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Your mixer chemists can easily work in an oven/cauldron to their rotation, especially if you do a system of like mixer (1+4) - (4+8) to have the biggest space between your chemists needing to be at a mixer.
Also if you want the bungalow people to not be useless outside of cauldron/oven you can have them make meth. I stopped doing this because they make way too much product if you do this and your mixers end up drowning in product.
If you want to just fix it temporarily though, unassign the cauldron and restart game (save first if you like).
I basically just restock farm, transport cocaine leaves from farm to bungalow, take the rest to docks and restock my mixers, deal to my 8 or so customers and that's that for the day. Once in a blue moon I restock my dealers with 60 bricks or so.
*I NEVER have cauldron bugs with this setup. I also try to put things 2 spaces apart from each other but that's not a hard rule and I'm not sure it does much outside of the mixers.
I wonder though, of everyone experiencing this, how many of you have a config which has the cauldrons receiving leaves directly (as the assigned destination) from a drying rack or plant pots?
I think the issue stems from a task queuing problem regarding botanists and the chemists, with the game having trouble prioritising who should go first and the wait time/conditions.
the soft fix is to unassign him (the cauldron/worker), save and restart. The hard fix is to do 1 chemist per cauldron.
It does make it a bit more annoying though. I had to put 4 cauldrons in my mixing docks and 4 in bungalow to employ enough chemists for 8 cauldrons because they were mixing anyway.
Ended up having to stagger chemists between bungalow/docks and then my entire farm is herbalists. What I realized though is transporting the uncooked weed leaves isn't really any different than transporting cooked, you have to do it anyway. You just pick up cooked product as you drop off uncooked.
I basically -> pick up coca leaves and restock farm -> drop coca leaves at bungalow and pick up cocaine -> drop rest of coca leaves and cocaine at mixer docks -> restock mixer docks -> deliver to my clients/dealers.
Most days I also don't have to restock, I just have to move from shelf to shelf.
Just to clarify because it may lend serious validity to my theory regarding the root cause.
I have bungalow (4 chemist 1 cleaner)
Farm (8 herbalists 1 cleaner)
Docks (4 chemists, some handlers and a cleaner).
I pick up leaves from farm, bring to bungalow, pick up coca and take remainder of leaves to docks, then from docks everything gets finished and packed.
Bungalow is just for cauldron/oven, 1 each per chemist (you could put meth in there if you want but its too much product)
Farm is just 8 herbalists with 8 plants each.
Docks is 4 chemists a bunch of handlers and a cleaner - each chemist at docks has 2 mixing stations, 1 cauldron and 1 oven.
Nobody gets stuck except sometimes my cleaner at farm because of how close everything is smushed, but he doesn't really matter.
But yeah if you are getting no issues becase you are manually supplying the leaves to the cauldrons yourself then I firmly believe the issue is caused by a task queue/priority clash between botanists/handlers and chemists and the potential source stations/shelves of the leaves going to cauldrons... if anyone is in the discord for Schedule I please bring this reply to the devs' attention.