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Its still sitting at 0 stored Pulque and they arent making any.
They are both at 197 and 200 Materials.
Does the porter yards/stops connect to each other, to huts, and to brewery? Have you tried setting porters to "getting" or "balancing"?
About an hour later they started working, but i placed like 4 breweries to keep up although the tutorial claimed to place 1.
The workers seem to often just do leisure instead of working.
The brewers arent the only ones though, so not blaming them alone.
Maybe just a bug, maybe a quirk in my setup thats not obvious and was fixed by luck through my other actions, but i did exactly what the tutorial wanted and was setting it up as necessary with ports on getting the resources.
Also enough workers, road access (even stone roads) and everything is nearby.
Cant tell either, but maybe the game could do a bit better job at telling whats missing.
The icons often arent really clear or showing up although they shouldnt.
Like a lack of workers (i assume thats what the heads mean) although i have like 60 waiting workers even closeby.
Sometimes it also just swoops. I built a new area with a similar setup and there they instantly worked through the stuff.
On average they're intended to spend about half their time at work, and production estimates are based off that assumption. If annual production totals are still dramatically under-quota, attach a save file and we can take a look.