Battle of Empires : 1914-1918

Battle of Empires : 1914-1918

Richie Jun 20, 2015 @ 11:49pm
Game engine
Hey

Is this game running Gem 2, same as AS2??

I hope it does : )

Thanks
< >
Showing 1-15 of 17 comments
MeoW.Kosic Jun 21, 2015 @ 3:44am 
Nope. This game running same engine as AS1.
Tubbz Jun 21, 2015 @ 5:14am 
Both As2 and AS1 And BOE are running GEM 2, just AS2 modified it
Culee Jun 21, 2015 @ 9:01am 
All MoW games run on GEM2. Each different game has slight alterations, improvements and/or optimizations.
aguswings Jun 21, 2015 @ 9:46am 
does this game support Dx11 and multicore?

Can someone shed somelight on what the difference (performance and stability-wise) BETWEEN AS2 engine (DMS claims that it is far more superior than AS1 engine) versus BOE engine (a modified version of the original Men of War age-old engine)?
Last edited by aguswings; Jun 21, 2015 @ 9:46am
OttoVonBrak Jun 21, 2015 @ 10:21am 
Both AS2 and BOE engine are branches of GEM2 engine.

AS2 engine:

- supports DX10
- multicore support (according to devs, but nothing visible on performance side)
- netcode is terrible, one single bad performance will make everyone suffer.
- Out of sync, the game is plagued by out of syncs errors since month. Only few games reach the end with all players.

BOE engine

- still DX9
- netcode is far superior, runs far smoother than AS2 and it seems to handle performance drops with teleport.
- handles far better battles with lots of units

In my experience, if consider gameplay, the BOE engine is far superior to the AS2 engine, but both are a little below to current gaming standards.

Rumors are the best way will publish soon the first GEM3 engine based game, let's wait.
DJSatane Jun 22, 2015 @ 2:44pm 
One thing I would add is that there already was GEM3 engine game back in 2009-2010 called Majesty 2( http://www.majesty2.com/ )

Engine, graphics & physics
Majesty 2 features a new engine, graphics, and game-world physics. It is based on the Gem3 engine licensed from Best Way company. Further information on the technical features of the game is provided under System Requirements .

source: http://www.majesty2.com/?option=com_content&view=article&id=60&Itemid=132
Richie Jun 23, 2015 @ 1:13am 
Seems like there are many AS2 players here, getting tired of all the problems and the way it is run by the developers
OttoVonBrak Jun 23, 2015 @ 1:45am 
Originally posted by DJSatane:
One thing I would add is that there already was GEM3 engine game back in 2009-2010 called Majesty 2( http://www.majesty2.com/ )

Engine, graphics & physics
Majesty 2 features a new engine, graphics, and game-world physics. It is based on the Gem3 engine licensed from Best Way company. Further information on the technical features of the game is provided under System Requirements .

source: http://www.majesty2.com/?option=com_content&view=article&id=60&Itemid=132
You are right, what actually the promo was promising was a "greatly improved" engine. Calling it GEM 3 may be wrong.
DJSatane Jun 23, 2015 @ 2:23am 
Originally posted by Richie:
Seems like there are many AS2 players here, getting tired of all the problems and the way it is run by the developers

I only posted because engine discussion interested me but I would strongly disagree with many opinions here regarding other things so not really in my case.
Richie Jun 23, 2015 @ 2:58am 
DJSatane, perhaps your talent could be used in this game also : )
Molested Bunny Jun 23, 2015 @ 3:11am 
Originally posted by OttoVonBrak:
You are right, what actually the promo was promising was a "greatly improved" engine. Calling it GEM 3 may be wrong.

It was marketed as GEM3, so it was GEM3. :P But the discussion about it is old news, read here: http://steamcommunity.com/app/316430/discussions/0/626329820901881393/

And about game engines, saying both BoE and MoWAS2 uses the same engine, but one is DX9 and runs fine, while the other is DX10 and runs horribly is a bit oversimplification of the subject. BoE for all intents and purposes IS Men of War from 2009, with Steam networking support and Workshop support(also a better mod package manager), and a newer version of the editor. On the other hand DMS been retrofitting GEM2 since MoWAS1, and then really started to go deep and dirty in the code, and started to overhaul the whole thing(for better or worse ;D), fruits of that we now can see: markedly better graphics compared to MoW(even if a lot of assets are still the same they look better with bump and parallax mapping, improved lighting and shadows), improved sound with more channels(also unlocked more unit sounds due to more channels), every casuals dream AI players for a "real" C&C style skirmish game, replays feature the competitive scene was ♥♥♥♥♥♥♥♥ about, really nice Steam intregration(mod auto switching and handling, easy invites and joining to friends, working VOIP in game), easy video capture with integrated Bandicam, LOTS of UI tweaks and fixes, Lua support for further modding and dev stuff. Features in the works like true DX11 render engine overhaul, and 64 bit memory support overall will make MoWAS2 the first game in MoW series that is not a "standalone expansion", but more like a spinoff sequel.

Thing is Best Way also has the tech(the real GEM3) to upgrade what we see in GEM2 today:

https://www.youtube.com/watch?v=cwO5zGZoSdc

Project Outfront maybe? :D

https://www.youtube.com/watch?v=nr_VYQWwENk
HaZZarD Jun 23, 2015 @ 10:36am 
While one can appreciate the effort/courage by DMS to update GEM 2.0 engine, on the other hand, leaving a part their oppressive policy for a moment, I think, if you plan to do it, then FOCUS on it !

Developing CTA/AS2 at same time caused an huge focus issue, the budget is already little, and now in the end what's matter is ...AS2 more than 1 year after release is almost unplayable and make you think CTA, being on same modified engine (and same devs policy), will have a troubled life too.

On the other hand BoE may be same of MoW as engine features, even if for me it runs better?!
But Day one it worked super fine, no game breaking bugs and even if the engine is same, this is an entirely different era, this is WWI and they did great in representing it, the engine may be less updated but models look better than MoW/AS2 ones, look at the infantry specially.
Then you have a much requested storyline campaign.

WWI and a working MoW Steam title were two much needed things, like I said once, BoE saved the day for me and many other MoW players, no matter the engine for now, otherwise we just had to stop with this series.

Glad they decided to make an official game.
Last edited by HaZZarD; Jun 23, 2015 @ 10:59am
HaZZarD Jun 23, 2015 @ 10:48am 
Then I'am eager as you to see innovation in gaming Industry.

I think in most game series we see less innovation than expected, I don't know why, maybe making a new engine is too much Risky/Expensive/Time consuming.

Below is my kinda "dream game", we are pretty far from having something like that but we will get there some day

-Strategic map and strategic mechanics of Hearth of Iron/Europa Universalis series
-Tactical 3D battles of Graviteam tactics / Men of War series
-FPS features of Arma series


I think best wargames in the future will have all, Strategic/Tactical/FPS elements.
Last edited by HaZZarD; Jun 23, 2015 @ 11:01am
Culee Jun 24, 2015 @ 4:19am 
You cannot expect GEM3 to be an upgrade to GEM2. It's far different in many respects. Yes, it has higher tech than the older version and has many new features, but you will not see that the engine is upgraded to GEM3 in some kind of patch.



Originally posted by OttoVonBrak:
Both AS2 and BOE engine are branches of GEM2 engine.

AS2 engine:

- supports DX10
- multicore support (according to devs, but nothing visible on performance side)
- netcode is terrible, one single bad performance will make everyone suffer.
- Out of sync, the game is plagued by out of syncs errors since month. Only few games reach the end with all players.

BOE engine

- still DX9
- netcode is far superior, runs far smoother than AS2 and it seems to handle performance drops with teleport.
- handles far better battles with lots of units

In my experience, if consider gameplay, the BOE engine is far superior to the AS2 engine, but both are a little below to current gaming standards.

Rumors are the best way will publish soon the first GEM3 engine based game, let's wait.

Far too vague. You are right on DX differences, but theres more to it

OOS has plagued MoW since it's crestion, but aparently the issue has been more staggering on AS2 after further programming, that I am not up to date with. BoE does not suffer from this as much (or at all), but the error might still be embedded into the engine.

AS2 engine brings significant graphic and featurette upgrades, which does make the gameplay more intense and perhaps more dynamic, in the other hand BoE runs any battle a lot smoother, loads any map faster, and does not need to be very dynamic at all (WW1...). The veterancy and micro-management overhauls of AS2 maybe are not suitable for a game that involves hundreds of infantry and the overall important element is the tactics of the entire troop.

Consider the fact that Best Way own and created the engine and therefore can upgrade it at will and add as many features as they deem appropiate, but the game is running already just fine. Yes, they did the same thing as DMS with the steamworks implementation, and the netcode runs smoother on BoE even on larger maps. But did you know that BoE uses some engine code of DMS's upgraded engine? Maybe this netcode programmiong is the same for both games.

What I intend to go into is that all changes are relative and they are made to enhance the game experience, both engines are appropiate for the gameplay of their projects. Yes, there are flaws on both sides, but again you can't compare each feature here and there if you dont consider the gameplay they are built to work with. Questions like "Does BoE require Dx11?" or from the more radical users, "why does it run on Dx9, why this stupidity?" - If it's stupid BUT IT WORKS, it ain't stupid :)

Would BoE function as designed (and feel right) on AS2 engine gameplay? Nope.
Would AS2 function as designed (and feel right) on BoE engine gameplay? Nope.

Game work works around Game design. Consider this.
OttoVonBrak Jun 24, 2015 @ 4:46am 
Bla Bla Bla Bla Bla,

you can tell me you upgraded to Intel compiler, you rewrote the code using openmp, you borrowed snippets from stackoverflow, ported the code to DX12, hired a couple of new developers and you can also tell me you have great plans for the future.

In the end the customer "vague" impression will be:

it works or ......
it doesn't work.
< >
Showing 1-15 of 17 comments
Per page: 1530 50