Schedule I

Schedule I

View Stats:
Does Customers' Money change depending on the rank?
I have searched and for example, Jack, has a max of 1200 $ BUT SOMEHOW HE ORDERED x3 of my product for more of 3000 $.

Does the budget change along the game? It would make sense.
< >
Showing 1-7 of 7 comments
I never pay attention to what each customers "budget" is or isnt supposed to be.. I sell as much to them as they will tolerate each time they order my highest sale to any one customer is 5800$ for one order
Don Jose May 16 @ 3:42pm 
I thought as you increased your level, the customers gain more cash to spend.
Originally posted by Don Jose:
I thought as you increased your level, the customers gain more cash to spend.

I think this is waht happens but it seems like there is no info abt their budget increasing with time in any wiki or page with schedule 1 info. I guess they DO increase their budget as you increase your level but I wonder what the specific percentage is.
This PC May 17 @ 3:34am 
Originally posted by CrazyIvan512:
I never pay attention to what each customers "budget" is or isnt supposed to be.. I sell as much to them as they will tolerate each time they order my highest sale to any one customer is 5800$ for one order

You should :P
It's easy to cap their budget for the week, if you come across them in the street, you offer a deal, and drop products in until the chances falls sharply to 0, remove a few products, adjust price to the point just before chances of accepting falls sharply to 0, and if they accept the deal (usually you should target ~60%, you need to provide enough value though), if they reject, you can just try the next day. ^^''

The budget they have to spend depends on how much in game time you have spent in your game. You raking in 5800$ in a single deal is a function of how long you've played on that playthrough, because their spending limits increase over time, simply. In that sense, it doesn't matter lol. You could've probably have gotten more than 5800$ from that customer if you had followed advice above.

Am making 2000$ deals on my current playthrough all the time, and I juuust unlocked barn. I don't even have the high rollers from suburbia and uptown unlocked. :P
Last edited by This PC; May 17 @ 3:38am
Originally posted by This PC:
Originally posted by CrazyIvan512:
I never pay attention to what each customers "budget" is or isnt supposed to be.. I sell as much to them as they will tolerate each time they order my highest sale to any one customer is 5800$ for one order

You should :P
It's easy to cap their budget for the week, if you come across them in the street, you offer a deal, and drop products in until the chances falls sharply to 0, remove a few products, adjust price to the point just before chances of accepting falls sharply to 0, and if they accept the deal (usually you should target ~60%, you need to provide enough value though), if they reject, you can just try the next day. ^^''

The budget they have to spend depends on how much in game time you have spent in your game. You raking in 5800$ in a single deal is a function of how long you've played on that playthrough, because their spending limits increase over time, simply. In that sense, it doesn't matter lol. You could've probably have gotten more than 5800$ from that customer if you had followed advice above.

Am making 2000$ deals on my current playthrough all the time, and I juuust unlocked barn. I don't even have the high rollers from suburbia and uptown unlocked. :P

Do you know what calculus is used for calculling the budget? Im curious.
Originally posted by This PC:
Originally posted by CrazyIvan512:
I never pay attention to what each customers "budget" is or isnt supposed to be.. I sell as much to them as they will tolerate each time they order my highest sale to any one customer is 5800$ for one order

You should :P
It's easy to cap their budget for the week, if you come across them in the street, you offer a deal, and drop products in until the chances falls sharply to 0, remove a few products, adjust price to the point just before chances of accepting falls sharply to 0, and if they accept the deal (usually you should target ~60%, you need to provide enough value though), if they reject, you can just try the next day. ^^''

The budget they have to spend depends on how much in game time you have spent in your game. You raking in 5800$ in a single deal is a function of how long you've played on that playthrough, because their spending limits increase over time, simply. In that sense, it doesn't matter lol. You could've probably have gotten more than 5800$ from that customer if you had followed advice above.

Am making 2000$ deals on my current playthrough all the time, and I juuust unlocked barn. I don't even have the high rollers from suburbia and uptown unlocked. :P


I actually did do that to get the customer to 5800.. keep adding product until % chance goes to 0 then roll it back a little until there is a positive % chance
or just keep bumping price up without adding more product , ive done it both ways, and do it for everyone I run into on the street while making my rounds

again.. I dont pay attention to, nor do I care what the budget may or may not be since I just try to get every penny I can from customers since day 1 of playing , it isnt some "hidden mechanic" to try and fleece customers.. its been a thing since the beginning of time.. LOL if people havent been doing that since day 1 and went looking for "how much budget do customers have" thats on them... LOL
Ok ok, I have been datamining and now I know how this works. Ok so, basically there is a base budget with a min and a max value (for example 200-1200$) and then depending on your level of relation with that person the budget will be nearer the max budget, what I mean with this is that if you have the worst relation posible with X client it will use the min budget and if you have the best relation they will use the max budget.

Then the budget will be multiplied by your level ingame.

Thats how the budget works ingame. Hope someone finds it interesing :3
< >
Showing 1-7 of 7 comments
Per page: 1530 50