Schedule I

Schedule I

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Delivery needs an overhaul
I love the game except for the delivery part of mixing. The part of stocking the mixing items is a nightmare. The best mixes have 7 ingrediences amd it is simply not possible to keep the shelves stocked for more than one production line without going insane.

We need bigger stacks and bigger delivery and trunk spaces.
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Showing 1-4 of 4 comments
from what i've seen you make more money doing mixes that aren't the full 7 mix max profit mixes because you get more sales at the end of the day and make more money from them.

if you're selling top notch, you receive less sales.

so it's not actually worth it to make the "best mixes" because truthfully: they aren't actually the best.

the best are the ones you cam make the most money with in the least amount of time with, if you're struggling to maintain a supply of something that's a big price tag but aren't actually selling as much as you could: then it isn't actually worth it.

from my experience, the actual best mixes in the game are ones that only take a max of 4 ingredients, that has effects that are generalized among your best buyers.

going from making only a few sales per day and night with the most expensive product to making sales literally every minute for amounts of 5 or more with a product that only used 4 ingredients is a massive change, i did the test and found i doubled my money when i stopped making the 7 ingredient mixes and went down to 4 ingredient ones.
I totally agree. In my current game I am not mixing at all. I only sell OG Kush out of the bungalow. I set the price for 55 and selling it for 80 at late night getting 96 with 20% bonus.
I am making more cash than I can convert. The game is totally fun untill that point.
But the next step when moving to the barn the problem with fun begins. I love automation but this game needs some overhaul in this part
Originally posted by Shaken_Widow:
from what i've seen you make more money doing mixes that aren't the full 7 mix max profit mixes because you get more sales at the end of the day and make more money from them.

if you're selling top notch, you receive less sales.

so it's not actually worth it to make the "best mixes" because truthfully: they aren't actually the best.

the best are the ones you cam make the most money with in the least amount of time with, if you're struggling to maintain a supply of something that's a big price tag but aren't actually selling as much as you could: then it isn't actually worth it.

from my experience, the actual best mixes in the game are ones that only take a max of 4 ingredients, that has effects that are generalized among your best buyers.

going from making only a few sales per day and night with the most expensive product to making sales literally every minute for amounts of 5 or more with a product that only used 4 ingredients is a massive change, i did the test and found i doubled my money when i stopped making the 7 ingredient mixes and went down to 4 ingredient ones.
It's limited by how much money each customer has per day.

If you find the sweet spot say someone has 750 and you sell weed at 380 - chances are they will buy 2... that kind of works with every customer - they have limited wallet sizes.
Originally posted by Disgruntled Democracy Officer:
Originally posted by Shaken_Widow:
from what i've seen you make more money doing mixes that aren't the full 7 mix max profit mixes because you get more sales at the end of the day and make more money from them.

if you're selling top notch, you receive less sales.

so it's not actually worth it to make the "best mixes" because truthfully: they aren't actually the best.

the best are the ones you cam make the most money with in the least amount of time with, if you're struggling to maintain a supply of something that's a big price tag but aren't actually selling as much as you could: then it isn't actually worth it.

from my experience, the actual best mixes in the game are ones that only take a max of 4 ingredients, that has effects that are generalized among your best buyers.

going from making only a few sales per day and night with the most expensive product to making sales literally every minute for amounts of 5 or more with a product that only used 4 ingredients is a massive change, i did the test and found i doubled my money when i stopped making the 7 ingredient mixes and went down to 4 ingredient ones.
It's limited by how much money each customer has per day.

If you find the sweet spot say someone has 750 and you sell weed at 380 - chances are they will buy 2... that kind of works with every customer - they have limited wallet sizes.
yeah i already knew that but to clarify what's really going on with their cash is that it resets after their cooldown wears off.

pickpocket them when they're in cooldown after they bought already, look at their cash, then when the cooldown wears off pickpocket them and look at it again and how it reset.

it's not a daily amount of cash, it resets every time the cooldown wears off.

which is why when you see that they really only want mid range strains you see that the high end highly profitable 7 ingredients ones just aren't worth the time sync.

just a 4 ingredient mix is all you need, something worth about 80-85 and they will regularly buy it for 100 a bud.
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Date Posted: Apr 8 @ 7:14pm
Posts: 4