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Mixer 2 Bug - Locked Ingredients
Since I've automated my meth ive been getting a bug where my production halts. After investigating I've found it due to one of the mixers getting their ingredients 'locked' I'm assuming its due to an employee being assigned to adding ingredients to it but they never actually do and it just locks out the mixer :(
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Showing 1-9 of 9 comments
Jamsalad Mar 28 @ 10:05am 
This seems to have effectively broken my game now :(

After saving and reloading I watched one of my mixer stockers grab an obscene amount of product off the shelf, then never actually stock the machine and instead just walked outside and said they had nothing to do. Multiple mixers had the ingredients locked , as if they were being used.

I suppose I could go back to manually mixing but I spent so much time redoing my barn and was excited to have my production almost fully automated in there.
Last edited by Jamsalad; Mar 28 @ 10:05am
Jamsalad Mar 28 @ 10:11am 
If anyone has encountered this or found a solution, that would be great. I know I have two available paths for the workers to get back there, so it shouldnt be anything pathing related but I may try to free up even more room and see.
Jamsalad Mar 28 @ 11:11am 
I've experimented a lot. I removed and added the mixers again. I've unassigned all the workers tasks and reassigned them and also stocked the machines myself to see if that may reset things.

I even fired the main problem employee only to then have a chemist seemingly randomly break / bug out after.

The only other thing I can think to do or try is to fire absolutely everyone and maybe even pick up and re drop all the equipment.

This is very frustrating and it's going to cost me so much money to rehire everyone and so much time to set it all up again, and that may not even fix it.
Rillist Mar 28 @ 5:52pm 
I have this same issue. The mixer's 2nd slot for the ingredient gets 'locked', but the employee dumped the entire shelf of ingredients. (or maybe stole them? lol)

I can fix the machine by picking it up and replacing it, but then I have to reassign all the employees and rebuy/restock the shelf. And 5 mins later it messes up again.

So... I feel your pain. But I do not have a solution, sorry.
Jamsalad Mar 28 @ 6:20pm 
I managed to fix it for now by firing the employees it seems. I still have to save and reload sometimes to fix behavior though. But this bug was very bad.
No I get what the problem is now. The mixers get locked up if its a new discovery. They're okay if it's the same recipe that has been seen before, but if it's brand new you're going to have to pick it out and put it back in yourself
Have the same problem with both my handlers. They will use the Brick Press, pickup the Brick, and never go to the designated route destination. They will just walk outside and say "there is no work to do". Meanwhile, a slot on the destination shelf is locked (mutex) in preparation of the item to arrive. The locked destination slot shows no item icon, just a lock.

BTW, This is a huge bug, because My 6 person team burned through 160 Pseudo, 160 Plant Seeds, and all the supplies to make $100,000 in product, but now I have nothing to sell. No recourse here, probably a total lab rebuild at this point. I blew all my money trying to figure out this problem. Hiring, firing, rehiring, moving crap endlessly, "re-routing"...

Just found that this bug is not limited to Handlers. I am experiencing the same issue with Botanists who are working with the drying rack and destination set to the packaging station. Botanist will pull the product from the drying rack, but it never ends up at the packaging station. Appears this bug effects all station to station transfers, not just "Routes"
this happens alot with botanists at the drying rack and it usually fixes on its own after a while or if i leave and rejoin but will break again soon after
Rillist Mar 29 @ 8:38am 
I made a copy of my game save, and did some digging through the files.

TL;DR: I think firing the employee, and hiring a new one should resolve the issue in most cases. But if you have some dev experience, or feel comfortable changing the save files you could fix it with a text editor.

I found that the packager employee that kept stealing all the ingredients had an 'inventory.json' file filled with cukes. None of my other employees had this file.

I tried deleting the file, but steam cloud sync restored it. So I removed the cuke from his items array inside the file. After loading the game I deleted and reset his routes and he worked all day like he should. I quit, without saving, and did this again 2 more days to make sure its working.

I have now made this change to my main save, and going to start playing for real again.

I am 90% sure this was caused when I first set up my barn, this employee got stuck behind some shelves after picking up cuke. I had to pick up the shelves and re-organize my barn to make it all work again so he never got to put it down anywhere. I guess it was stuck in his pockets, and that somehow caused the bug?

I made a bug report in discord with the details, so hopefully that helps to get it fixed.
Last edited by Rillist; Mar 29 @ 8:45am
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Date Posted: Mar 28 @ 10:02am
Posts: 9