Schedule I

Schedule I

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cauldron is broken
my chemist does not use the cauldron, it has been assigned to him, but now it is just glithced out and cannot even be interacted with, anyone have a fix?
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Biscuit 17 de abr. às 1:11 
only thing I've found that could potentially be the fix is clearing all trash from around the cauldrons. when there's a ton of trash they'd break all the time but after clearing it consistently they seem to function normally after a few days of doing so
Myrp 17 de abr. às 2:38 
Escrito originalmente por Sentient Roomba:
I had one chemist work 2 cauldrons, one cauldron bugged almost immediately. I shuffled my chemists around so each one only does one cauldron and I havent had the issue since.
This is the only solution here that works for me, 1 cauldron per chemist.
MightySwami 17 de abr. às 11:21 
so i saved my game, then hit quit, and reloaded the game. i was then able to interact with it. i was going through the same thing. seems to fix it now that i can interact with the cauldron again
Kisama 17 de abr. às 11:23 
1 cauldron per chemist. It's currently bugged otherwise. What I ended up doing was 8 herbalist in farm, 4 chemist in docks (2 mixers, one oven, one cauldron), 4 chemist in bungalow (same minus mixers). Rest of slots cleaners/handlers.

Your mixer chemists can easily work in an oven/cauldron to their rotation, especially if you do a system of like mixer (1+4) - (4+8) to have the biggest space between your chemists needing to be at a mixer.

Also if you want the bungalow people to not be useless outside of cauldron/oven you can have them make meth. I stopped doing this because they make way too much product if you do this and your mixers end up drowning in product.

If you want to just fix it temporarily though, unassign the cauldron and restart game (save first if you like).

I basically just restock farm, transport cocaine leaves from farm to bungalow, take the rest to docks and restock my mixers, deal to my 8 or so customers and that's that for the day. Once in a blue moon I restock my dealers with 60 bricks or so.

*I NEVER have cauldron bugs with this setup. I also try to put things 2 spaces apart from each other but that's not a hard rule and I'm not sure it does much outside of the mixers.

Última edição por Kisama; 17 de abr. às 11:31
IMPERIAL_POPE 17 de abr. às 11:26 
on the beta this was fixed... however the beta as of 4/16/25 at 2PM est is broken with the lastest patch that pushed thru last night
Tox 17 de abr. às 11:31 
Escrito originalmente por sleezus christ:
my chemist does not use the cauldron, it has been assigned to him, but now it is just glithced out and cannot even be interacted with, anyone have a fix?
There's no permanent solution that I know of yet, but 9 times out of 10 you can just save-quit-reload and the chemist will get back to work.

I wonder though, of everyone experiencing this, how many of you have a config which has the cauldrons receiving leaves directly (as the assigned destination) from a drying rack or plant pots?

I think the issue stems from a task queuing problem regarding botanists and the chemists, with the game having trouble prioritising who should go first and the wait time/conditions.
Kisama 17 de abr. às 11:32 
Escrito originalmente por Tox:
Escrito originalmente por sleezus christ:
my chemist does not use the cauldron, it has been assigned to him, but now it is just glithced out and cannot even be interacted with, anyone have a fix?
There's no permanent solution that I know of yet, but 9 times out of 10 you can just save-quit-reload and the chemist will get back to work.

I wonder though, of everyone experiencing this, how many of you have a config which has the cauldrons receiving leaves directly (as the assigned destination) from a drying rack or plant pots?

I think the issue stems from a task queuing problem regarding botanists and the chemists, with the game having trouble prioritising who should go first and the wait time/conditions.


the soft fix is to unassign him (the cauldron/worker), save and restart. The hard fix is to do 1 chemist per cauldron.

It does make it a bit more annoying though. I had to put 4 cauldrons in my mixing docks and 4 in bungalow to employ enough chemists for 8 cauldrons because they were mixing anyway.

Ended up having to stagger chemists between bungalow/docks and then my entire farm is herbalists. What I realized though is transporting the uncooked weed leaves isn't really any different than transporting cooked, you have to do it anyway. You just pick up cooked product as you drop off uncooked.

I basically -> pick up coca leaves and restock farm -> drop coca leaves at bungalow and pick up cocaine -> drop rest of coca leaves and cocaine at mixer docks -> restock mixer docks -> deliver to my clients/dealers.

Most days I also don't have to restock, I just have to move from shelf to shelf.
Última edição por Kisama; 17 de abr. às 11:36
Tox 17 de abr. às 11:36 
Escrito originalmente por Kisama:
Escrito originalmente por Tox:
There's no permanent solution that I know of yet, but 9 times out of 10 you can just save-quit-reload and the chemist will get back to work.

I wonder though, of everyone experiencing this, how many of you have a config which has the cauldrons receiving leaves directly (as the assigned destination) from a drying rack or plant pots?

I think the issue stems from a task queuing problem regarding botanists and the chemists, with the game having trouble prioritising who should go first and the wait time/conditions.


the soft fix is to unassign him (the cauldron/worker), save and restart. The hard fix is to do 1 chemist per cauldron.

It does make it a bit more annoying though. I had to put 4 cauldrons in my mixing docks to employ enough chemists for 8 cauldrons because they were mixing anyway.

Ended up having to stagger chemists between bungalow/docks and then my entire farm is herbalists.
So in your case you basically have a coke-only production line across multiple properties, at one of which you have one chemist per cauldron, with yourself manually supplying leaves which are grown at a separate property?

Just to clarify because it may lend serious validity to my theory regarding the root cause.
Kisama 17 de abr. às 11:39 
Escrito originalmente por Tox:
Escrito originalmente por Kisama:


the soft fix is to unassign him (the cauldron/worker), save and restart. The hard fix is to do 1 chemist per cauldron.

It does make it a bit more annoying though. I had to put 4 cauldrons in my mixing docks to employ enough chemists for 8 cauldrons because they were mixing anyway.

Ended up having to stagger chemists between bungalow/docks and then my entire farm is herbalists.
So in your case you basically have a coke-only production line across multiple properties, at one of which you have one chemist per cauldron, with yourself manually supplying leaves which are grown at a separate property?

Just to clarify because it may lend serious validity to my theory regarding the root cause.

I have bungalow (4 chemist 1 cleaner)
Farm (8 herbalists 1 cleaner)
Docks (4 chemists, some handlers and a cleaner).

I pick up leaves from farm, bring to bungalow, pick up coca and take remainder of leaves to docks, then from docks everything gets finished and packed.

Bungalow is just for cauldron/oven, 1 each per chemist (you could put meth in there if you want but its too much product)

Farm is just 8 herbalists with 8 plants each.

Docks is 4 chemists a bunch of handlers and a cleaner - each chemist at docks has 2 mixing stations, 1 cauldron and 1 oven.

Nobody gets stuck except sometimes my cleaner at farm because of how close everything is smushed, but he doesn't really matter.
Última edição por Kisama; 17 de abr. às 11:40
Tox 17 de abr. às 11:44 
Escrito originalmente por Kisama:
Escrito originalmente por Tox:
So in your case you basically have a coke-only production line across multiple properties, at one of which you have one chemist per cauldron, with yourself manually supplying leaves which are grown at a separate property?

Just to clarify because it may lend serious validity to my theory regarding the root cause.

I have bungalow (4 chemist 1 cleaner)
Farm (8 herbalists 1 cleaner)
Docks (4 chemists, some handlers and a cleaner).

I pick up leaves from farm, bring to bungalow, pick up coca and take remainder of leaves to docks, then from docks everything gets finished and packed.

Bungalow is just for cauldron/oven, 1 each per chemist (you could put meth in there if you want but its too much product)

Farm is just 8 herbalists with 8 plants each.

Docks is 4 chemists a bunch of handlers and a cleaner - each chemist at docks has 2 mixing stations, 1 cauldron and 1 oven.

Nobody gets stuck except sometimes my cleaner at farm because of how close everything is smushed, but he doesn't really matter.
Nice setup, might try it some day lol.
But yeah if you are getting no issues becase you are manually supplying the leaves to the cauldrons yourself then I firmly believe the issue is caused by a task queue/priority clash between botanists/handlers and chemists and the potential source stations/shelves of the leaves going to cauldrons... if anyone is in the discord for Schedule I please bring this reply to the devs' attention.
Spaceaids 17 de abr. às 13:21 
same here
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