Schedule I

Schedule I

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Daily mass supply order
Hello, great game so far!

The only real complaint I have is how much time you have to spend buying supplies when you get into high step mixing. As is with an 8 step mix the gas station deliveries are not enough to keep up. Between selling to people yourself, collecting and giving more to dealers and resupplying the game is non stop and almost a chore late game.

What we need is a loading area in the barn and warehouse that has the pallets like in front of the store. Make an app on the phone that we can put in a very large order on and have it repeat daily, workers should also automatically resupply their assigned shelves from this area if the material is there.
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Originally posted by Melluns07:
Hello, great game so far!

The only real complaint I have is how much time you have to spend buying supplies when you get into high step mixing. As is with an 8 step mix the gas station deliveries are not enough to keep up. Between selling to people yourself, collecting and giving more to dealers and resupplying the game is non stop and almost a chore late game.

What we need is a loading area in the barn and warehouse that has the pallets like in front of the store. Make an app on the phone that we can put in a very large order on and have it repeat daily, workers should also automatically resupply their assigned shelves from this area if the material is there.

+1

The game right now is just mixer supplier simulator. It gets boring. Part of it also needs to be shelves that are way larger than what we have now. These guys can chew through a shelf in five minutes and several shelves in a day at full production. The current bottle neck is mixers and the manual way of doing it is tedious and annoying where as the ordering thing is inefficient both in time and cost.

Larger storage and a system of either much larger manual orders or an automation option for a consistent and constant flow of mixers which handlers can pull from.
Yeah, i spend wayy to much time on just ordering vans and driving supplies myself from the gas station, and i only create a 4 step product. I am thinking of just selling non modified kush until i get a very profitable cocaine that will maybe not chew through supplies as fast. Automatically being able to unload the vans and then coming daily would be great.
Des Apr 13 @ 7:03am 
I think this is the wrong way of addressing the issue. Being able to order more mixer still means we need to move it from the loading bay or pallets into our shelves (keeping in mind that the docks warehouse is broken since you can't assign handlers to move from loading bay). The mixers are the problem. There should be a Mixing Station MK3 that allows you to mix with multiple ingredients, so you can deposit say 80x mixer (of variable types) to create a single mix. Another solution is queuing mixers, but that would still mean you need to manage it every 60 seconds so I prefer the former idea.

Another solution is allowing us to stack mixers by 40x, 60x or 100x.

Or, 20x product gets mixed with smaller amounts of mixer. For every 20x product, you can use 1x mixer. The cauldron for example only uses 1x gasoline. Pair this with the previous idea of simultaneous mixing, so you deposit 1x chilli, 1x iodine, 1x banana and 1x donut (in that specific order), it takes 4 or 8 minutes, and you get a replicable mix that requires less micro-managing.

The mixing step is the most frustrating part of the pipeline, and the AI doesn't help in that regard since it requires constant work (it only takes 1 minute for 20x to be mixed, which is too short). If you assign 4x mixing stations to 1 chemist, and a handler with 4 storage shelves to replace mixers, this gets chaotic, and remember that every time you discover a new mix, you need to click "done" before an employee will mix.
Last edited by Des; Apr 13 @ 7:12am
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Date Posted: Apr 7 @ 3:11pm
Posts: 3