Schedule I

Schedule I

View Stats:
Output issue with chemists
I've noticed that when I've set destination outputs for my ovens/chemist tables, the assigned chemist is not moving the items over to their destination (from chemist table to oven, from oven to shelf for packaging etc.) is this something that is a known bug or am I just ♥♥♥♥♥♥♥♥ the bed?
< >
Showing 1-11 of 11 comments
MFR1337 Apr 2 @ 4:15am 
i got the same thing but no way to fix it
Originally posted by §nail:
I've noticed that when I've set destination outputs for my ovens/chemist tables, the assigned chemist is not moving the items over to their destination (from chemist table to oven, from oven to shelf for packaging etc.) is this something that is a known bug or am I just ♥♥♥♥♥♥♥♥ the bed?
I have 4 chemists and everything is fine. Try to repath your setup and see. Also, make sure you paid them.
Last edited by viaujeff; Apr 2 @ 4:22am
wasn't there something about chemist don't move items to shelves and you need packers. basically all chemists do is literally work the table and people have complained about how useless they are.
make sure the outputs are setup correctly for every step of production, they wont move stuff unless it is.
sometimes workers get stuck and stop working as they catch on something and freeze but running into them with a skateboard works for that.
Pretty sure the output from the mixing stations is selected by: clipboard selecting the mixing station. Then with it selected choose the nearby shelf you want the output to goto.

I have no issue with this working.
When you place shelves make sure it is placed so 100% of the shelf is open. Nothing partly blocking it. Preferably against a wall.

Choose 1 chemist and assign him to a chain of stations. Note that only one chemist can manage each station. So 3 Labs, 3 Ovens, 3 chemists. Don't know about shelves but I have one shelf each assigned to them so they don't fill it up too fast.
Last edited by I C DEAD PEOPLE; Apr 2 @ 5:36am
Make sure your shelves are placed with at least one square of space between them. You, the player, cannot walk in a one space area, but the NPCs can. Don't stack your shelves directly next to each other. Make sure there is a destination set for the output of the mixer/labs/ovens and that they can reach it. I ran into this problem a few times and re-organising my layout fixed it. Make sure they're paid. They also won't move stuff if the destination is full. They also won't move stuff if the mix is a newly discovered one - you have to enter the station yourself and accept it. If none of that works, try skating into them. Last resort is to fire and re-hire. Good luck.
Hi, i have similar problem with moving meth. Neither the chemist and handler as well are not moving meth from mixing staintion to the next mixing station but handler is moving stuff from shelves to the stations. Chemist are moving things from stations to ovens. Only mixing to mixing seems to not working. Is there a solution for that?
Chaosa Apr 8 @ 1:26pm 
Originally posted by wookash1215:
Hi, i have similar problem with moving meth. Neither the chemist and handler as well are not moving meth from mixing staintion to the next mixing station but handler is moving stuff from shelves to the stations. Chemist are moving things from stations to ovens. Only mixing to mixing seems to not working. Is there a solution for that?
i have same problem
Originally posted by wookash1215:
Hi, i have similar problem with moving meth. Neither the chemist and handler as well are not moving meth from mixing staintion to the next mixing station but handler is moving stuff from shelves to the stations. Chemist are moving things from stations to ovens. Only mixing to mixing seems to not working. Is there a solution for that?
Should be your issue with the pathing, try to repath them and pay them, you need the bed as well in same property you assigning them to.
I had a similar issue, my solution was to make sure the destination was 180degrees behind the current station that the chemist is at. For whatever reason having destinations along the same wall/perimeter messes up the AI’s pathing
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Apr 1 @ 1:15pm
Posts: 11