Schedule I

Schedule I

Lihat Statistik:
Congrats on making over $3M, Dev
That's all. Good job.
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Pretty sure it's way more than that. The game easily sold at least 1-2 million copies, that's minimum, it's probably more than that even. Give 15 bucks per copy, minus the steam cut still leaves like at least 10 bucks per copy. So probably upwards of 10 million in revenue at minimum.
LoL, so funny when you have 200 million dollar games with 2000 people work on it fail miserably barely scraping 1 million sold copies. And then you have one dedicated dev with time on their hands and 10$ to live on who makes a game that sells like hot cakes.
You see there is justice.
Terakhir diedit oleh LeftPaw; 31 Mar @ 1:40am
UFO 31 Mar @ 1:53am 
There's probably a thousand failed indie devs who poured years of their heart and souls into a game that sold five units for every successful, Schedule I/Vampire survivors-type dev... Justice is just survivorship bias.
Terakhir diedit oleh UFO; 31 Mar @ 1:53am
Diposting pertama kali oleh UFO:
There's probably a thousand failed indie devs who poured years of their heart and souls into a game that sold five units for every successful, Schedule I/Vampire survivors-type dev... Justice is just survivorship bias.

Yep, it's only the indie dev's that are gifted with a new idea. When you think about it all the indie dev's that made it, made a game that people wanted to play, that they wanted to play.

The indie dev's that fail are those who make a game of what they think will sell, or what is popular.

One does it for the love of gaming, the other does it for profit.
You can usually predict a indie game that is going to do well even before it does. So far I have been right in 90% of my purchases. The game was a rough idea that ended up a mega hit with gamers.
Terakhir diedit oleh LeftPaw; 31 Mar @ 2:05am
Diposting pertama kali oleh LeftPaw:
Diposting pertama kali oleh UFO:
There's probably a thousand failed indie devs who poured years of their heart and souls into a game that sold five units for every successful, Schedule I/Vampire survivors-type dev... Justice is just survivorship bias.

Yep, it's only the indie dev's that are gifted with a new idea. When you think about it all the indie dev's that made it, made a game that people wanted to play, that they wanted to play.

The indie dev's that fail are those who make a game of what they think will sell, or what is popular.

One does it for the love of gaming, the other does it for profit.
The ones who does it for the love of gaming WILL succeed, it is just natural...
Diposting pertama kali oleh toughy:
Diposting pertama kali oleh LeftPaw:

Yep, it's only the indie dev's that are gifted with a new idea. When you think about it all the indie dev's that made it, made a game that people wanted to play, that they wanted to play.

The indie dev's that fail are those who make a game of what they think will sell, or what is popular.

One does it for the love of gaming, the other does it for profit.
The ones who does it for the love of gaming WILL succeed, it is just natural...

Correct on all points and a fact of life. Something the likes of Ubisoft and EA are lacking in spades.
And I am so happy that guys who do it for the love of gaming get rewarded in spades.
Terakhir diedit oleh LeftPaw; 31 Mar @ 2:13am
Is a great game.
He should push it up to 24.99 when sale over
39.99 when its full release
Terakhir diedit oleh CattyWampus; 31 Mar @ 2:14am
Diposting pertama kali oleh CattyWampus:
Is a great game.
He should push it up to 24.99 when sale over
Ah but when you do it for the love of gaming it cannot come with greed or the whole thing starts to collapse. You go down the wrong rabbit hole.
Terakhir diedit oleh LeftPaw; 31 Mar @ 2:14am
Cattywampus - best way to kill a game.
Diposting pertama kali oleh Bobfromacounting:
Cattywampus - best way to kill a game.
The price increase is already planned though. From the store page:

"Will the game be priced differently during and after Early Access?
“Schedule I will increase in price by 25%-50% after Early Access.”
Diposting pertama kali oleh morph113:
Diposting pertama kali oleh Bobfromacounting:
Cattywampus - best way to kill a game.
The price increase is already planned though. From the store page:

"Will the game be priced differently during and after Early Access?
“Schedule I will increase in price by 25%-50% after Early Access.”
If you honestly think that game is worth $40 that's comical to me. $30 max.
Terakhir diedit oleh Bobfromacounting; 31 Mar @ 3:00am
Diposting pertama kali oleh LeftPaw:
LoL, so funny when you have 200 million dollar games with 2000 people work on it fail miserably barely scraping 1 million sold copies. And then you have one dedicated dev with time on their hands and 10$ to live on who makes a game that sells like hot cakes.
You see there is justice.
The gaming industry, along with the movie industry, lack clear goals or imagination or innovation.

They modelled their companies on making profit, not making games. Only so long that can last.
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Tanggal Diposting: 31 Mar @ 1:25am
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