Schedule I

Schedule I

View Stats:
Help! Handler stuck on one property
So for amphetamines, I have my handler moving product from 2 shelves across 2 properties. He's supposed to take the drugs from 2 shelves in the Bungalow and moves it to 2 respective shelves the Sweatshop but he ends up stuck in an eternal loop of constantly exiting the bungalow and going back in. Is there a fix to this?

Context: My amphetamines are stored in the bungalow. I use one room as housing, one to cook and one to mix with the mixing stations outputting to two shelves. Each of these shelves has product moved into two more shelves in the sweatshop from where it is supposed to be packed either into baggies/jars or bricks depending on which shelf the product is stored in.
< >
Showing 1-8 of 8 comments
Gaz May 14 @ 12:22pm 
maybe try not to shift stuff from one location to another?
Had no idea you could have handlers move between properties. Has this worked in the past?

Sure you've tried already, but relogging usually fixes common bugs with workers for me.
3 options. First talk to the person and see if that gets them moving. Second is to take away all items, Punch and knock the person out. Move to the next day and see if it resets the task loop. Otherwise you have to fire, hire someone new and setup the task loop again.

I have had to do this with every role and each solution has worked at one point or another.
Calruin May 15 @ 11:28am 
I had my handler kind of stuck going in and out of the bungalow, he was supposed to move dirt/fertilizer from one shelf to the botanist's shelf, then head to the storage where my meth lab is to get stuff to bring back to the bungalow, then take the mixed product to the sweatshop to package.

The problem for me was the botanist was using their stuff up too fast so he couldn't leave far enough to finish the route. I had to stop him from filling the botanist's shelf and he worked as intended. He was based out of the sweatshop. But he still only makes maybe two loops max before bugging out in the middle on the road. I then either run him over with the skateboard or punch him and he moves again... who knew violence does solve problems lol.

Now that i've got the barn (and enough to get the warehouse), i'm considering rethinking those three properties and their uses.
Well I tried this...as it turns out, violence is most effective. It gets him to work sometimes but he still bugs out because there's more product being added to the shelf.
Originally posted by Cake for Mumm-Ra:
Had no idea you could have handlers move between properties. Has this worked in the past?

Sure you've tried already, but relogging usually fixes common bugs with workers for me.



I noticed they had this feature when buying one for the first time. Relogging sorta worked but then he'd loop eventually. Somehow knocking him the hell out worked best.
Originally posted by Raskolnikoff:
I noticed they had this feature when buying one for the first time. Relogging sorta worked but then he'd loop eventually. Somehow knocking him the hell out worked best.
That's so funny man. Before I realized I could relog I'd just knock em out, too.

Don't wanna work, eh? A wise guy, eh??

Slap some focus into these idiots
Yea, you cant make them go from one location to another, well.. ok you can, but it wont be consistent and they will get stuck more often than it works

heck sometimes I cant even get them to go from outside to their machine without getting stuck and needing a slap LOL
< >
Showing 1-8 of 8 comments
Per page: 1530 50