Schedule I

Schedule I

View Stats:
Cannot use Cauldron
I set up 2 cauldrons, one of them is bugged, I have items placed in it, but I cannot activate it, nor can a chemist. I also cannot remove the cauldron due to this bug. Anyone know any fixes?
Originally posted by Justoh:
unassign, save, quit - re-enter then it'll be unlocked and you can re-assign.

With only one cauldron assigned to a chemist it will never fail though. Have to work around that. I use the barn just for processing leaves. 8 cauldrons, 8 ovens, 8 chemists, 2 handlers. Just one cauldron and one oven per chemist. Then grow at the docks and van it over. Dedicated processing must be the only way to go until a chemist can use more than one cauldron reliably.
< >
Showing 1-15 of 17 comments
Does a lock icon appear on it? My only thought is that the chemist is bugged out alongside the cauldron.
No lock appears, not even a "Use" prompt, I cannot remove it because there's items stored in it.
same issue, following
Same issue, my chemist assigned to it is bugged. Fired them, hired a new one. The new one is bugged in the same place
Hucks Apr 1 @ 5:54pm 
Same thing happened to me, only thing that worked was saving the game then quiting and loading back in
Originally posted by Srimp Special:
I set up 2 cauldrons, one of them is bugged, I have items placed in it, but I cannot activate it, nor can a chemist. I also cannot remove the cauldron due to this bug. Anyone know any fixes?
Rebooted the game fixed this issue.
Gurg Apr 1 @ 6:15pm 
I also have the same issue. So I got a new cauldron, and then another one stopped being accessible. Restarting did NOT fix it either.. :(
ChumZChoice Apr 1 @ 6:21pm 
Hey all, I found a bypass for this. I struggled forever and troubleshot 100 things. This is the only solution I found.

Unfortunately only one cauldron can be assigned to each chemist. This isn't the end of the world though. Set the chemist to work the cauldron, set the destination to the oven, set the chemist to work the oven, set the destination to a mixer, set the chemist to the mixer, then set the destination of that to a second mixer. If you do this with 3 chemist you can have 3 cauldrons, ovens, and mixers going making a 3 tier mixed product. This work around has been working for me after about a week in game time.

Hope this helps!

If you want a deeper dive on how to have a full production keep reading. I have 3 botanists working 8 pots of coca plants each. Every botanist's section of plants has a destination set to an individual cauldron. Then I set the cauldrons and ovens as listed above. Now with the mixer, set the destination to the next mixer, set that mixer to the final mixer, set that to a brick press or packaging station. Get a handler to set routes from a storage rack filled with the mix component to each mixer (3 routes, one for each mixer, all with different components), then one route set from baggies to a package station, and finally one route from Jars to a different package station. then you can set your handler to bricks, jars, or baggies depending on what your needs are. At the end of the day enjoy your packaged product ready to make you millions.
Alelf Apr 8 @ 8:10pm 
i found a solution

like ChumZChoice say chemist can operated 1 chauldron
so unassigne 1, save, load, and remove the chauldron
Hello all.

I've been trying to figure this one out for very long and I finaly did it.

4x Cauldron and 4 Oven. I set my coca base at harbor so room is needed. I have 2 cauldron on oposite side of the building and setting them up that there is 1 cauldron wide space between of them and then I put 2 other cauldron on the other side of the building, so 2x on the left side and 2 on right. Ovens I've put at the back. Set the route from plants to those cauldron and from the cauldron to oven, each one with their own oven. Now chemist route should be 1 cauldron from left side of the building, 1 from the right side of the building and 2 ovens, same for the second chemist, 1 cauldron from left and 1 from right. I was needed to do a save and restart when 1 got bugged but after that it was smooth operation.

I hope this will help out you guys, I don't like to use 1 chemist for 1 cauldron so I've been trying to get this work and I really hope that this helpped you guys :)
🦉 Apr 9 @ 10:10am 
Seems like if you place the cauldrons and ovens too close together (side by side instead of leaving some empty space) the Chemist will get bugged when assigned to multiple. The Chemist needs more room to work. Try spacing out the cauldrons and ovens a bit. It worked for me
🦉 Apr 9 @ 10:34am 
Originally posted by 🦉:
Seems like if you place the cauldrons and ovens too close together (side by side instead of leaving some empty space) the Chemist will get bugged when assigned to multiple. The Chemist needs more room to work. Try spacing out the cauldrons and ovens a bit. It worked for me
Nevermind. They still get bugged out. It's weird because I have 3 Chemists set up the same way. Two of them have no problem, the third one I'm about to take out back with the heater
Kisama Apr 9 @ 10:39am 
Chemists currently bug out when using 2 or more cauldrons. Either just unassign the guy assigned to the cauldron, relog, and re-assign him when it happens; Or have enough chemists around your bases for 1 cauldron each.

I run:
8 herbalist 1 garbo farm.
4 chemist 1 garbo bungalow (4 cauldron 4 oven)
4 chemist 3 handler 1 garbo dock warehouse (8 mixing stations [2 each], 4 cauldrons 4 ovens).

I basically just wake up, grab the coca from the farm, bring it to the bungalow, pick up the cocaine and bring that and the rest of the coca to the mixing docks, restock the docks from delivery vans, and that's that.

This way the npcs don't bug out.
Last edited by Kisama; Apr 9 @ 10:44am
Thanks for the tips in here, hope this gets fixed
I had my van in the loading bay of the Docks warehouse and it seemed to affect the chemists route to the second cauldron as in he didn’t interact with it and I couldn’t interact with it. Once I moved the van to the street outside, voila, production was back in business
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Mar 31 @ 4:17pm
Posts: 17