Schedule I

Schedule I

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Man_Hut 30 de mar. às 17:21
Game Keeps Crashing
I have well above what is needed to run this game, I have verified game files, restarted my computer, I have tried different launch files, I have even downloaded this game on a separate disk and it still crashes after 10 minutes. I have looked up and looked up different ways to fix this someone please help me.
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A mostrar 16-30 de 33 comentários
Veggi 5 de abr. às 12:52 
i have a solution. Download Intel Extreme Tuning Utility, and change "performence Core Ratio" to 54
p3tro 5 de abr. às 13:43 
Originalmente postado por nag_surgeon:
Sounds a lot like you are suffering from degradation to be honest.
Especially regarding lowering the core ratio that was exactly what I did at first and it helped for some weeks/months but kept coming back until I ultimately RMA'd it and had no issues since.
It would make sense that this game is actually showing that your CPU has already been damaged because it is very CPU intensive for what it is.
I play games where way more is going on and they are nowhere near the CPU usage of this game.

So if you are on a 13th/14th gen intel, especially i9, you may want to think about using the extended warranty intel provided for these CPU's because of the damage the previous microcodes/bios versions may have already done.

Good luck.

Why would they only be complaining about this one specific game? I play so many more intense games both gpu and cpu wise and I have never had this issue lmao such a silly response
MoldyOne 7 de abr. às 14:19 
I was having some weird issues on Windows 11 and while running in Proton in Linux. This is what helped on my machine, just throwing it out as a suggestion.

Windows 11, I would have slowdown that would make the game unplayable. Turning off Windows Defender resolved the issue. If you're experiencing crashes, it wouldn't hurt to update your network adapter and video card drivers.

In Linux (specifically Gentoo) I had crashes every 15-20 minutes. My WiFi card (MT7922) was showing excess noise in the kernel log due to a bug with my drivers and WPA Supplicant. This was causing my network to drop sporadically, which crashed the game. The crashes seemed to occur more during saving, but that may be coincidental. Switching to IWD corrected the issue.
Última alteração por MoldyOne; 8 de abr. às 0:29
Paladin Val 7 de abr. às 18:02 
Originalmente postado por MoldyOne:
I was having some weird issues on Windows 11 and while running in Proton in Linux.

Windows 11, I would have slowdown that would make the game unplayable. Turning off Windows Defender resolved the issue. If you're experiencing crashes, it wouldn't hurt to update your network adapter and video card drivers.

In Linux (specifically Gentoo) I had crashes every 15-20 minutes. My WiFi card was receiving excess noise due to a bug with my drivers and WPA Supplicant, switching to IWD resolved the issue.
I've even updated my BIOS. I'm using a i9-14900KF as well. Drivers updated and it still crashes pretty regularly even with the save deleting trick. The alternate version is pretty bad as well. I think it may be the new gen processors. Can anyone confirm?
viaujeff 7 de abr. às 18:07 
Originalmente postado por Paladin Val:
Originalmente postado por MoldyOne:
I was having some weird issues on Windows 11 and while running in Proton in Linux.

Windows 11, I would have slowdown that would make the game unplayable. Turning off Windows Defender resolved the issue. If you're experiencing crashes, it wouldn't hurt to update your network adapter and video card drivers.

In Linux (specifically Gentoo) I had crashes every 15-20 minutes. My WiFi card was receiving excess noise due to a bug with my drivers and WPA Supplicant, switching to IWD resolved the issue.
I've even updated my BIOS. I'm using a i9-14900KF as well. Drivers updated and it still crashes pretty regularly even with the save deleting trick. The alternate version is pretty bad as well. I think it may be the new gen processors. Can anyone confirm?
I have the same CPU as you, my BIOS is updated and the game only freeze and crash 1 time for around 130h of gameplay. I am on Windows 10. Windows 11 has issue with their updates causing crash and blue screen.
Última alteração por viaujeff; 7 de abr. às 18:08
Paladin Val 7 de abr. às 18:09 
Originalmente postado por viaujeff:
Originalmente postado por Paladin Val:
I've even updated my BIOS. I'm using a i9-14900KF as well. Drivers updated and it still crashes pretty regularly even with the save deleting trick. The alternate version is pretty bad as well. I think it may be the new gen processors. Can anyone confirm?
I have the same CPU as you, my BIOS is updated and the game only freeze and crash 1 time for around 80h of gameplay.
That is really good to know. Thank you.
MaddyKeeper 7 de abr. às 18:11 
Originalmente postado por viaujeff:
Originalmente postado por Paladin Val:
I've even updated my BIOS. I'm using a i9-14900KF as well. Drivers updated and it still crashes pretty regularly even with the save deleting trick. The alternate version is pretty bad as well. I think it may be the new gen processors. Can anyone confirm?
I have the same CPU as you, my BIOS is updated and the game only freeze and crash 1 time for around 130h of gameplay. I am on Windows 10. Windows 11 has issue with their updates causing crash and blue screen.

I have an i7-14700kf and the game constantly crashes. I am on Windows 11. Is there a way for me to convert to Windows 10?
viaujeff 7 de abr. às 18:12 
Originalmente postado por Paladin Val:
Originalmente postado por viaujeff:
I have the same CPU as you, my BIOS is updated and the game only freeze and crash 1 time for around 80h of gameplay.
That is really good to know. Thank you.
Yeah, I was on Windows 11. 1 Blue screen per day. I raged and returned to Windows 10. No Blue Screen since 1 month.
Última alteração por viaujeff; 7 de abr. às 18:12
Jimmy's Place 7 de abr. às 19:50 
At less I'm not the only one, let's hope the new update that's coming out will fix this. I want to play and stream this game for hours, I rely love this game. Pleas fix soon
Paladin Val 8 de abr. às 20:10 
Originalmente postado por Jimmy's Place:
At less I'm not the only one, let's hope the new update that's coming out will fix this. I want to play and stream this game for hours, I rely love this game. Pleas fix soon
I re-installed for like the 3rd time and it has ran better for me. Give that a try a few times.
Man_Hut 10 de abr. às 21:00 
Update to this this alternative version is better still getting crashes every 25-40 minutes
manmeat 11 de abr. às 0:06 
I am also having terrible crashing issues still. Cant even play for 10 minutes
Cyprien_25 11 de abr. às 3:47 
For people that are crashing, and those with the intel CPU's that don't have any new bios to update to, try this fix that worked for me. I posed it on their Reddit page and here, but the thread moves really quick.

If your PC freezes completely 10–15 minutes into game play, requiring a hard reboot, this workaround may help. Unity's engine overloads CPU cores and causes OS-level thread starvation.

This fix uses a tool called Process Lasso to limit how many CPU cores the game can use, helping prevent full system hangs.

Download Process Lasso & install the free version (Pro not required)

Launch Process Lasso

Start Schedule 1 via Steam, then Alt+Tab out

In Process Lasso: Find Schedule1.exe in the list (Tip: sort by CPU column to find it faster)

Right-click Schedule1.exe → CPU Affinity → Always → Select Cores
Choose 5–6 P-cores (the higher-performance ones), or any small group of physical cores (Avoid selecting all cores — that defeats the purpose)

The rule will automatically apply every time the game launches.

This has worked for me and I've no longer had any crashes since applying this fix. I hope it works for those whom have had similar issues to me.

*Does not fix the save game crash*

Let me know if this fixes it for you guys. I've not had a crash since doing the above.
⁐H⁐ 15 de abr. às 14:31 
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
Initialize engine version: 2022.3.32f1 (c8300dc0a3fa)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Schedule I/Schedule I_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor: NVIDIA
VRAM: 8067 MB
Driver: 32.0.15.7283
<RI> Initializing input.

New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Input initialized.

<RI> Initialized touch support.

Couldn't create a Convex Mesh from source mesh "Banana" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Main_Collider" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
UnloadTime: 5.982400 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
UnityEngine.GameObject:AddComponent()
SteamManager:get_Initialized()
ScheduleOne.Persistence.SaveManager:CheckSaveFolderInitialized()

Steamworks not intialized in time for SaveManager! Using save container path: C:/Users/haide/AppData/LocalLow/TVGS/Schedule I\Saves\76561198039544777
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
ScheduleOne.Persistence.SaveManager:CheckSaveFolderInitialized()
⁐H⁐ 15 de abr. às 14:34 
C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFC94C80000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SspiCli.dll', fileVersion: 10.0.19041.5737
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC26CE89E7)
0x00007FFC26CE89E7 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC26CEDA6A)
0x00007FFC26CEDA6A (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC26CED37C)
0x00007FFC26CED37C (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC26CED406)
0x00007FFC26CED406 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC26CEC99A)
0x00007FFC26CEC99A (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC26D03108)
0x00007FFC26D03108 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC26D034F1)
0x00007FFC26D034F1 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC26D03574)
0x00007FFC26D03574 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC26E3FD01)
0x00007FFC26E3FD01 (UnityPlayer) (function-name not available)
0x00007FFC973F7374 (KERNEL32) BaseThreadInitThunk
0x00007FFC9775CC91 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========
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