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You could probably fit a small grow in there, maybe a meth lab but i think it'd be a bit cramped.
With the barn you get a LOT more space, i'd just make a rush for that if you can - if you've already got enough produce i'd use it to invest in the items i need at the barn.
The bungalow however i do use, i'm currently using it with 8 coca plants, feeding into 8 drying racks which then disperses into 2 cauldrons and 2 ovens before being bricked for mixing which i do in the barn.
My setup is a little weird, i think most use the bungalow for meth, which i currently have attached to my 8 mixer at the barn but this works well enough.
Tldr;
Get the barn asap, the space given is huge, and the second loading bay is such a QoL improvement when mixing more complex strains.
Personally I would hold out for the docks and skip the barn. It's more centrally located. Also, I suggest you ditch the cleaner at the bungalow. On something as small as the bungalow you're much better off with someone who will produce value rather than tidy up. My bungalow setup right now is 3 chemists 2 handlers. 2 chem stations, 2 ovens, 5 mixing stations. You do need to babysit it a little since it'll run only about a day before running out of mixing ingredients but you can generate quite a bit of high priced product from that little house.
I'm considering going to a 4-mix so I can run 2 chemists 3 handlers to have more ingredients stored so it's hands off a little longer.
Meth produces no trash when run by workers. No acid/phosphorus bottles laying around so there'd be nothing for a cleaner to even do.
Maybe get docks first and barn after, but the barn continues to be useful due to being just down the road from the docks and of course the amount of space.
Might consider a chemist in the Sweatshop then.
Meth lab for sure
My game must be bugged then because I have had 2 there before, a botanist and a cleaner.