Schedule I

Schedule I

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Weed Extracts, Improved Mixing, More Dealers
Two suggestions for the game:

-Add weed extracts like hash, rosin, distillate, etc. This would be an improved, late-game way to further compact down large quantities of weed using production techniques ranging from BHO to advanced machinery. The result is very small, valuable weed-extract products. It would be similar to the brick press, but specific to weed and even more pronounced.

-Mixing as it stands right now is too tedious to be worth the time except to get new customers. Even basic 2-step mixing setups with employee automation require immense amounts of micromanagement to keep the materials for the mixes supplied, even using deliveries. The process needs to be streamlined. Some suggestions I would have are automating delivery unloading somehow, letting some materials automatically go to selected shelves. Automatic deliveries that are set to repeat every day without player input. Letting machines pull materials automatically from nearby shelves to save on hauler routes.

-If activities like mixing remain so time-consuming, then you need to add more dealers or let the player assign more customers to them. The 20% revenue penalty from using them should be enough of a drawback to allow for you to totally automate distribution if you want. Maybe increase the revenue penalty when you add over 8 customers? Either way, this would make spending all your time supplying a mixing setup worthwhile since you can fully automate distribution, albeit with a penalty to income.
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The mechanics of the brick press are just stupid. I cant spin fast enough for this stupid thing. Just let me click on it and let it do its job.
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Date Posted: Apr 5 @ 8:57am
Posts: 1