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2) You need to use the clipboard on the pots, the additives (fertilizer, speed grow) are assigned there. The botanists will pull these additives off their supply shelf and use them as needed. You just need to order their use.
3) It's delegating tasks. Sure, players are faster and more efficient, but we have limited time. We cannot handle 32+ plants, 8+ mixing stations, 2x meth labs, cauldrons, and ovens by ourselves while getting supplies and doing deals. They're meant to remove the 'busy work' from your schedule so you can do other things.
Also, the time the plant grows doesn't change if it's you or the botanist who sowed it. Doesn't matter if the botanist is slow, as long as he keeps all pots taken care of. :P
The way the botanist currently decides pathing and the speed it takes them to do each task (I timed them and it took them 30 seconds to snip one plant that a real player could do in under 5 seconds), it just all adds up to them not getting much yield out of any of the pots in a given day.
So it's not about the speed at which the plants grow, it's about the speed it takes the botanist to do every task, and the fact that they do it so slowly that it leads to a noticeable decrease in the amount of product you get per day. And that's what I would love to get fixed.
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Minimal walk and easy access to supplies.
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X XSupply
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Lastly, place all pots at the front of the property. Workers wasting time pathing is more of an issue than their time to complete tasks. I just hope that the Dev eventually allows workers to idle at their lockers OR an assigned station, rather than pathing back to, and idling, in the front yard. If he makes this update, then this would eliminate alot of issues.
For coca, you're better off to run a line of supply shelves flowing all to one, in sequence. Stock each shelf exactly the same, and one worker will run items 5 shelves down the line. (shelf>shelf>shelf>shelf>shelf>shelf>supply, in any number you like) You only need two supply points, and you can supply those points with two handlers on each side, for a total of 10 restock shelves max per side, though you can use less and incorporate other jobs if you like (8 each side and the handlers can refill the gas in the cauldrons). Works best at Barn, 16 pots at the back, 16 racks after, 4 cauldrons, 4 ovens, product runs tword the door.
Bungalow works fine on 16 pot plants, 16 racks, 4 botanists, and one handler supplying two points, but you'll need to do a stack of long life soil to each supply point yourself daily when you grab product, and you dont want to try and walk around inside while the workers are doing anything.
if you set up meth (16 labs, 8 ovens, and enough shelves to restock fully twice) and mix (8 stations, 2 racks to refill each item) at the docks, it runs fine on 6 chemists and 4 handlers. just swap chemists and handlers to other jobs to run each line when they complete that batch. Trying to run both at once just makes you run small mixes for less profit, or you run a horribly inefficient line.
I can restock my lines once a week with the above, making maxed product (all of em at once), with just a daily collection round. Trying to add automated mixing with a production line for anything but pot will end poorly in one way or another, and doing it with pot will require using a property that would be better used for other products.