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Its like the game wants you to scale up, but doesnt quite support it properly, 20 stack items used in one go, from a stack of 8 inventory slots, where you are limited to just 5 handler jobs.
Its just not a design choice that makes sense.
The current levels of automation are a little limiting to what the player can achieve. Needs another pass imo.
Handlers should absolutely have more jobs probably 10 and chemists need to be able to stock their own stations (mixer/chemistry etc)
They could even add a small skill system for the employees , giving them upgrades for speed on stations , amount of jobs, movement speed, ability (creating better product) would be kinda cool
https://trello.com/b/VQQpru3F/schedule-i-roadmap
Future updates will add: Backpacks, fannypacks, duffelbags.
No briefcases? Old school briefcase full of cash for instance would be nice to see.