Schedule I

Schedule I

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about the houses that we cant knock on their doors.
its 4 am and your going around town sellling and pickpocketing everyone, but some buildings you cant even though you know theres people in them.
was talking about it with my brother who does "some" coding stuff so i think my guess makes sense.
first point is the actual building(invisible cube player cannot walk/interact through) and the houses skin/texture, dont always align 100%.
"doors" i assume are smaller invisible cubes that your able to interact/use if your curesor is over them and your player is in range. but if the "door" cube is inside the house cube, and not sticking out, then we cant interact with it.
one example that makes me think thats whats going on is theres one house in suburbia that you 'can' interact with, but only if you look at the verry bottom of the door.

IF thats what the problem is, than i think fixing it should be verry easy, just move the boxes.
if thats not why those doors arent working then i dunno, at least i tried and put my idea out there. great game really enjoying it so far ( : :er_heart: :nitra: :espresso: :Trebuchet: