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I have the 3rd locale unlocked to sell too and just bought the dealer there as well. I'm guessing get most of the new customers to green satisfaction?
I just hit hustler or whatever the second to last title chain is called. Only thing left to unlock at warehouse are the brick press and cooking pot. I got blue pseudo and just unlocked the ability to meet up to buy pseudo.
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But yeah, I was wondering if anyone had a list or guide that generated data skewed towards efficiency.
Like has been stated, 8 ingredient mixes are nice but require hiring a bunch of chemists to automate where as the guy selling weed with mouth wash is making a killing off of spending like $80 instead of $800 for ingredients and the cost of hiring and paying for workers.
getting the customers that connected to the dealer was annoying having to offer samples day after day or create the perfect one for them then make them happy enough to connect to the supplier
You can use S1Sim.[www.s1sim.com] You can simulate ingredient chains and it takes into account (and displays in real time) ingredient cost, final sale price, and total profit per 20units minus ingredient costs. They also have a reverse engineer page that will show the cheapest way to get to an effect.
Damn 10/10 website, no sign up or pay wall. Just works.
OG Kush + Banana > Cuke > Banana again. It's an early recipe but damn it's effective on the output of effects.
cost the least.
but still is a 3mix.
sell base 80.
but probably better to find a 1mix than makes as much or more like Meth does.
This has some good recipes for max profitability
OG + Addy + Iodine + Horse = Long Dong: 26$ cost, 96$ Sellprice
OG + Donut + Paracetamol + Cuke + Banana = Ginger Ale Cost: 10$ Sellprice 86$
Diesel + Cuke + Viagra + Banana + Cuke = Blue Energy: 10$ Cost - 86$ Sellprice
G.Crack + Battery + Bean + Viagra = Thunder Ghost 19$ Cost - 97$ Sellprice
i dont like long mixes, so they arent too much in selling but okay, for everyone who likes.
cause the 8 mix ones, most people only buy one or 2 even with max addiction.
I was able to find the most cost effective mix for any base and mix level in like 30 seconds using the site, you should be able to as well. Just set your params and sort by max sell price and go through the first two rows of results.
The type of "product" has a base value. The effects on it add a multiplier. The reason it fluctuates is because additives are designed to replace effects with other ones. So you might lose a good multi and replace it with a less good one.
So no, it's not based on the additive cost. It's based on the effects on the product itself.
Kinda the whole reason the calculator was started in the first place. If it was as simple as higher cost of the additives added higher sell value, it'd be brainlessly straight forward on how to min-max.
On point with the OP, I do think the calculator should have a sort by profit feature. Would be as simple as subtracting the cost from the sell price and make it a little easier to pinpoint more bang for your buck. As it stands, just limiting it to 8 stage mixing on coke alone brings up 6 full pages of stuff to sift through. So I can see where their frustration is stemming from.
Even then the list sorts out to highest profit exclusively so "top" mixes can have hundreds of dollars in costs and be on top but then a mix that has a few dollars less of profit but hundreds of dollars less in ingredients is labeled down further.
for example using multiple cukes is better than using 1 motor oil/horse semen. Also that is not including calculations revolving mix times and costs saved by using less ingredients.
If only there was a "mean" calculator or something around that, think it might be impossible to do because effects offer varying multipliers to prices.