Schedule I

Schedule I

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any reason to sell weed once you unlock meth??
Weed is more work to grow and harvest. Why not just make solely meth?
Originally posted by ffrotty:
no there is no reason. meth is far more profitable, dealers have limited space.

I daily get calls from everyone my dealers aren't set to
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Showing 1-15 of 32 comments
Zero Two Mar 30 @ 7:22pm 
Not everyone will buy meth, especially the ♥♥♥♥ quality, id recommend finding goood weed recipe and selliwng both with a profit
i like to just keep growing and selling my finest "Slimy ♥♥♥♥" weed. Not one complaint to this day. steady business.
The author of this thread has indicated that this post answers the original topic.
ffrotty Mar 30 @ 7:30pm 
no there is no reason. meth is far more profitable, dealers have limited space.

I daily get calls from everyone my dealers aren't set to
Adept Mar 30 @ 7:33pm 
Originally posted by ffrotty:
no there is no reason. meth is far more profitable, dealers have limited space.

I daily get calls from everyone my dealers aren't set to
thanks for your answer. I think im gonna move all my operation over to making meth. Higher profit margin and way less work. Im sick of buying soil and seeds. Drops are closer for meth anyways.
ffrotty Mar 30 @ 7:42pm 
Originally posted by Adept:
Originally posted by ffrotty:
no there is no reason. meth is far more profitable, dealers have limited space.

I daily get calls from everyone my dealers aren't set to
thanks for your answer. I think im gonna move all my operation over to making meth. Higher profit margin and way less work. Im sick of buying soil and seeds. Drops are closer for meth anyways.


huge asterisk is that your first meth is low quality so you can't really sell to "everyone" until you are on the 2nd meth. so don't dismantle weed as soon as you get meth, do both in parallel until you build enough rep with meth dealer to get the 2nd meth. then you can fully switch
Originally posted by ffrotty:
Originally posted by Adept:
thanks for your answer. I think im gonna move all my operation over to making meth. Higher profit margin and way less work. Im sick of buying soil and seeds. Drops are closer for meth anyways.


huge asterisk is that your first meth is low quality so you can't really sell to "everyone" until you are on the 2nd meth. so don't dismantle weed as soon as you get meth, do both in parallel until you build enough rep with meth dealer to get the 2nd meth. then you can fully switch

Yea honestly I'd suggest waiting until you can create High Quality meth, the same money you'll be making from meth sales can be made with Weed sales just by selling more quantity. When you first unlock meth people will be wanting at least 3x as much weed.

Higher quality = Higher demand, so maxing out quality is a good idea, especially since it can be done easily enough. (Drying Racks and Green Fert)
Last edited by Nokturnal; Mar 30 @ 7:50pm
Quite a lot of misinformation around this game, the customers are not picky, they'll literally buy whatever you're selling. If you have something that sells for more, sell that. You will get the exact same amount of customers every day (however many aren't selected by dealers) and if you have just 1 thing listed for sale they'll take that.

The quality doesn't matter, it doesn't sell for more and it doesn't make customers buy more (this is obvious, they order a set amount before they even know what quality it'll be). Quality only matters in the late game where people have high standards. Early game has low and moderate standards.
Last edited by YoYoStevo; Mar 30 @ 8:14pm
ffrotty Mar 30 @ 8:32pm 
Originally posted by YoYoStevo:
Quite a lot of misinformation around this game, the customers are not picky, they'll literally buy whatever you're selling. If you have something that sells for more, sell that. You will get the exact same amount of customers every day (however many aren't selected by dealers) and if you have just 1 thing listed for sale they'll take that.

You're contradicting yourself here. If you have multiple things for sale the customers obviously have preferences. When you first get meth you can make it and plop it on your dealers and see that they don't sell it over the various weed you have for sale, and you can also see what the customers are asking for when they contact you. It will rarely be the meth.

You take a money hit if you turn off all your weed for only the base low quality meth as nobody in downtown will want that meth. I went from thousands a day to maybe 1 or 2 sales in the hundreds.

The quality doesn't matter, it doesn't sell for more and it doesn't make customers buy more (this is obvious, they order a set amount before they even know what quality it'll be). Quality only matters in the late game where people have high standards. Early game has low and moderate standards.

It isn't late game, it's mid game at area 3 (downtown) where you can see the standards are all moderate with one very low.

Base meth is green (low / poor), tier 2 is blue (moderate / standard)

versus weed where base weed is blue (standard).



You can confirm this customer preference pretty easily by just tracking what they call you for based on what you have for sale, if you have something that matches their preference they're picking that one.
Zat Mar 30 @ 8:44pm 
Since there's only so much product you can move, having the highest priced product is the goal. The customers, once you win them over, will buy whatever you offer.
A good early strategy is getting weed quality up with dryers. Focusing on just one or two strains and using a single high-profit mix/recipe. Once you unlock meth, you can make just enough to advance the game, and then immediately pawn off the chem stations, ditch meth production, and convert your grow-op to coca. The end goal being to produce a single recipe of max quality coca in bricks. Everyone will buy it, sells for over $700 per unit and requires no packaging.
ffrotty Mar 30 @ 8:50pm 
Originally posted by Zat:
Since there's only so much product you can move, having the highest priced product is the goal. The customers, once you win them over, will buy whatever you offer.
A good early strategy is getting weed quality up with dryers. Focusing on just one or two strains and using a single high-profit mix/recipe. Once you unlock meth, you can make just enough to advance the game, and then immediately pawn off the chem stations, ditch meth production, and convert your grow-op to coca. The end goal being to produce a single recipe of max quality coca in bricks. Everyone will buy it, sells for over $700 per unit and requires no packaging.

addiction and preference does increase quantity and frequency of purchases from my testing. you can turn people who were only buying 1 or 2 of a product into someone buying 4-7 by selling what they prefer.

tested this by having 2 products with 3 different effects and the same people buy the same quanities and products. swap products with a third one and some people bought more of it, some stayed with the first.

Last edited by ffrotty; Mar 30 @ 8:52pm
Joe Dad Mar 30 @ 8:55pm 
Yeah, I'm just about to discontinue the weed sales, I gonna buy the barn and turn it into a meth barn. It seems that the meth is way more efficient and takes less b.s and nonsense to get the botanist going. I probably wont play til next weekend tho, but that the gameplan
Originally posted by ffrotty:
Originally posted by Zat:
Since there's only so much product you can move, having the highest priced product is the goal. The customers, once you win them over, will buy whatever you offer.
A good early strategy is getting weed quality up with dryers. Focusing on just one or two strains and using a single high-profit mix/recipe. Once you unlock meth, you can make just enough to advance the game, and then immediately pawn off the chem stations, ditch meth production, and convert your grow-op to coca. The end goal being to produce a single recipe of max quality coca in bricks. Everyone will buy it, sells for over $700 per unit and requires no packaging.

addiction and preference does increase quantity and frequency of purchases from my testing. you can turn people who were only buying 1 or 2 of a product into someone buying 4-7 by selling what they prefer.

tested this by having 2 products with 3 different effects and the same people buy the same quanities and products. swap products with a third one and some people bought more of it, some stayed with the first.
^this: anyone who suggests "just sell anything" and those that don't actually target preference are missing out on massive profit opportunities from fiends.

if you actually make what the customers want, they end up chasing you down at random hours of the day to buy large quantities of it for almost double the asking price.

it is 100% worth making the desired effects for your customers.
Originally posted by Shaken_Widow:
Originally posted by ffrotty:

addiction and preference does increase quantity and frequency of purchases from my testing. you can turn people who were only buying 1 or 2 of a product into someone buying 4-7 by selling what they prefer.

tested this by having 2 products with 3 different effects and the same people buy the same quanities and products. swap products with a third one and some people bought more of it, some stayed with the first.
^this: anyone who suggests "just sell anything" and those that don't actually target preference are missing out on massive profit opportunities from fiends.

if you actually make what the customers want, they end up chasing you down at random hours of the day to buy large quantities of it for almost double the asking price.

it is 100% worth making the desired effects for your customers.
Wrong. More misinformation. And I'm sick of seeing it so I even went ahead and proved it.
https://steamcommunity.com/app/3164500/discussions/1/599648576856933203/?ctp=2#c599648576856941924
Paw Mar 30 @ 9:24pm 
weed is faster to grow and comes with preset effects that are extremely useful for mixing, calming being one of the best ones for cyclop or anti gravity.
Originally posted by YoYoStevo:
Originally posted by Shaken_Widow:
^this: anyone who suggests "just sell anything" and those that don't actually target preference are missing out on massive profit opportunities from fiends.

if you actually make what the customers want, they end up chasing you down at random hours of the day to buy large quantities of it for almost double the asking price.

it is 100% worth making the desired effects for your customers.
Wrong. More misinformation. And I'm sick of seeing it so I even went ahead and proved it.
https://steamcommunity.com/app/3164500/discussions/1/599648576856933203/?ctp=2#c599648576856941924
you didn't prove anything you're clearly not understanding what i meant when i said that the customers CHASE YOU DOWN.

in your post where you say "you proved it" you are the one initiating those deals.

when the customer tracks you down or calls you they OFFER a price more than the listed sale value you put up, if you just give them an item and try to sell it for the recommended price every time of course you're not going to make any more money off of their addiction.

posting screenshots of you going up to them yourself and trying to initiate a deal with the BASE PRICE doesn't prove anything other than you don't know what people are telling you when it comes to the FIENDS.

your screenshots even show you're using the "RECOMMENDED" price

you didn't even try to sell for more.

you're also selling to george green who is only a best customer if you support his addiction with the following recipe weed from the guide.
OGKUSH
Paracetamol
Donut
Cuke
Banana

note: the guides people make where it shows a strain or product type and then says "best customers" means those are the best customers for that specific product.

you need to pay attention to what they say in their text when they need something from you:

like them offering to buy gorilla cake which has a base price of 164 per unit for over 250 a unit, (gorilla cake is high end tho so they end up buying less of this regardless,) but if you have your best customers calling you for it they offer the increased price for MORE UNITS than what the other customers would ask for.

going from selling only 1 gorilla cake at around base price to selling 5 or more at 100+ more than asking price is a huge difference.

but if you are the one initiating the sale like you did in your screens where you think you "proved anything" then of course you're not going to see a difference.
Last edited by Shaken_Widow; Mar 30 @ 9:33pm
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Date Posted: Mar 30 @ 7:14pm
Posts: 32