Tlatoani: Aztec Cities

Tlatoani: Aztec Cities

Buntkreuz Nov 4, 2024 @ 1:10am
Lazy ass workers?
So i placed a brewery and farms with maguey to produce the alcohol.
The brewery has two workers and 197 maguey ready for crafting, but the lazy workers dont do anything but chilling.
I watched their status a while on fastest speed and they chill around socializing or at a farmers hut doing nothing.
They dont produce anything, so whats going on with the worker logic?
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Buntkreuz Nov 4, 2024 @ 1:15am 
And yes, i have placed Ports to store the stuff (and accepted it), even placed another one to store the Maguey to be sure they can be supplied with the material.
Its still sitting at 0 stored Pulque and they arent making any.
They are both at 197 and 200 Materials.
Mortheim Nov 4, 2024 @ 2:40am 
A bit hard to tell without seeing how everything is set up, but I will try to help (I am just a community manager, so my experience in the game isn't on par with devs, so sorry if those questions are obvious).

Does the porter yards/stops connect to each other, to huts, and to brewery? Have you tried setting porters to "getting" or "balancing"?
Buntkreuz Nov 4, 2024 @ 2:48am 
Yep. Ports arent the problem ,especially since i set up a port afterwards too gathering the raw material directly next to them.
About an hour later they started working, but i placed like 4 breweries to keep up although the tutorial claimed to place 1.
The workers seem to often just do leisure instead of working.
The brewers arent the only ones though, so not blaming them alone.

Maybe just a bug, maybe a quirk in my setup thats not obvious and was fixed by luck through my other actions, but i did exactly what the tutorial wanted and was setting it up as necessary with ports on getting the resources.
Also enough workers, road access (even stone roads) and everything is nearby.

Cant tell either, but maybe the game could do a bit better job at telling whats missing.
The icons often arent really clear or showing up although they shouldnt.
Like a lack of workers (i assume thats what the heads mean) although i have like 60 waiting workers even closeby.

Sometimes it also just swoops. I built a new area with a similar setup and there they instantly worked through the stuff.
Perspective Games  [developer] Nov 4, 2024 @ 6:05am 
Originally posted by Buntkreuz:
Yep. Ports arent the problem ,especially since i set up a port afterwards too gathering the raw material directly next to them.
About an hour later they started working, but i placed like 4 breweries to keep up although the tutorial claimed to place 1.
The workers seem to often just do leisure instead of working.
The brewers arent the only ones though, so not blaming them alone.
There's an internal 'shifts' system that determines whether the workers will be on-duty at any given time. If they're not on-duty they'll do things like pray and socialise and get medical attention, and they also need to do things like eat and sleep.

On average they're intended to spend about half their time at work, and production estimates are based off that assumption. If annual production totals are still dramatically under-quota, attach a save file and we can take a look.
Last edited by Perspective Games; Nov 4, 2024 @ 6:05am
Buntkreuz Nov 4, 2024 @ 7:02am 
Originally posted by Perspective Games:
Originally posted by Buntkreuz:
Yep. Ports arent the problem ,especially since i set up a port afterwards too gathering the raw material directly next to them.
About an hour later they started working, but i placed like 4 breweries to keep up although the tutorial claimed to place 1.
The workers seem to often just do leisure instead of working.
The brewers arent the only ones though, so not blaming them alone.
There's an internal 'shifts' system that determines whether the workers will be on-duty at any given time. If they're not on-duty they'll do things like pray and socialise and get medical attention, and they also need to do things like eat and sleep.

On average they're intended to spend about half their time at work, and production estimates are based off that assumption. If annual production totals are still dramatically under-quota, attach a save file and we can take a look.
Thanks for the info. Will take a look and play more and if i notice this again i will report back.
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