost, 96$ Sellprice

Diesel + Cuke + Viagra + Banana + Cuke = Blue Energy: 10$ Cost - 86$ Sellprice

G.Crack + Battery + Bean + Viagra = Thunder Ghost 19$ Cost - 97$ Sellprice

i dont like long mixes, so they arent too much in selling but okay, for everyone who likes.
when you sell them are you selling a lot of them or just a few?

cause the 8 mix ones, most people only buy one or 2 even with max addiction.
Originally posted by Daniel_USA:
Originally posted by Darren:
Here are some Favorites for Weed from my cooking Book:

OG + Addy + Iodine + Horse = Long Dong: 26$ cost, 96$ Sellprice

Diesel + Cuke + Viagra + Banana + Cuke = Blue Energy: 10$ Cost - 86$ Sellprice

G.Crack + Battery + Bean + Viagra = Thunder Ghost 19$ Cost - 97$ Sellprice

i dont like long mixes, so they arent too much in selling but okay, for everyone who likes.
when you sell them are you selling a lot of them or just a few?

cause the 8 mix ones, most people only buy one or 2 even with max addiction.
I think the amount of money people have to spend is tied to your level.
Inti Apr 17 @ 4:17pm 
Originally posted by Daniel_USA:
Originally posted by malogoss:
schedule1-calculator.com/all_seeds

gives both, sell value and crafting cost.
BROTHER...
I know about that website and use that website.

I'm looking for a guide with already listed mixes SO I DON'T HAVE TO SIFT THROUGH THOUSANDS OF RANDOM MIXES.

Also you have to chose either cost or sell and can't see both.

I was able to find the most cost effective mix for any base and mix level in like 30 seconds using the site, you should be able to as well. Just set your params and sort by max sell price and go through the first two rows of results.
Originally posted by Zadkiel:
Just speculating here, but I suspect that the sale price is calculated based on the ingredient prices, and thus always scales the same way, if true then there would be no mix that is more 'cost effective' - the percentage profit would always be the same, but the 'amount' of profit would increase when the ingredients cost more, so that's why lists of those exist.

The type of "product" has a base value. The effects on it add a multiplier. The reason it fluctuates is because additives are designed to replace effects with other ones. So you might lose a good multi and replace it with a less good one.

So no, it's not based on the additive cost. It's based on the effects on the product itself.

Kinda the whole reason the calculator was started in the first place. If it was as simple as higher cost of the additives added higher sell value, it'd be brainlessly straight forward on how to min-max.

On point with the OP, I do think the calculator should have a sort by profit feature. Would be as simple as subtracting the cost from the sell price and make it a little easier to pinpoint more bang for your buck. As it stands, just limiting it to 8 stage mixing on coke alone brings up 6 full pages of stuff to sift through. So I can see where their frustration is stemming from.
Originally posted by roboticaust:
Originally posted by Zadkiel:
Just speculating here, but I suspect that the sale price is calculated based on the ingredient prices, and thus always scales the same way, if true then there would be no mix that is more 'cost effective' - the percentage profit would always be the same, but the 'amount' of profit would increase when the ingredients cost more, so that's why lists of those exist.

The type of "product" has a base value. The effects on it add a multiplier. The reason it fluctuates is because additives are designed to replace effects with other ones. So you might lose a good multi and replace it with a less good one.

So no, it's not based on the additive cost. It's based on the effects on the product itself.

Kinda the whole reason the calculator was started in the first place. If it was as simple as higher cost of the additives added higher sell value, it'd be brainlessly straight forward on how to min-max.

On point with the OP, I do think the calculator should have a sort by profit feature. Would be as simple as subtracting the cost from the sell price and make it a little easier to pinpoint more bang for your buck. As it stands, just limiting it to 8 stage mixing on coke alone brings up 6 full pages of stuff to sift through. So I can see where their frustration is stemming from.

Even then the list sorts out to highest profit exclusively so "top" mixes can have hundreds of dollars in costs and be on top but then a mix that has a few dollars less of profit but hundreds of dollars less in ingredients is labeled down further.
for example using multiple cukes is better than using 1 motor oil/horse semen. Also that is not including calculations revolving mix times and costs saved by using less ingredients.

If only there was a "mean" calculator or something around that, think it might be impossible to do because effects offer varying multipliers to prices.
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