Schedule I

Schedule I

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Beds for hired staff kinda sucks
title,

The beds take up way too much space and kill the aesthetics of your labs. its not like the npcs interact with them anyway
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Showing 1-11 of 11 comments
Drebin Apr 9 @ 10:20am 
You can also put the beds in one of the other buildings of yours, the motel for example. The beds do not necessarily have to be in the same building as the workers.
Jeron Apr 9 @ 10:23am 
Originally posted by Drebin:
You can also put the beds in one of the other buildings of yours, the motel for example. The beds do not necessarily have to be in the same building as the workers.

That got patched, but it still works on pre-patched save files. But i'm not sure that's what i read.

The beds are fine tho, you can place them out of the way. I got 5 beds in the bungalow in the last room and you can walk through them and some shelfs for storages. Brick presses and shelves in the kitchen. 16 weed pots in the first room.

But we could do with double stacked beds to be fair.
I dont like the beds i find it annoying, a way to fix this and still keep the beds system would be to make bunk beds. It would take half the space
Drebin Apr 9 @ 10:33am 
Originally posted by Jeron:
Originally posted by Drebin:
You can also put the beds in one of the other buildings of yours, the motel for example. The beds do not necessarily have to be in the same building as the workers.

That got patched, but it still works on pre-patched save files. But i'm not sure that's what i read.

The beds are fine tho, you can place them out of the way. I got 5 beds in the bungalow in the last room and you can walk through them and some shelfs for storages. Brick presses and shelves in the kitchen. 16 weed pots in the first room.

But we could do with double stacked beds to be fair.

That's good to know, my level of knowledge was probably before the patch. I guess you have to squeeze and hide them as best you can. :steamlaughcry:
Nog Apr 9 @ 10:36am 
Someone in the forums suggested lockers a while back instead of beds, and I think this is the best option. Still requires some space, but not nearly as much.
Red Apr 9 @ 11:18am 
Originally posted by Nog:
Someone in the forums suggested lockers a while back instead of beds, and I think this is the best option. Still requires some space, but not nearly as much.

This would make abit more sense at least
Jeron Apr 9 @ 11:19am 
Originally posted by Nog:
Someone in the forums suggested lockers a while back instead of beds, and I think this is the best option. Still requires some space, but not nearly as much.

I like this idea.

And maybe make them upgradable. 1 small locker takes up 1 square (like the lamp) which is the minimum requirement. Upgrade them to 2 squares (like the small shelve) and they have more orders available, and obviously with an increased paycheck as well, maybe even walk a bit faster. And a final upgrade to 3 squares (similar to a medium shelve).

Workers need more orders available, especially handlers, imo.
I agree. I wish You could do it with a computer you place. I get the idea but it makes organizing a pain.
Smokie Apr 9 @ 11:37am 
Bunk beds is a good idea.
Red Apr 9 @ 12:42pm 
Originally posted by Smokie:
Bunk beds is a good idea.

still abit goofy. The dev could just put employee caps per building...but if hes insistent on beds Id take a productivity loss and them leave at night over what it is now
tap_khap Apr 9 @ 12:55pm 
Originally posted by Red:
Originally posted by Smokie:
Bunk beds is a good idea.

still abit goofy. The dev could just put employee caps per building...but if hes insistent on beds Id take a productivity loss and them leave at night over what it is now
the dev does actually have caps too
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Date Posted: Apr 9 @ 9:50am
Posts: 11