Schedule I

Schedule I

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Stash and Dash
Does anyone else think 2 workers for the new property would be nice to have? Or would it be too overpowered?
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Tanko May 4 @ 8:54pm 
if beds were replaced with lockers than i can see this, but also yeah why the hell not if you can organise the place
Bonke May 6 @ 12:13am 
I have a mod where I can alter the workers to have different amounts of stations, so I set the botonist to have 16 stations so it would act as 2 separate botonists, I was able to fit in 12 grow setups and 4 drying racks all with two large storage racks (One for supplies input and one for product output) with 2 blocks of space to walk all around. The ratio of grow setups to drying racks is 3:1. I then use the sweatshop as a packaging station with one handler. This seems to be the best early game setup before the bungalow. Even when unlocking the bungalow I still keep the weed farm since it’s automatic and I turn the bungalow into a mixing setup.
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Showing 1-2 of 2 comments
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