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I'm sure it will be addressed over time. At least it should be and needs to.
If I could add notes to the contacts/message app to get a feel of how much money they have, then I could ask for the MAX amount while giving them a bit extra drugs to make them say yes!
Just mass produce product with a bit low asking price to get the hook out, and then take their whole wallet!
Not possible as of now unfortunately.
once the customer is 100% addicted ..they stop caring about their favorite traits.. even while you are trying to get them, they dont always care, I have got them with product that had none of their favorites, and some were more stubborn it took 1 or more traits to get them.. especially as you unlock "higher tier" areas, but eventually they all stop caring and want whatever product you have that they can afford
I dropped customers onto my dealers with no real reason.. I just gave them whoever was available as I went, customers that got hooked with Kush eventually rolled over to Meth when I stopped selling kush , It becomes more about what they can afford versus what they "like"
I do agree, I think that when we start out and we only have Kush, the customers that we hooked with that product should stay with that product.. maybe not all of them.. but most
Like If Joe down the street likes a little weed now and then and his dealer tells him.."sorry all i have is meth" Joe most likely isnt going to buy that, He will likely look for a new supplier, Not all weed smokers will ever roll over to a "harder" drug... so it makes no sense that we can cut them off and only offer them meth or coke and they say.. ok sure..
there should be a percentage that stops buying from us and we lose that customer for good if we dont keep supplying a weed product, this would make the game more time consuming and keep us from focusing on only 1 or 2 products or risk losing more and more customers who dont want to move to a different product just because thats all we offer