Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That got patched, but it still works on pre-patched save files. But i'm not sure that's what i read.
The beds are fine tho, you can place them out of the way. I got 5 beds in the bungalow in the last room and you can walk through them and some shelfs for storages. Brick presses and shelves in the kitchen. 16 weed pots in the first room.
But we could do with double stacked beds to be fair.
That's good to know, my level of knowledge was probably before the patch. I guess you have to squeeze and hide them as best you can.
This would make abit more sense at least
I like this idea.
And maybe make them upgradable. 1 small locker takes up 1 square (like the lamp) which is the minimum requirement. Upgrade them to 2 squares (like the small shelve) and they have more orders available, and obviously with an increased paycheck as well, maybe even walk a bit faster. And a final upgrade to 3 squares (similar to a medium shelve).
Workers need more orders available, especially handlers, imo.
still abit goofy. The dev could just put employee caps per building...but if hes insistent on beds Id take a productivity loss and them leave at night over what it is now