Schedule I

Schedule I

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Anyone know what these remaining drug effects do?
I don't mean like a random or education guess either. I just mean, if anyone has figured out for sure what these last few do I would love some help completing this table.[i.imgur.com]


These are the last few missing:
  • Munchies
  • Paranoia
  • Refreshing
  • Schizophrenia
  • Sneaky
Last edited by Cavalier_Sabre; Apr 8 @ 7:27pm
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Showing 1-15 of 16 comments
JunK Apr 8 @ 7:36pm 
i know that sneaky makes it so police notice bar fills up slower
Originally posted by JunK:
i know that sneaky makes it so police notice bar fills up slower
Thanks, that's what I had in the linked table "Speculated: Harder to spot while sneaking"

Good to know it's not just me. Now I just need to figure out about how much sneakier before I update the Wiki haha.
Originally posted by Cavalier_Sabre:
Originally posted by JunK:
i know that sneaky makes it so police notice bar fills up slower
Thanks, that's what I had in the linked table "Speculated: Harder to spot while sneaking"

Good to know it's not just me. Now I just need to figure out about how much sneakier before I update the Wiki haha.
pretty sure it does more than that too, size of pickpocket areas gets bigger making that easier.

and you have a radius of detection that shrinks.
JunK Apr 9 @ 12:43am 
Originally posted by Shaken_Widow:
size of pickpocket areas gets bigger making that easier.

and you have a radius of detection that shrinks.
you can pickpocket? lol
Jhonny G Apr 9 @ 12:54am 
Schizophrenia makes you hear voices. Try using it at night, it's creepy as hell.
daze Apr 9 @ 12:58am 
Originally posted by JunK:
Originally posted by Shaken_Widow:
size of pickpocket areas gets bigger making that easier.

and you have a radius of detection that shrinks.
you can pickpocket? lol
Bro I just learned this today too lmao
Originally posted by JunK:
you can pickpocket? lol
Originally posted by daze:
Bro I just learned this today too lmao

I mean, there's a "Pickpocket" Achievement (it's called Indian Dealer, Sell something to a customer, then pickpocket it back) So, I knew about it but haven't done it in-game yet.

Originally posted by Jhonny G:
Schizophrenia makes you hear voices.

Ooooh, I like this :SpectreCreepy:

Is that all that happens? you just hear voices? you don't see any Hallucinations or anything? I definitely would like to see some "Imaginary" characters (silly/cool/crazy looking ones, randomly popping up here and there etc)

I've been wanting to play as a character who hear's voices (Like Hellblade Senua) and sees Hallucinations and whatever else (think of the Legion TV show) so it's good to know that there is a "Schizophrenia" effect (don't know what gives you this though)

I want more effects like this :SpectreSmile: since the game isn't finished yet, hopefully more stuff like this gets added. More Drugs/Drug Effects and being able to do more stuff would be awesomesauce.
Last edited by ꉔꏂ꒐꒒ꇙ; Apr 9 @ 1:34am
re0 Apr 9 @ 1:34am 
Originally posted by daze:
Originally posted by JunK:
you can pickpocket? lol
Bro I just learned this today too lmao
Learned it yesterday trying to aim for the achievement just randomly doing anything to pickpocket.
Wild Apr 9 @ 1:40am 
I think paranoia makes NPC (your workers at least) stare at you from more far away.
I noticed this yesterday... but maybe im just paranoid. xD
Last edited by Wild; Apr 9 @ 1:41am
Originally posted by re0:
Originally posted by daze:
Bro I just learned this today too lmao
Learned it yesterday trying to aim for the achievement just randomly doing anything to pickpocket.

The game doesn't even tell/teach you? I'd assume it works like it does in other games. Going behind someone, crouching down and usually you'd get a button prompt when you're close enough.

And you have 92.8 hours in it... and if within all that time the game didn't tell/show you how to pickpocket, this Achievement is gonna be annoying lol or maybe it'll be easier for me...

Originally posted by Wild:
Im think paranoia makes NPC (your workers at least) stare at you from more far away.

I noticed this yesterday... but maybe im just paranoid. xD

Hmm, it could be your character "thinking" they are being stared at but I am not 100% sure. I'd have to get the "Paranoia" effect to see what happens.

I hope more stuff happens and not just you being stared at as the main effect of "Paranoia"
Last edited by ꉔꏂ꒐꒒ꇙ; Apr 9 @ 1:43am
This PC Apr 9 @ 1:40am 
Can 100% confirm sneaky makes you harder to detect if you're going around at night, it's great
Just tested paranoia on a bunch of npc's and myself. It doesn't seem to have any effect except causing sad face :( and does something weird with your head in third person.

It might be bugged unless it's supposed to be a "bad" effect that decrease value of the strain.

Edit: Yeah, I think paranoia and munchies are just bad traits supposed to decrease value of the product. So something you should avoid having in your final strain. Makes sense given they share the same faded red color.
Last edited by Jhonny G; Apr 9 @ 2:26am
Wild Apr 9 @ 2:26am 
Originally posted by Jhonny G:
Just tested paranoia on a bunch of npc's and myself. It doesn't seem to have any effect except causing sad face :( and does something weird with your head in third person.

Think it might be bugged unless it's just supposed to be a "bad" effect that decrease value of the strain.

I just tested again inside my warehouse and it definitely makes the workers look at me from much further away xD
Literaly one of the worked flipped his head up almost 90° to stare at me costantly while he kept working the moment i light it up.
It might not work when given to NPC but it definitely does on the player.
Last edited by Wild; Apr 9 @ 2:27am
Originally posted by Wild:
I just tested again inside my warehouse and it definitely makes the workers look at me from much further away xD
Literaly one of the worked flipped his head up almost 90° to stare at me costantly while he kept working the moment i light it up.
It might not work when given to NPC but it definitely does on the player.
Nice catch. Maybe it has a similar effect between players in multiplayer..
re0 Apr 9 @ 2:34am 
Originally posted by ꉔꏂ꒐꒒ꇙ:
Originally posted by re0:
Learned it yesterday trying to aim for the achievement just randomly doing anything to pickpocket.

The game doesn't even tell/teach you? I'd assume it works like it does in other games. Going behind someone, crouching down and usually you'd get a button prompt when you're close enough.

And you have 92.8 hours in it... and if within all that time the game didn't tell/show you how to pickpocket, this Achievement is gonna be annoying lol or maybe it'll be easier for me...
I hunted for everything once I had the workers running, I only knew pickpocket is in the game when I wanted to get 100%. I might've skipped/missed some reading on objectives since I did the demo for a good 15 hours and just speedrun the beginning.

P.S. We might not even know if there might be a big foot in the forest area.
Last edited by re0; Apr 9 @ 3:08am
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Date Posted: Apr 8 @ 7:26pm
Posts: 16