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Schedule I

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Employee & Mixing Station
Hello!
Do you have the same problem/a solution when I place my MK1 stations for use in the Bungalow? Sometimes a machine simply stops working and I have to restart the save to get it working again (and thus the production line is ruined).
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Showing 1-7 of 7 comments
Izakk Mar 25 @ 1:02pm 
Having the same issue here. For some reason when using the chemist, they position in the middle machine and activate the far left machine and bugs the middle one
Having problems with chemist and now I'm having a problem with the packager guy not moving things
MMFC378 Mar 25 @ 1:13pm 
I've got a good triangle goin with the botanist, chemist and packaging but i cant figure out why they dont let you choose the ingredient for the chemist to add? Or do i need another employee? She'll mix once its go 10 of each but she wont add the ingredient
cray Mar 25 @ 4:49pm 
Originally posted by MMFC378:
I've got a good triangle goin with the botanist, chemist and packaging but i cant figure out why they dont let you choose the ingredient for the chemist to add? Or do i need another employee? She'll mix once its go 10 of each but she wont add the ingredient
also wondering how do we tell chemists what recipe to mix without putting the ingredients in the mixing table manually
Sarduin Mar 25 @ 5:36pm 
Originally posted by cray:
Originally posted by MMFC378:
I've got a good triangle goin with the botanist, chemist and packaging but i cant figure out why they dont let you choose the ingredient for the chemist to add? Or do i need another employee? She'll mix once its go 10 of each but she wont add the ingredient
also wondering how do we tell chemists what recipe to mix without putting the ingredients in the mixing table manually

There isn't a way to specify a recipe. Get your employees to move the right items there. They'll sometimes put product in both slots, so put the assignment to move the ingredient above the one to move weed so they do it first.
I want to say that since yesterday's update I no longer have any problems, after that I moved to the last building in the game so maybe that's also what plays a role

Originally posted by _Trystan160:
Hello!
Do you have the same problem/a solution when I place my MK1 stations for use in the Bungalow? Sometimes a machine simply stops working and I have to restart the save to get it working again (and thus the production line is ruined).
JBox170 Mar 26 @ 2:02am 
new update just released, shouldve have fixed it
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Showing 1-7 of 7 comments
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Date Posted: Mar 25 @ 1:37am
Posts: 7