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Een vertaalprobleem melden
Is combat a big part of the game? IDC either way, just curious.
End of the day it's about personal taste, if you can cope with a possibility of a few bugs typical for EA and don't mind playing around them until fixed and it's a game-play loop that you enjoy then you can soon soak dozens of hours into it.
I can't speak for others but I'm enjoying it..
yeah, that's what I would recommend. The demo is there and gives you most of the experience (for now). The main pull of this game is how satisfying everything is to do. There isn't a whole lot to the game, but it is still super fun to play (especially with friends).
If you don't see what the fuss is about from the demo then you can safely ignore the game.
You're ♥♥♥♥♥♥♥ Walter White
You build an empire, you develop it and rise from hobbo to drug baron.
You get dealers, employees, properties, vehicles and weapons to smash those ungrateful junkies or bothering cops.
You launder your cash cause you wanna spend it on the legal system.
You ♥♥♥♥♥♥♥ cook hundreds of recipes to maximize your income and rentability.
It's totally chill and micro/macro management.
Dev has think about and included every aspect of cooking drugs, everyone of them with mini-games.
It's an addictive game, it's cheap, it's promising and it's a co-op game.
It's the best 20 buck invested than any buck invested in all the last "AAA" games released combined.
I pirated Dragon Age, AC Shadow, and a bunch of others. I couldn't spend more than 3 hours on those game while being a fan from the start of the franchise before trashing them into oblivion.
I dived so much in Schedule 1 that I tried it 5 mins, and switched off my computer hours later when I had to go to work...
That's how good this game is.
It might not appeal everyone for sure, but it's chill, fun, well designed, entertaining, and you keep asking for more : a larger map, more ennemies, and more mechanics or customization of your base / drug empire.
The full version goes much deeper and it can be a real time sink.
The mechanics are pretty solid, there's a really great sim under the relatively simple graphics. The more you put into your little business, the more you get back, which leads to another bit of sim in the money management between cash - launder - bank account. It's fun to watch that pile of money by your character on the menu screen get bigger every time you launch the game.
There are some minor issues and jank... in my case, I've started to get a note more often that says I've not satisfied the customers request, even though I've given exactly what was ordered, and it affects the relationship - which is irritating because I'm trying to unlock the next dealer.
Also, the product menu needs a lot of work, but overall nothing that can't be overlooked in the first few weeks of a release from a single dev.
The more major issues are with the AI workers, they've got some pathing issues and they break a lot for reasons I don't fully understand. You can very easily end up with one or several just standing around. Plus their management system is clunky and unintuitive.
I've been avoiding them, that's probably my biggest criticism.
That said, the dev has been hot-fixing daily, so hopefully we'll get more functional AI soon.
Again, if you're interested, you really should just try the demo and see if the basics interest you.