Schedule I

Schedule I

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Transpoerters and chemists are too dumb
The way chemists and transporters currently function you need 1 transporter per step in a weed mix. so if you are making a product with 2 ingredients you need 2 transporters or it gets all ♥♥♥♥♥♥. Why cant i set recopies to fulfill in the mixer station and just let the transporter use all storage in the house to pull ingredients from. why is the code so dumb?

Correction because the mixer dumps into 1 shelf only this is also an issue. you need a separate mixer for each step otherwise the weed gets mixed up.

Also the packer if you use jars gets locked up if there is ever less than 5 of a substance, this is even worse if you have multuple qualities (green,blue) as if it gets locked between 1-4 on green they dont empty it to start packing blues.

just have 1 inventory per warehouse, and each shelf "adds" capacity, and then when a transporter needs items it just tells them on which shelf its stored so they can walk there, i feel like this should be very easy to code up...
Last edited by Sunny_Explorer; Mar 26 @ 8:46am
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yeah they def need work, the dev will probably work on them at some point
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Date Posted: Mar 26 @ 8:08am
Posts: 1