Schedule I

Schedule I

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The automation part of the game could be done better
Everything is in the title. Automating anything in the game really suck, chemist cost a lot to do almost nothing, on the other hand handler do everything and can't have more than 5 routes.
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Showing 1-15 of 27 comments
Its only $100 more a day than a handler, and works up to 3 chem stations. Substance mixes are the most powerful thing in the game. I have an auto-mix for a 6-substance strain and a 3 substance strain in the barn, and it seems pretty balanced to me. I feel like if they could use more stations than 3 they should probably cost a bit more per day because they are very strong.
UI could be improved, let us get a top-down view of the site like an RTS rather than use the clipboard for instance. Also could use a driver NPC that picks stuff and drops it off for you.
valkorum Mar 31 @ 4:26pm 
Yeh would be good if they could do more operations.

Chemist needs to be at least an even number (even 4 would be better)
2 x Chemist Table / 2 x Oven
2 x Cauldron / 2 x Oven
4 x MK2 Mixer

Handler would be great to do 8, that way we can just have 1 handler to move ingredients for an 8 mix
Originally posted by President Shiesty:
Its only $100 more a day than a handler, and works up to 3 chem stations. Substance mixes are the most powerful thing in the game. I have an auto-mix for a 6-substance strain and a 3 substance strain in the barn, and it seems pretty balanced to me. I feel like if they could use more stations than 3 they should probably cost a bit more per day because they are very strong.

I know you can set the output of one mixer to another, but how do you auto-load the mixing stuff like Cuke, Viagra, etc?
Originally posted by riverrat2800:

I know you can set the output of one mixer to another, but how do you auto-load the mixing stuff like Cuke, Viagra, etc?
with handler, from the storage rack-> to the mixer
1 rack to 1 mixer, output to another mixer connected to different ingredient rack
like OP said the automation is not that good, better just get botanist and make bricks
Spaceboy Mar 31 @ 8:09pm 
Mixers needs to be able set "grab" from 2 containers, would make the whole experience a lot better. The biggest inefficiencies I see are chemists waiting for handlers to move ingredients from a container an arms length away. This would free up handlers to do actual handler things like refilling work stations.
Pluto Mar 31 @ 8:46pm 
2
you are free to program your own game and pretend that you wont have any bugs. it is in Early Access for a reason.
Originally posted by Keatrix:
The automation part of the game could be done better

You know this is an early access game and not a finished product, right?
Tr3m0r Mar 31 @ 9:06pm 
Originally posted by kornflakes89:
Originally posted by Keatrix:
The automation part of the game could be done better

You know this is an early access game and not a finished product, right?

Whats the point you try to accomplish with probably the most misunderstood response to criticism in early access gaming? Let's reframe this and ask, "why are you trying to prevent the studio from getting access to customer feedback?" If you think this isn't a fair statement then I'd love to hear why.

ALL feedback is data that may be beneficial for development of an early access game. Constructive well thought out feedback that may also be complimentary would be great but that's not common anywhere even outside of gaming forums.

I honestly think, and I may be incorrect ad its only an opinion, that there are more gatekeeping behaviors that end up discouraging enough people from even participating in forums that may have been able to provide feedback and or helped sparked some ways to enhance a number of products. And that sucks.

I realize how difficult it can be for small studios to engage forums for their art and their passion as it's nearly impossible to be unbiased or let the emotions take over the logic when reading something potentially disparaging. And that is true for the fans of the studio or project because of course one would want to defend them as well. It all makes sense.

But it gets to a point where any sort of criticism is basically just an opportunity to try to dunk on people with one liners that all attempt to undermine someone's intelligence or minimize and or discredit the entirety of their post. The first few comments in this thread may have actual credibility and could be in the works or perhaps may influence something not considered depending on how the thread goes. I don't see anything beneficial to the poster OR the studio by this and other's mirroring the same "perhaps learn to read the definition of early access."
SnuffSaid Mar 31 @ 9:28pm 
Yeah, I'm taking a break from the game now and will come back in a few updates. The employees are just too bugged at the moment, having to visit each site to unclog bottlenecks, reset routes and punch employees just ruins the mid-to-late game when you're trying to automate everything.
Lera Mar 31 @ 9:37pm 
Originally posted by RubyCante:
Originally posted by riverrat2800:

I know you can set the output of one mixer to another, but how do you auto-load the mixing stuff like Cuke, Viagra, etc?
with handler, from the storage rack-> to the mixer
1 rack to 1 mixer, output to another mixer connected to different ingredient rack
like OP said the automation is not that good, better just get botanist and make bricks

Wait a botanist can use the press and make bricks?
Kronixa Mar 31 @ 9:49pm 
Originally posted by Spaceboy:
Mixers needs to be able set "grab" from 2 containers, would make the whole experience a lot better. The biggest inefficiencies I see are chemists waiting for handlers to move ingredients from a container an arms length away. This would free up handlers to do actual handler things like refilling work stations.
The biggest inefficiency is by far the botanists moving output from pots to drying racks without starting the drying session and then being bottleneck when it comes to harvesting the next plants because "there is no room to move the output in the drying racks".
RubyCante Mar 31 @ 10:09pm 
Originally posted by Lera:

Wait a botanist can use the press and make bricks?
uh the "handler" is the one that transport and press bricks, on my bungalow that allow 2 employee i just put 1 botanist and 1 handler to just farm and print bricks or jars
Lera Mar 31 @ 10:29pm 
Originally posted by RubyCante:
Originally posted by Lera:

Wait a botanist can use the press and make bricks?
uh the "handler" is the one that transport and press bricks, on my bungalow that allow 2 employee i just put 1 botanist and 1 handler to just farm and print bricks or jars

Bungalow supportrs 5 not 2
Ninefinger Mar 31 @ 10:46pm 
You can fully automate almost everything once you learn all the ins and outs.

I have a fully automated weed Bungalow where all i do is send a delivery of bags to the house and they will unload the vehicle by themselves to the shelves for packaging and the only thing I need to do is keep the botanist supplied with seeds and soil and fert separately from when they need bags which i have 3 shelves fully stocked so i dont need to even touch anything for a looong time.

8 pots 1 botanist, 2 packagers/ hauler, 1 hauler, 1 cleaner

i just go to the house and there are shelves full of green crack for me to just grab and go, i just check there bag supply and if its low send em a delivery vehicle.

I have a warehouse with a fully automated setup of a full 8 MK2 mixers and they will fully grow and produce a fully mixed coke recipe and brick it for me. The only thing I have to do is keep the shelves stocked for each mixer and the farm since they wont haul from the delivery spots at the warehouse.

I even have janitors doing all the cleaning and places are spick and span.
Last edited by Ninefinger; Mar 31 @ 10:49pm
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Date Posted: Mar 31 @ 2:46pm
Posts: 27