Schedule I

Schedule I

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Is mix important?
Feel stress when I saw you can combined many ingredient it me a bit headache when think about what ingredient to mix with.
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Showing 1-4 of 4 comments
Pluto Apr 1 @ 7:05pm 
Mixing do get easier later in the game
Originally posted by Rhanos:
Feel stress when I saw you can combined many ingredient it me a bit headache when think about what ingredient to mix with.
People only really get specific about trait wants when first recruiting them as a customer(currently) but even then, good quality and 1 or 2 of their preferred stuff is normally good enough.

Some of the bigger 8 ingredient chains can be good for selling on your own as the high base price makes it that people only buy 1 at a time makes things quick and simple on that end but otherwise Just find some 2 or 3 igredient mixes you like and use those for your dealers.

And of course dink around for fun to find silly combos. Donna aint gonna make that lethal weed she desires on her own, after all.
Start with weed early to level up and make money. You can mix simple at first with maybe 1 ingredient to bumb the price. It is also your choice how many strains you choose to produce and sell. Nobody is forcing you to have 4 strains with different ingredients. You can mass produce 2 strains focusing on 2 mixing ingredients.

Meth in my opinion becomes easier to handle and also generate more money.

- Later when you got chemists to deal with production you can focus on mixing the chrystals and selling some off that the isn't covered by dealers.

I DO RECOMMEND using weed early to get more customers as quality is important when handing out free samples. High quality meth is not unlocked until Bagman X level.

You can also leave weed behind once you have a solid customer base and just do meth.

Advantage of meth is:
- More money per bag, 30 bags of meth can keep you selling for up to 2 days while 30 bags of weed won't last you a full day as some customers tend to buy 5-7 bags at once.

- Only 1 base to handle - you cook meth and dry them in the oven. Then you get chrystals. ONE core to store and mix as you see fit. You will like this as you seem to get stressed out over managing multiple strains.

Micromanaging - Weed pots and water + soil sprinkler takes ALOT of space while chemistry station are placed along the walls and leave more room for you to move. I take the meth cooking animation over seeding 8-10 pots and cleaning up the leafs jars and everything else.

2 Chemistry stations can produce 40 Chrystals in 16 hours (16 minutes real time)
Meth is worth it. But sell that weed and use fertilizer for pink star quality and get the customers on board. Westville and Northtown are important. Then you can switch to meth if you want to. IT IS WORTH IT.

To help you out: https://schedule1-calculator.com/calc
This will help you play with mixes and see what combination are price worthy.
Last edited by I C DEAD PEOPLE; Apr 2 @ 12:51am
Important in early to mid game. It can increase value by several folds. In mid-end game though, you'd better stop at 1-2 mixings so it's simple enough to setup for your workers.

You can still manually mix fancy stuffs to sell on your own though.
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Date Posted: Apr 1 @ 6:46pm
Posts: 4