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It will display your Organisation name, which is also the name of your save, BUT in the game files they are named SaveGame_1, SaveGame_2....
Here is how my Game.json file looks like in the
C:/Users/example/AppData/LocalLow/TVGS/Schedule I/Saves/12345/SaveGame_1/Game.json
C:/Users/{YOUR USERNAME}/AppData/LocalLow/TVGS/Schedule I/Saves/{YOUR SAVE FOLDER}/SaveGame_1/Trash/Trash.json
You have to fill in the YOUR USERNAME and YOUR SAVE FOLDER
the Username is your windows username
the YOUR SAVE FOLDER is a combination of random numbers example: 78562298671529784
When u open that folder you find folders "SaveGame_1, SaveGame_2, SaveGame_3".... The Trash file is in each of the saves, you got to select which one you clear
Yessir I was thinking of writing my own script to clear all trash on my save files, it will come handy during early access haha...
Here is how
Go to Settings -> Display
And try using a resolution with same aspect ratio ( Example: 1360x768 )
2 reasons
Lag is due to the progression. Linear progression causes you to buy more NPCs and workers, which have their own tasks -> increases computational requirement. AI modules are especially heavy.
For FPS lag its the trash buildup. Small trash items basically have useless vertices and there are alot of trash. So each time you enter a region with alot of trash your game has to account for alot of small items even though they might not be visible due to culling.
Similarly a Level-of-detail system is very harsh on these trash items. When you move fast in a region with alot of trash, your game is optimized to constantly load and unload different quality levels of tiny items that aren't even always visible. Basically wasted computational effort there.