Schedule I
Some suggestions after reaching Enforcer 1
I have done most of the things in game at this point and have a bunch of suggestions for how to improve the game

1. Police need to be way more dynamic
The cops are honestly annoying and easy to get away from the way they are implemented right now. The first thing that needs to be reworked is the curfew and road blocks. The fact is the nightly curfew is just strange as where the hell has a curfew like this though I get it as a mechanic the fact it is EVERY NIGHT is a pain in the ass and makes moving large amounts of stuff from the warehouse a pain. Curfew should only be Monday through Thursday. Checkpoints are also way too regular of a thing making them a complete pain in the ass and easy to avoid. Like for example you can literally just walk around the one on the west bridge and as there is a way around it just makes getting around in a car a pain. Instead there should be like 10-15 places where they can show up and will spawn 1-2 randomly for the entire day so they are less predicable and not just something you are aware of and avoid. I also think that cops should pay attention to if you follow traffic laws so if you run a red light or try to turn around at a checkpoint they will go after you. I would also suggest cops sometimes setting you up with a deal where they will try to bust you. They also need to be better able to keep up with you as you can get away really easy on a skate board. Finally I know raids are a planned thing but I still wanted to mention them.

2. Drug mixing
The way drug mixing works right now is confusing and kind of a pain when you start wanting to mix larger batches with more ingredients. First off you can mix so many combinations that keeping track of them all and figuring out what makes the most money is extremely difficult. Mixes need to be streamlined with the number of combos reduced or at least a way to research them without having to mix every possible combo. The app that lists them also needs to be streamlined with folders to keep better track of what everything is and not be a pain to find something. There is also the fact you can only mix in one item at a time and when you have to mix it multiple times when you have hundreds of units to mix it becomes a royal pain in the ass. The mixer needs attachments that allows more ingredients to be mixed at once to speed up the process.

3. Meth
Meth is a royal pain in the ass to make right now as you can only make 1 batch every 14 hours with 2 tables and a chemist can only work 3 workbenches making it basically impossible to scale. While I have not unlocked it yet cocaine seems far easier to scale and I can produce nearly 1600 weed in the barn for each tier 3 soil used in like 2 days. Meth needs a way to be able to similarly scale up to large production batches as meeting demand is harder than it should be

4. More Dealers
Dealers ether need to be able to handle more people or you need to be able to hire additional dealers as later in the game your focus switches from running around dealing to production so being able to hire more dealers to fully cover your customer base would be helpful.

5. Large Scale Sales and Resource Storage/Buys
Later in game you start to reach a point where you can produce way more than you can sell. Around enforcer 1 you should unlock people who you can sell to in bulk and move hundreds of units at a time that sell it in other regions. We also need a way to buy and store larger bulks of materials as trying to buy and double mix 1600 weed is a nightmare. as it is you can only buy at max like 500 units at a time it takes multiple trips with a truck just to load enough of a single mix and transport it let alone multiple then you can only hold 160 units on a large shelf making storing enough of an item for a single production run very difficult and you have to micro manage the process. I would suggest adding crates that can hold up to 500 of a single item and can be stacked on top of each other to allow you to better manage storage. Crates could also be movable with items inside to allow you to move large amounts of items quickly.

6. Better Map
The map needs to be updated so all businesses are labeled for easy navigation as figuring out where you are or need to go can be difficult sometimes

7. Trap Houses & Businesses
I think a 3rd type of property should be added to the real estate options. The Trap House, the trap house would have a few functions the first being that it is a place to sell drugs out of rather than have to run around town dealing once you have a trap house most customers will come to you (though you may still get an occasional delivery request but they become worth more once you have a trap house) They also serve as a place for your dealers to restock on drugs and drop off money rather than you having to go find them. They can also be used as a barracks for employees rather than requiring beds IN the work areas (I mean who the ♥♥♥♥ sleeps in a meth lab?) You can also add furniture and amenities to the trap house that gets people to stick around and buy more drugs boosting your number of sales. I also wanted to mention that when you buy businesses they should provide a small amount of legal income on top of what you get from laundering as it makes no sense that the only money you get from them is laundering.

8. Employees
The way employees are managed right now is kind of awkward and makes no sense for several of them. The cleaner should be able to pick up trash anywhere on the property and requiring a nearby trash can that gets in the way of other production items wastes space and honestly a single cleaner should be able to handle most properties. The chemist is by far the worst only being able to work 3 stations when their work takes all of 10 minutes and they cannot double mix or even go and get the mixing ingredients themselves. They should have at least double the work slots so be able to work like 6 stations and be able to be programmed with a recipe. The handler is mostly fine but it would be nice if they could move items between locations as well and the botanist is the only one that does their job well. Also why am I having to provide beds for them? They take up a lot of space and why would they not have their own places? (I mean who wants to live in a meth lab?) at the very least we need bunk beds to get more out of a given space. Honestly the money case should just be an item that can be stuck on a shelf or table rather than requiring a whole bed.

9. item stack sizes/slots & Workbench item stacks
Item stack sizes currently make no sense with items like plastic bags, seeds and pills taking up way more space than they should on shelves and item slots on the shelves in general If I only put down 8 single items on a large shelf it takes up the entire shelf despite the fact it should be able to hold way more. Small items need their stack size boosted to 100 so they take up a reasonable amount of space and shelves should get more slots if the items on it are not enough to visually fill the shelf. Also workbenches should be able to hold 10x the normal number of items in a stack in their input slots so you are not constantly having to put more in them. These are dedicated stations for these tasks so they should have the space to hold the item they use.

10. More Furniture
We need more decorative items like couches and chairs.

11. Minor QoL thing but it would be nice if the phone had a calculator for figuring out how much of something you need and RoI.

12. More big ticket items and money laundering
Once you get later into the game generating 10-20k a day is not going to be out of the question and businesses cant really keep up with that amount of money. The Warehouse should have a guy who will launder unlimited money but takes a 10-20% cut of it making him a last resort once you cant launder more yourself. We also need more big ticket items to spend this kind of cash on eventually as most things other than cars and properties are not expensive enough to drain that kind of income.

I could bring up combat or new drugs but I know that stuff is already planned in depth and dont feel like theres a need to go super in depth on it here though some guns I would like to see are a glock both with and without a switch (drug dealer go to) a MAC 10 (a drug dealer classic) and a Draco AK (Another hood go to) and it would be nice if we could aim down the sights or at least had a cross hare when we used guns so we could see what we are even aiming at (may be a glitch but the dot in the center of the screen vanishes when holding a gun.)
Legutóbb szerkesztette: Joseph Sneed; márc. 29., 10:21
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110/10 megjegyzés mutatása
Sounds like a reasonable roadmap :steamthis:
I have played until I unlocked meth and I agree with everything here, this is one of the most fun I had with a game in a while but small QoL changes and especially the police system being "reworked" would make it better, so excited for the future of this game
I'd personally like the option to either deny a quest (option to accept later) or at least hide quest. Atm I just want to focus on a weed business, I'm out here to make happy customers not kill the community with meth lol. Also I'm only like 2hrs into the game and been trying to get more dealers as I'm running back and forth getting supplies, make, and bag with one dealer that can't half the customers I have. So I end up gathering for a couple days then spend a couple days selling and running into customers that don't like the product because I don't have time to mix up different "custom" batches trying to find that specific strand they want. Loving the game but just some stuff I'd like to see changed.
TuRoK eredeti hozzászólása:
I have played until I unlocked meth and I agree with everything here, this is one of the most fun I had with a game in a while but small QoL changes and especially the police system being "reworked" would make it better, so excited for the future of this game
Yeah there just isnt a ton to do once you get to like the barn in game currently and meth is too hard to mass produce and it takes a good while to get to cocaine. Also something that is needed is more "big ticket" items as once you get the barn set up you are making enough to generate like 5-10k a day. A way to launder larger sums is also needed as once you start producing that much even the businesses can barely keep up with it. Maybe a guy in the warehouse with connections to launder your extra money for like a 10-20% cut?
YES to all of this! I also like the idea of being able to upgrade my purchased properties. I really want to turn the bungalow into my residence and make it look nice. I feel the police need to scale with you. The more drugs you put out, the more the police presence increases. Then this could be combined with community projects, like renovating the skate park, to decrease the police presence temporarily. Also, laundered money would need to have taxes taken out during the cleaning process, so you should get less than what you actually laundered.
I'm Underlord 1 atm ($175k total on me atm in bank/cash, all businesses/properties unlocked) and I disagree with point 3 and kinda disagree with 2.

For point 3 - I never had trouble scaling meth as I had the farm unlocked at that point and had 2 chemist's producing batches concurrently and started to phase out weed entirely. Eventually added a 3rd chemist and found that I had a surplus most times. Also, if you think meth isn't scale-able then wait until you get to coke LOL. Coke literally requires you to:
- Grow the plant (Which takes MUCH longer than weed)
- Dry it for optimal quality
- Then process it in a cauldron which takes around 7-10 minutes minutes I believe.
- THEN you need to put it in the oven (like meth) and wait 5 minutes for it to cook.

In saying that though, I have an insane surplus of the most expensive coke rn coz once you automate ♥♥♥♥ correctly it becomes super hands off (Except when u have to order ingredients to be delivered which absolute sucks ♥♥♥♥ to do)

For point 2 - Agree that there needs to be a QoL update to the overall process in researching/finding out new mixes. However, you can always lookup in the guides section what actually sells for the highest even though it might feel a bit cheaty to do that lol. But the actual process for automating the mixing process is pretty straight forward if you dig a bit into it:

- Setup a shelf that will contain the final 'product' you want to have mixed. If it's meth then you simply need to use your clipboard on the cooking bench and set its output destination to that shelf.
- Setup however many mixers you need to make the final product (In my case it was 8).
- Setup shelving behind each mixer that will contain the ingredient that will go into that mixer.
- Hire movers/chemists to automate the process. In my case I hired 2 movers and used the 3 chemists who were making meth that had 1 free station available to be assigned to assign a mixer to each of them, then hired 2 more chemists and assigned them the remaining mixers.
- Using the clipboard, setup the movers to have them move ingredients from the shelves into the mixers infront of the shelves. Also, assign 1 mover to move the 'final product' mentioned in my first point to the first mixing station.
- Using the clipboard again, setup each mixer's output destination to the next one in order of your mixing recipe.
- For the final mixer, set its output destination to a different shelf.

That's pretty much the gist of it. Thankfully, the chemists move product from mixers aslong as the 'output destination' is set so the movers don't have to do it. With this setup I was pumping out meth that cost $345~ish a piece. I'm now making coke that sells for $745 a piece and have an insane surplus.
Legutóbb szerkesztette: Juckor_TV; márc. 29., 10:39
Joseph Sneed eredeti hozzászólása:
I have done most of the things in game at this point and have a bunch of suggestions for how to improve the game

1. Police need to be way more dynamic
The cops are honestly annoying and easy to get away from the way they are implemented right now. The first thing that needs to be reworked is the curfew and road blocks. The fact is the nightly curfew is just strange as where the hell has a curfew like this though I get it as a mechanic the fact it is EVERY NIGHT is a pain in the ass and makes moving large amounts of stuff from the warehouse a pain. Curfew should only be Monday through Thursday. Checkpoints are also way too regular of a thing making them a complete pain in the ass and easy to avoid. Like for example you can literally just walk around the one on the west bridge and as there is a way around it just makes getting around in a car a pain. Instead there should be like 10-15 places where they can show up and will spawn 1-2 randomly for the entire day so they are less predicable and not just something you are aware of and avoid. I also think that cops should pay attention to if you follow traffic laws so if you run a red light or try to turn around at a checkpoint they will go after you. I would also suggest cops sometimes setting you up with a deal where they will try to bust you. They also need to be better able to keep up with you as you can get away really easy on a skate board. Finally I know raids are a planned thing but I still wanted to mention them.

2. Drug mixing
The way drug mixing works right now is confusing and kind of a pain when you start wanting to mix larger batches with more ingredients. First off you can mix so many combinations that keeping track of them all and figuring out what makes the most money is extremely difficult. Mixes need to be streamlined with the number of combos reduced or at least a way to research them without having to mix every possible combo. The app that lists them also needs to be streamlined with folders to keep better track of what everything is and not be a pain to find something. There is also the fact you can only mix in one item at a time and when you have to mix it multiple times when you have hundreds of units to mix it becomes a royal pain in the ass. The mixer needs attachments that allows more ingredients to be mixed at once to speed up the process.

3. Meth
Meth is a royal pain in the ass to make right now as you can only make 1 batch every 14 hours with 2 tables and a chemist can only work 3 workbenches making it basically impossible to scale. While I have not unlocked it yet cocaine seems far easier to scale and I can produce nearly 1600 weed in the barn for each tier 3 soil used in like 2 days. Meth needs a way to be able to similarly scale up to large production batches as meeting demand is harder than it should be

4. More Dealers
Dealers ether need to be able to handle more people or you need to be able to hire additional dealers as later in the game your focus switches from running around dealing to production so being able to hire more dealers to fully cover your customer base would be helpful.

5. Large Scale Sales and Resource Storage/Buys
Later in game you start to reach a point where you can produce way more than you can sell. Around enforcer 1 you should unlock people who you can sell to in bulk and move hundreds of units at a time that sell it in other regions. We also need a way to buy and store larger bulks of materials as trying to buy and double mix 1600 weed is a nightmare. as it is you can only buy at max like 500 units at a time it takes multiple trips with a truck just to load enough of a single mix and transport it let alone multiple then you can only hold 160 units on a large shelf making storing enough of an item for a single production run very difficult and you have to micro manage the process. I would suggest adding crates that can hold up to 500 of a single item and can be stacked on top of each other to allow you to better manage storage. Crates could also be movable with items inside to allow you to move large amounts of items quickly.

6. Better Map
The map needs to be updated so all businesses are labeled for easy navigation as figuring out where you are or need to go can be difficult sometimes

7. Trap Houses & Businesses
I think a 3rd type of property should be added to the real estate options. The Trap House, the trap house would have a few functions the first being that it is a place to sell drugs out of rather than have to run around town dealing once you have a trap house most customers will come to you (though you may still get an occasional delivery request but they become worth more once you have a trap house) They also serve as a place for your dealers to restock on drugs and drop off money rather than you having to go find them. They can also be used as a barracks for employees rather than requiring beds IN the work areas (I mean who the ♥♥♥♥ sleeps in a meth lab?) You can also add furniture and amenities to the trap house that gets people to stick around and buy more drugs boosting your number of sales. I also wanted to mention that when you buy businesses they should provide a small amount of legal income on top of what you get from laundering as it makes no sense that the only money you get from them is laundering.

8. Employees
The way employees are managed right now is kind of awkward and makes no sense for several of them. The cleaner should be able to pick up trash anywhere on the property and requiring a nearby trash can that gets in the way of other production items wastes space and honestly a single cleaner should be able to handle most properties. The chemist is by far the worst only being able to work 3 stations when their work takes all of 10 minutes and they cannot double mix or even go and get the mixing ingredients themselves. They should have at least double the work slots so be able to work like 6 stations and be able to be programmed with a recipe. The handler is mostly fine but it would be nice if they could move items between locations as well and the botanist is the only one that does their job well. Also why am I having to provide beds for them? They take up a lot of space and why would they not have their own places? (I mean who wants to live in a meth lab?) at the very least we need bunk beds to get more out of a given space. Honestly the money case should just be an item that can be stuck on a shelf or table rather than requiring a whole bed.

9. item stack sizes/slots & Workbench item stacks
Item stack sizes currently make no sense with items like plastic bags, seeds and pills taking up way more space than they should on shelves and item slots on the shelves in general If I only put down 8 single items on a large shelf it takes up the entire shelf despite the fact it should be able to hold way more. Small items need their stack size boosted to 100 so they take up a reasonable amount of space and shelves should get more slots if the items on it are not enough to visually fill the shelf. Also workbenches should be able to hold 10x the normal number of items in a stack in their input slots so you are not constantly having to put more in them. These are dedicated stations for these tasks so they should have the space to hold the item they use.

10. More Furniture
We need more decorative items like couches and chairs.

11. Minor QoL thing but it would be nice if the phone had a calculator for figuring out how much of something you need and RoI.

12. More big ticket items and money laundering
Once you get later into the game generating 10-20k a day is not going to be out of the question and businesses cant really keep up with that amount of money. The Warehouse should have a guy who will launder unlimited money but takes a 10-20% cut of it making him a last resort once you cant launder more yourself. We also need more big ticket items to spend this kind of cash on eventually as most things other than cars and properties are not expensive enough to drain that kind of income.

I could bring up combat or new drugs but I know that stuff is already planned in depth and dont feel like theres a need to go super in depth on it here though some guns I would like to see are a glock both with and without a switch (drug dealer go to) a MAC 10 (a drug dealer classic) and a Draco AK (Another hood go to) and it would be nice if we could aim down the sights or at least had a cross hare when we used guns so we could see what we are even aiming at (may be a glitch but the dot in the center of the screen vanishes when holding a gun.)
Did you know, there is a road map, No you didn't? That is because you don't care, unless it directly affects you. The early access tag states clearly where the game is going, and any discussion for future updates has already happened. The game is in EARLY ACCESS, i don't think you understand, EARLY ACCESS, there will be MONTHLY updates for the next TWO YEARS. my god.
Juckor_TV eredeti hozzászólása:
I'm Underlord 1 atm ($175k total on me atm in bank/cash, all businesses/properties unlocked) and I disagree with point 3 and kinda disagree with 2.

For point 3 - I never had trouble scaling meth as I had the farm unlocked at that point and had 2 chemist's producing batches concurrently and started to phase out weed entirely. Eventually added a 3rd chemist and found that I had a surplus most times. Also, if you think meth isn't scale-able then wait until you get to coke LOL. Coke literally requires you to:
- Grow the plant (Which takes MUCH longer than weed)
- Dry it for optimal quality
- Then process it in a cauldron which takes around 7-10 minutes minutes I believe.
- THEN you need to put it in the oven (like meth) and wait 5 minutes for it to cook.

In saying that though, I have an insane surplus of the most expensive coke rn coz once you automate ♥♥♥♥ correctly it becomes super hands off (Except when u have to order ingredients to be delivered which absolute sucks ♥♥♥♥ to do)

For point 2 - Agree that there needs to be a QoL update to the overall process in researching/finding out new mixes. However, you can always lookup in the guides section what actually sells for the highest even though it might feel a bit cheaty to do that lol. But the actual process for automating the mixing process is pretty straight forward if you dig a bit into it:

- Setup a shelf that will contain the final 'product' you want to have mixed. If it's meth then you simply need to use your clipboard on the cooking bench and set its output destination to that shelf.
- Setup however many mixers you need to make the final product (In my case it was 8).
- Setup shelving behind each mixer that will contain the ingredient that will go into that mixer.
- Hire movers/chemists to automate the process. In my case I hired 2 movers and used the 3 chemists who were making meth that had 1 free station available to be assigned to assign a mixer to each of them, then hired 2 more chemists and assigned them the remaining mixers.
- Using the clipboard, setup the movers to have them move ingredients from the shelves into the mixers infront of the shelves. Also, assign 1 mover to move the 'final product' mentioned in my first point to the first mixing station.
- Using the clipboard again, setup each mixer's output destination to the next one in order of your mixing recipe.
- For the final mixer, set its output destination to a different shelf.

That's pretty much the gist of it. Thankfully, the chemists move product from mixers aslong as the 'output destination' is set so the movers don't have to do it. With this setup I was pumping out meth that cost $345~ish a piece. I'm now making coke that sells for $745 a piece and have an insane surplus.
Go outside?
bongo eredeti hozzászólása:
Juckor_TV eredeti hozzászólása:
I'm Underlord 1 atm ($175k total on me atm in bank/cash, all businesses/properties unlocked) and I disagree with point 3 and kinda disagree with 2.

For point 3 - I never had trouble scaling meth as I had the farm unlocked at that point and had 2 chemist's producing batches concurrently and started to phase out weed entirely. Eventually added a 3rd chemist and found that I had a surplus most times. Also, if you think meth isn't scale-able then wait until you get to coke LOL. Coke literally requires you to:
- Grow the plant (Which takes MUCH longer than weed)
- Dry it for optimal quality
- Then process it in a cauldron which takes around 7-10 minutes minutes I believe.
- THEN you need to put it in the oven (like meth) and wait 5 minutes for it to cook.

In saying that though, I have an insane surplus of the most expensive coke rn coz once you automate ♥♥♥♥ correctly it becomes super hands off (Except when u have to order ingredients to be delivered which absolute sucks ♥♥♥♥ to do)

For point 2 - Agree that there needs to be a QoL update to the overall process in researching/finding out new mixes. However, you can always lookup in the guides section what actually sells for the highest even though it might feel a bit cheaty to do that lol. But the actual process for automating the mixing process is pretty straight forward if you dig a bit into it:

- Setup a shelf that will contain the final 'product' you want to have mixed. If it's meth then you simply need to use your clipboard on the cooking bench and set its output destination to that shelf.
- Setup however many mixers you need to make the final product (In my case it was 8).
- Setup shelving behind each mixer that will contain the ingredient that will go into that mixer.
- Hire movers/chemists to automate the process. In my case I hired 2 movers and used the 3 chemists who were making meth that had 1 free station available to be assigned to assign a mixer to each of them, then hired 2 more chemists and assigned them the remaining mixers.
- Using the clipboard, setup the movers to have them move ingredients from the shelves into the mixers infront of the shelves. Also, assign 1 mover to move the 'final product' mentioned in my first point to the first mixing station.
- Using the clipboard again, setup each mixer's output destination to the next one in order of your mixing recipe.
- For the final mixer, set its output destination to a different shelf.

That's pretty much the gist of it. Thankfully, the chemists move product from mixers aslong as the 'output destination' is set so the movers don't have to do it. With this setup I was pumping out meth that cost $345~ish a piece. I'm now making coke that sells for $745 a piece and have an insane surplus.
Go outside?
I only go outside when your mother hits me up for some fun bucko
bongo eredeti hozzászólása:
Joseph Sneed eredeti hozzászólása:
I have done most of the things in game at this point and have a bunch of suggestions for how to improve the game

1. Police need to be way more dynamic
The cops are honestly annoying and easy to get away from the way they are implemented right now. The first thing that needs to be reworked is the curfew and road blocks. The fact is the nightly curfew is just strange as where the hell has a curfew like this though I get it as a mechanic the fact it is EVERY NIGHT is a pain in the ass and makes moving large amounts of stuff from the warehouse a pain. Curfew should only be Monday through Thursday. Checkpoints are also way too regular of a thing making them a complete pain in the ass and easy to avoid. Like for example you can literally just walk around the one on the west bridge and as there is a way around it just makes getting around in a car a pain. Instead there should be like 10-15 places where they can show up and will spawn 1-2 randomly for the entire day so they are less predicable and not just something you are aware of and avoid. I also think that cops should pay attention to if you follow traffic laws so if you run a red light or try to turn around at a checkpoint they will go after you. I would also suggest cops sometimes setting you up with a deal where they will try to bust you. They also need to be better able to keep up with you as you can get away really easy on a skate board. Finally I know raids are a planned thing but I still wanted to mention them.

2. Drug mixing
The way drug mixing works right now is confusing and kind of a pain when you start wanting to mix larger batches with more ingredients. First off you can mix so many combinations that keeping track of them all and figuring out what makes the most money is extremely difficult. Mixes need to be streamlined with the number of combos reduced or at least a way to research them without having to mix every possible combo. The app that lists them also needs to be streamlined with folders to keep better track of what everything is and not be a pain to find something. There is also the fact you can only mix in one item at a time and when you have to mix it multiple times when you have hundreds of units to mix it becomes a royal pain in the ass. The mixer needs attachments that allows more ingredients to be mixed at once to speed up the process.

3. Meth
Meth is a royal pain in the ass to make right now as you can only make 1 batch every 14 hours with 2 tables and a chemist can only work 3 workbenches making it basically impossible to scale. While I have not unlocked it yet cocaine seems far easier to scale and I can produce nearly 1600 weed in the barn for each tier 3 soil used in like 2 days. Meth needs a way to be able to similarly scale up to large production batches as meeting demand is harder than it should be

4. More Dealers
Dealers ether need to be able to handle more people or you need to be able to hire additional dealers as later in the game your focus switches from running around dealing to production so being able to hire more dealers to fully cover your customer base would be helpful.

5. Large Scale Sales and Resource Storage/Buys
Later in game you start to reach a point where you can produce way more than you can sell. Around enforcer 1 you should unlock people who you can sell to in bulk and move hundreds of units at a time that sell it in other regions. We also need a way to buy and store larger bulks of materials as trying to buy and double mix 1600 weed is a nightmare. as it is you can only buy at max like 500 units at a time it takes multiple trips with a truck just to load enough of a single mix and transport it let alone multiple then you can only hold 160 units on a large shelf making storing enough of an item for a single production run very difficult and you have to micro manage the process. I would suggest adding crates that can hold up to 500 of a single item and can be stacked on top of each other to allow you to better manage storage. Crates could also be movable with items inside to allow you to move large amounts of items quickly.

6. Better Map
The map needs to be updated so all businesses are labeled for easy navigation as figuring out where you are or need to go can be difficult sometimes

7. Trap Houses & Businesses
I think a 3rd type of property should be added to the real estate options. The Trap House, the trap house would have a few functions the first being that it is a place to sell drugs out of rather than have to run around town dealing once you have a trap house most customers will come to you (though you may still get an occasional delivery request but they become worth more once you have a trap house) They also serve as a place for your dealers to restock on drugs and drop off money rather than you having to go find them. They can also be used as a barracks for employees rather than requiring beds IN the work areas (I mean who the ♥♥♥♥ sleeps in a meth lab?) You can also add furniture and amenities to the trap house that gets people to stick around and buy more drugs boosting your number of sales. I also wanted to mention that when you buy businesses they should provide a small amount of legal income on top of what you get from laundering as it makes no sense that the only money you get from them is laundering.

8. Employees
The way employees are managed right now is kind of awkward and makes no sense for several of them. The cleaner should be able to pick up trash anywhere on the property and requiring a nearby trash can that gets in the way of other production items wastes space and honestly a single cleaner should be able to handle most properties. The chemist is by far the worst only being able to work 3 stations when their work takes all of 10 minutes and they cannot double mix or even go and get the mixing ingredients themselves. They should have at least double the work slots so be able to work like 6 stations and be able to be programmed with a recipe. The handler is mostly fine but it would be nice if they could move items between locations as well and the botanist is the only one that does their job well. Also why am I having to provide beds for them? They take up a lot of space and why would they not have their own places? (I mean who wants to live in a meth lab?) at the very least we need bunk beds to get more out of a given space. Honestly the money case should just be an item that can be stuck on a shelf or table rather than requiring a whole bed.

9. item stack sizes/slots & Workbench item stacks
Item stack sizes currently make no sense with items like plastic bags, seeds and pills taking up way more space than they should on shelves and item slots on the shelves in general If I only put down 8 single items on a large shelf it takes up the entire shelf despite the fact it should be able to hold way more. Small items need their stack size boosted to 100 so they take up a reasonable amount of space and shelves should get more slots if the items on it are not enough to visually fill the shelf. Also workbenches should be able to hold 10x the normal number of items in a stack in their input slots so you are not constantly having to put more in them. These are dedicated stations for these tasks so they should have the space to hold the item they use.

10. More Furniture
We need more decorative items like couches and chairs.

11. Minor QoL thing but it would be nice if the phone had a calculator for figuring out how much of something you need and RoI.

12. More big ticket items and money laundering
Once you get later into the game generating 10-20k a day is not going to be out of the question and businesses cant really keep up with that amount of money. The Warehouse should have a guy who will launder unlimited money but takes a 10-20% cut of it making him a last resort once you cant launder more yourself. We also need more big ticket items to spend this kind of cash on eventually as most things other than cars and properties are not expensive enough to drain that kind of income.

I could bring up combat or new drugs but I know that stuff is already planned in depth and dont feel like theres a need to go super in depth on it here though some guns I would like to see are a glock both with and without a switch (drug dealer go to) a MAC 10 (a drug dealer classic) and a Draco AK (Another hood go to) and it would be nice if we could aim down the sights or at least had a cross hare when we used guns so we could see what we are even aiming at (may be a glitch but the dot in the center of the screen vanishes when holding a gun.)
Did you know, there is a road map, No you didn't? That is because you don't care, unless it directly affects you. The early access tag states clearly where the game is going, and any discussion for future updates has already happened. The game is in EARLY ACCESS, i don't think you understand, EARLY ACCESS, there will be MONTHLY updates for the next TWO YEARS. my god.
first of all I am aware and have looked. I only mentioned things that are explicitly not on the roadmap. Second why is it there is always some idiot like you in every steam forum for an EA game screaming about how everyone should just shut up and wait because the game is EA? The ENTIRE POINT of EA is for developers to get feedback on the games development you moron.
Legutóbb szerkesztette: Joseph Sneed; márc. 29., 11:59
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Közzétéve: márc. 29., 9:31
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