Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The bugs mostly seem to be with worker pathing and management, which I haven't reached yet in the game and have only seen on youtube videos. They do get pretty bad later in the game although it doesn't seem to impact your ability to make money. The youtuber I watched with the game (Jolly Roger) also packed all his stuff in the barn and I think it would do better if he ran about half of what he was doing, and even with all the issues and not using the mixer he's still progressing and making plenty of money and exp, so other than a few softlocks there's nothing outright gamebreaking so far. It might also work better if he didn't try to keep every class of product on sale and just focused on the more advanced stuff. Once you've unlocked something my feeling of the game is it's best to just move on to that and delist the old product. Just sell the most expensive weed strain, etc. That said the game doesn't lock you into that and if you just want to focus on one type of drug that's a more than valid playstyle especially with mixing (which you can use or ignore after you complete the related quest).
As for the lack of response I agree it isn't a great look but as you mentioned, it's one guy. I will tell you I reported a post yesterday (someone calling the OP some very nasty things) and had a message this morning that action had been taken. He also has a bug report system in the game itself. He's interested in feedback and seems to take action, he just doesn't post which, with the work and stress involved in a release week, I get.
Hold off and see what comes out for a bit if you want, it's only 10% off right now so it's not like you're missing the sale of a lifetime. Personally I'm having a blast and taking my time with the early game.
I think my favorite thing about it is there's nothing really forcing you forward. If you want to just stay a small time weed or meth operation in the bungalow with a couple workers and dealers that's a valid choice, or you can work your way into the warehouse and deal a veritable candyshop of donut enriched narcotics. It's open world in the best sense in that other than unlocking items and customer bases, there's nothing forcing you into a specific playstyle and nothing demanding you min-max your operation other than your own drive to if that exists.
It's earned the reviews. There's a lot of work going forward for the dev to refine and bugfix the experience but I'm also easily getting my $16 worth.
They’re quite a few bugs with the casino, workers, and quite a few other things.
However, the game is refreshing, it’s new, and I know the game dev loves the game. It’s not just slop from a AAA dev team for a quick Buck. There’s so much to this game, and there’s so much this guy can add.
Thanks for the detailed response. I think you are right, for myself at least, I should wait awhile, monitor how it's doing and purchase at a later date. Honestly, I have a ton of games I haven't even started yet. But the art style in this really caught my eye. I have the same problem with shiny things, LOL. Thanks again G.
He's working everyday on pushing daily patches out.
I'm pretty sure he's in Australia so he's mostly asleep during the day.
with the use of one or two synapses. But thinking isn't modern. Unfortunately.
Certainly not. I am not an explainer or a masochist.
It would also be pretty pointless (see Questions and Problems).
It's almost embarrassing. A little thought and experimentation would be enough.